Run it
Copy the script and paste it into your executor.
Library = (:())()
Window = Library.(, )
Tab = Window:()
Section = Tab:()
Section:(, , (txt)
args = {
[] = ,
[] = {
[] = txt,
[] = txt1,
},
}
:().CustomiseBooth:((args))
)
Section:(, , ()
args = {
[] = ,
}
:().CustomiseBooth:((args))
)
Section = Tab:()
Section:(, , (state)
state
yipeeCond =
yipeeCond==
yipeeTab = {
,
,
,
,
,
,
,
,
,
,
,
,
,
}
_,v (yipeeTab)
k={[]=,[]={[]=,[]=v}}
:().CustomiseBooth:((k))
yipeeCond==
()
yipeeCond =
args = {
[] = ,
[] = {
[] = ,
[] = ,
},
}
:().CustomiseBooth:((args))
)
Section:(, , (state)
state
wysiCond =
wysiCond==
wysiTab = {
,
,
,
,
,
,
,
,
,
,
,
,
,
,
}
_,v (wysiTab)
k={[]=,[]={[]=,[]=v}}
:().CustomiseBooth:((k))
wysiCond==
()
wysiCond =
args = {
[] = ,
[] = {
[] = ,
[] = ,
},
}
:().CustomiseBooth:((args))
)
Section:(, , (state)
state
happyCatCond =
()
happyCatCond==
happyCatTab = {
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
}
_,v (happyCatTab)
k={[]=,[]={[]=,[]=v}}
:().CustomiseBooth:((k))
happyCatCond==
()
happyCatCond =
args = {
[] = ,
[] = {
[] = ,
[] = ,
},
}
:().CustomiseBooth:((args))
)
Section:(, , (state)
state
spinningRatCond =
()
spinningRatCond==
spinningRatTab = {
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
}
_,v (spinningRatTab)
k={[]=,[]={[]=,[]=v}}
:().CustomiseBooth:((k))
spinningRatCond==
()
spinningRatCond =
args = {
[] = ,
[] = {
[] = ,
[] = ,
},
}
:().CustomiseBooth:((args))
)
Section:(, , (state)
state
capybaraCarCond =
()
capybaraCarCond==
capybaraCarTab = {
,
,
,
,
,
,
,
,
,
,
,
}
_,v (capybaraCarTab)
k={[]=,[]={[]=,[]=v}}
:().CustomiseBooth:((k))
capybaraCarCond==
()
capybaraCarCond =
args = {
[] = ,
[] = {
[] = ,
[] = ,
},
}
:().CustomiseBooth:((args))
)
Section:(, , (state)
state
skullExplodeCond =
()
skullExplodeCond==
skullExplodeTab = {
,
,
,
,
,
,
,
,
,
}
_,v (skullExplodeTab)
k={[]=,[]={[]=,[]=v}}
:().CustomiseBooth:((k))
skullExplodeCond==
()
skullExplodeCond =
args = {
[] = ,
[] = {
[] = ,
[] = ,
},
}
:().CustomiseBooth:((args))
)
Section:(, , (state)
state
skullImploadCond =
()
skullImploadCond==
skullImploadTab = {
,
,
,
,
,
,
,
,
,
}
_,v (skullImploadTab)
k={[]=,[]={[]=,[]=v}}
:().CustomiseBooth:((k))
skullImploadCond==
()
skullImploadCond =
args = {
[] = ,
[] = {
[] = ,
[] = ,
},
}
:().CustomiseBooth:((args))
)
Section:(, , (state)
state
ripCatCond =
()
ripCatCond==
ripCatTab = {
,
,
,
,
,
,
,
,
,
,
,
,
,
,
}
_,v (ripCatTab)
k={[]=,[]={[]=,[]=v}}
:().CustomiseBooth:((k))
ripCatCond==
()
ripCatCond =
args = {
[] = ,
[] = {
[] = ,
[] = ,
},
}
:().CustomiseBooth:((args))
)
Section:(, , (state)
state
waterCatCond =
()
waterCatCond==
waterCatTab = {
,
,
,
,
,
,
,
,
}
_,v (waterCatTab)
k={[]=,[]={[]=,[]=v}}
:().CustomiseBooth:((k))
waterCatCond==
()
waterCatCond =
args = {
[] = ,
[] = {
[] = ,
[] = ,
},
}
:().CustomiseBooth:((args))
)
Section:(, , (state)
state
pugCond =
()
pugCond==
pugTab = {
