Run it
Copy the script and paste it into your executor.
loadstring(game:HttpGet("https://keysystem.work.ink/scripts/019fa966-8eac-744e-8fbf-754ac4a6417f"))()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: keysystem.work.ink.
INFERNO Hub — Feature Overview Themed as a red/devil "Inferno" UI with a draggable, minimizable window, animated glow effects, and floating ember particles. Toggle the whole menu with Right Shift. GK Tab (Goalkeeper Tools) Ball ESP — Highlights the ball through walls so you can always see where it is, even behind obstacles. Color shifts from green (close) to yellow to red (far) based on distance. Ball Lock — Smoothly pulls your camera to always face the ball, with adjustable range and follow-smoothness. Magnet (F key) — Instantly teleports you next to the ball, then snaps you back to your original spot a moment later. Good for quick reflex saves. Dive (E key) — Same teleport-and-return mechanic as Magnet, but with its own separate range, offset, and hold-time settings — meant for full dive animations. Stretch (C key) — A third independent teleport-and-return tool, for a different kind of save (e.g. reaching low shots). Ball Radar — A HUD widget with a rotating arrow that always points toward the nearest ball, plus the live distance in studs. Goal Anchor — Establishes where "your goal" is in the world, either automatically (by reading workspace.game.system.goal and matching