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
}
_,v (pugTab)
k={[]=,[]={[]=,[]=v}}
:().CustomiseBooth:((k))
pugCond==
()
pugCond =
args = {
[] = ,
[] = {
[] = ,
[] = ,
},
}
:().CustomiseBooth:((args))
)
Section = Tab:()
Section:(, , ()
()
)
Tab = Window:()
Section = Tab:()
Section:(, , (txt)
pl = .Players.LocalPlayer.Character.HumanoidRootPart
pl2 = txt
humanoid = .Players.LocalPlayer.Character.Humanoid
.()
pl.CFrame = .Players[pl2].Character.HumanoidRootPart.CFrame
)
Section = Tab:()
Section:(, , ()
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, , )
humanoid = .Players.LocalPlayer.Character.Humanoid
.()
pl.CFrame = location
)
Section:(, , ()
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, , )
humanoid = .Players.LocalPlayer.Character.Humanoid
.()
pl.CFrame = location
)
Section:(, , ()
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, , )
humanoid = .Players.LocalPlayer.Character.Humanoid
.()
pl.CFrame = location
)
Section:(, , ()
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, , -)
humanoid = .Players.LocalPlayer.Character.Humanoid
.()
pl.CFrame = location
)
Section:(, , ()
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(, , -)
humanoid = .Players.LocalPlayer.Character.Humanoid
.()
pl.CFrame = location
)
Section:(, , ()
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(, , )
humanoid = .Players.LocalPlayer.Character.Humanoid
.()
pl.CFrame = location
)
Section:(, , ()
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, , )
humanoid = .Players.LocalPlayer.Character.Humanoid
.()
pl.CFrame = location
)
Section:(, , ()
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, -, )
humanoid = .Players.LocalPlayer.Character.Humanoid
.()
pl.CFrame = location
)
Section:(, , ()
pl = .Players.LocalPlayer.Character.HumanoidRootPart
location = .(-, , )
humanoid = .Players.LocalPlayer.Character.Humanoid
.()
pl.CFrame = location
)
Tab = Window:()
Section = Tab:()
Section:(, , ()
args = {
[] = ,
}
:().RequestGamepassTool:((args))
)
Section:(, , (state)
state
cond =
cond==
:().RequestGamepassTool:()
()
cond =
()
)
Section = Tab:()
Section:(, , (state)
state
()
()
)
Tab = Window:()
Section = Tab:()
Section:(, , ()
args = {
[] = ,
}
:().RequestGamepassTool:((args))
)
Section:(, , (state)
state
cond =
cond==
:().RequestGamepassTool:()
()
cond =
()
)
Section = Tab:()
Section:(, , (state)
state
Cond =
.()
Cond==
Tab = {
,
,
,
,
,
,
,
,
,
,
,
,
,
,
}
_,v (Tab)
:().UpdateSign:(,..(v))
Cond==
.()
Cond =
.()
:().UpdateSign:(,)
)
Section:(, , (state)
state
Cond =
.()
Cond==
Tab = {
,
,
,
,
,
,
,
,
,
}
_,v (Tab)
:().UpdateSign:(,..(v))
Cond==
.()
Cond =
.()
:().UpdateSign:(,)
)
Section:(, , (state)
state
Cond =
.()
Cond==
Tab = {
,
,
,
,
,
,
,
,
,
,
,
}
_,v (Tab)
:().UpdateSign:(,..(v))
Cond==
.()
Cond =
.()
:().UpdateSign:(,)
)
Section:(, , (state)
state
Cond =
.()
Cond==
Tab = {
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
}
_,v (Tab)
:().UpdateSign:(,..(v))
Cond==
.()
Cond =
.()
:().UpdateSign:(,)
)
Section:(, , (state)
state
Cond =
.()
Cond==
Tab = {
,
,
,
,
,
,
,
,
,
}
_,v (Tab)
:().UpdateSign:(,..(v))
Cond==
.()
Cond =
.()
:().UpdateSign:(,)
)
Tab = Window:()
Section = Tab:()
Section:(, , ()
hrp = .Players.LocalPlayer.Character.HumanoidRootPart
gobackto = hrp.CFrame
target = :().JewelleryStand
target.Transparency ~=
hrp.CFrame = .(target.Position)
()
(target.ProximityPrompt)
()
hrp.CFrame = gobackto
)
Section:(, , ()
args = {
[] = ,
}
:().RequestTool:((args))
)
Section:(, , (state)
state
cond =
cond==
args = {
[] = ,
}
:().RequestTool:((args))
()
cond =
()
)
Section:(, , (state)
state
cond =
cond==
()
hrp = .Players.LocalPlayer.Character.HumanoidRootPart
gobackto = hrp.CFrame
target = :().JewelleryStand
target.Transparency ~=
hrp.CFrame = .(target.Position)
()
(target.ProximityPrompt)
()
hrp.CFrame = gobackto
cond =
()
)
Section = Tab:()
Section:(, , (txt)
Origin = .(, , -)
Radius = txt
X,Y=,
n=
(()
i = , .pi*,
X = Origin.X + (Radius * .(i))
Y = Origin.Y + (Radius * .(i))
.()
)
_,v (.Players.LocalPlayer.Backpack:())
v.Name==
n+=
v.GripPos=.(X-,Y+)
v.Parent=.Players.LocalPlayer.Character
.()
)
Section:(, , (state)
state
G=
TweenService=G:()
Players=G:()
LocalPlayer=Players.LocalPlayer
StarterGui=G.StarterGui
StarterPack=G.StarterPack
StarterPlayer=G.StarterPlayer
StarterCharacterScripts=StarterPlayer.StarterCharacterScripts
StarterPlayerScripts=StarterPlayer.StarterPlayerScripts
ReplicatedFirst=G:()
ReplicatedStorage=G:()
ServerScriptService=G:()
ServerStorage=G:()
Lighting=G:()
SoundService=G:()
Teams=G:()
RunService=G:()
Heartbeat=RunService.Heartbeat
RenderStepped=RunService.RenderStepped
Stepped=RunService.Stepped
In=.new
CFn=.new
V3n=.new
LRn=NumberRange.new
TIn=TweenInfo.new
CSKn=ColorSequenceKeypoint.new
inf=.huge
rng=.random
mr=.round
mce=.ceil
mf=.floor
pi=.pi
ab=.abs
mco=.cos
ma=.acos
ml=.log
.e=
.maxswr=
.blocktool=
.equiptool=
con;
con=RenderStepped:(()
.maxswr==
cout=
_,v (LocalPlayer.Character:())
v:()
v.Name==
cout+=
cout>= con:()
.e== con:()
.equiptool==
_,v (.Players.LocalPlayer.Backpack:())
v:() v.Name==
han=v:()
han
han.Massless=;han.CanCollide=;han.CanTouch=;han.CanQuery=
.blocktool==
mesh=han:()
mesh
mesh:()
v.Parent=.Players.LocalPlayer.Character
n={[]=}
:().RequestTool:((n))
)
.e=
()
)
Tab = Window:()
Section = Tab:()
Section:(, , ()
(:(, ))()
)
Section:(, , ()
(:(, ))()
)
Section:(, , ()
(:(,))()
)
Section:(, , ()
(:(, ))()
)
Section:(, , ()
(:(, ))()
)
Tab = Window:()
Section = Tab:()
Tab = Window:()
Section = Tab:()
Tab = Window:()
Section = Tab:()
Tab = Window:()
Section = Tab:()
Section:(, , ()
ts = :()
p = :().LocalPlayer
ts:(.PlaceId, p)
)
Section:(, , ()
module = (:)()
module:(.PlaceId)
)
Section:(, , .KeyCode.G, ()
Library:()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, pastebin.com.
its a rate my avatar gui for both to play videos on both (not mine)