Run it
Copy the script and paste it into your executor.
OrionLib = (:(()))()
Window = OrionLib:({Name = , HidePremium = , IntroEnabled = , SaveConfig = , IntroText = , IntroIcon = , Icon = , ConfigFolder = })
Tab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
Section = Tab:({
Name =
})
toggleEnabled =
Tab:({
Name = ,
Default = ,
Callback = (Value)
toggleEnabled = Value
})
()
toggleEnabled
args = {
,
}
:():():((args))
()
.(teamlockLoop)()
toggleEnabled =
Tab:({
Name = ,
Default = ,
Callback = (Value)
toggleEnabled = Value
})
()
toggleEnabled
args = {
}
:():():((args))
()
.(autoHostileLoop)()
Section = Tab:({
Name =
})
Tab:({
Name = ,
Callback = ()
:()
[]:()
()
()
_, player (.Players:())
character = player.Character
character
robberSpawn = character:()
robberSpawn
robberSpawn:()
()
})
Tab:({
Name = ,
Callback = ()
Players = :()
LocalPlayer = Players.LocalPlayer
RunService = :()
()
ohString1 =
ohInstance2 = LocalPlayer.Character:()
ohBoolean3 =
.resources.RemoteEvent:(ohString1, ohInstance2, ohBoolean3)
RunService.Heartbeat:(checkAndFire)
})
Tab:({
Name = ,
Callback = ()
_, player (.Players:())
character = player.Character
character character:()
_, part (character:())
(part:() (part.Name ==
part.Name ==
part.Name ==
part.Name ==
part.Name ==
part.Name ==
part.Name == ))
(part:() part:() part:()
part:() part:() part:()
part:() part:() part:())
parent = part.Parent
isExcluded =
parent
parent == character.HumanoidRootPart
parent == character[]
parent == character[]
parent == character[]
parent == character[]
parent == character.Head
parent == character.Torso
parent:()
parent:()
parent:()
parent:()
parent:()
parent:()
parent:()
parent:()
parent:()
isExcluded =
parent = parent.Parent
isExcluded
part:()
()
})
Tab:({
Name = ,
Callback = ()
connections = (RemoteEvent.OnClientEvent)
_, connection (connections)
success, result = (()
connection:()
)
success
(, result)
})
Tab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
Section = Tab:({
Name =
})
connection
Tab:({
Name = ,
Default = ,
Callback = (Value)
Value
connection = :().Stepped:(()
.Players.LocalPlayer.Character.Head.CanCollide =
.Players.LocalPlayer.Character.Torso.CanCollide =
)
connection
connection:()
connection =
.Players.LocalPlayer.Character.Head.CanCollide =
.Players.LocalPlayer.Character.Torso.CanCollide =
})
player = .Players.LocalPlayer
humanoid = player.Character player.Character:()
(health)
health <=
Toggle:()
(character)
humanoid = character:()
humanoid
humanoid.HealthChanged:(handleHealthChanged)
player.CharacterAdded:(characterAdded)
humanoid
humanoid.HealthChanged:(handleHealthChanged)
loopEnabled =
Tab:({
Name = ,
Default = ,
Callback = (Value)
loopEnabled = Value
})
()
loopEnabled
localPlayer = .Players.LocalPlayer
localPlayerCharacter = localPlayer.Character
localPlayerHumanoidRootPart = localPlayerCharacter localPlayerCharacter:()
localPlayerHumanoidRootPart
targetPosition = localPlayerHumanoidRootPart.Position
players = .Players:()
_, otherPlayer (players)
otherPlayerCharacter = otherPlayer.Character
otherPlayerCharacter
otherPlayerHumanoidRootPart = otherPlayerCharacter:()
otherPlayerHumanoidRootPart
(otherPlayerHumanoidRootPart.Position - targetPosition).Magnitude <=
x = ,
args = {
[] = ,
[] = ,
[] = .(, , ),
[] = .(, , ),
[] = {
[] = ,
[] = otherPlayerCharacter.Head.CFrame,
[] = .Material.ForceField,
[] = otherPlayerCharacter,
[] = .(, , ),
[] =
}
}
.resources.RemoteEvent:((args))
()
.(KillAuraCoroutine)()
Tab:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
Callback = (Value)
player = .Players.LocalPlayer
humanoid = player.Character player.Character:()
humanoid
humanoid.WalkSpeed = Value
})
Tab:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
Callback = (Value)
player = .Players.LocalPlayer
humanoid = player.Character player.Character:()
humanoid
humanoid.JumpPower = Value
})
Tab:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
Callback = (Value)
player = .Players.LocalPlayer
camera = .CurrentCamera
camera
camera.FieldOfView = Value
})
Section = Tab:({
Name =
})
toolToClone =
Tab:({
Name = ,
Default = ,
Callback = (Value)
remoteEvent = .Workspace.resources.RemoteEvent
()
player = .Players.LocalPlayer
backpack = player.Backpack
tool = backpack:(toolToClone)
Value remoteEvent:(toolToClone)
tool
clonedTool = tool:()
clonedTool.Parent = remoteEvent
()
Value
_, child (remoteEvent:())
child:()
(character)
Value .Players.LocalPlayer.Character:(toolToClone)
()
(character)
tool = remoteEvent:(toolToClone)
tool
tool:().Parent = .Players.LocalPlayer.Backpack
tool:()
.Players.LocalPlayer.CharacterAdded:(addToolOnCharacterAdded)
.Players.LocalPlayer.CharacterRemoving:(moveToolToBackpackOnCharacterRemoving)
Value
()
.Players.LocalPlayer.CharacterAdded:(addToolOnCharacterAdded)
()
})
Tab:({
Name = ,
Default = ,
Options = {, , , , , , , , , , , , , , , , , , , , },
Callback = (Value)
toolToClone = Value
})
Section = Tab:({
Name =
})
loopEnabled =
Bubble =
lib = (:().upsilonLibrary)
loopEnabled =
Bubble =
lib = (:().upsilonLibrary)
Tab:({
Name = ,
Default = ,
Callback = (Value)
loopEnabled = Value
Value
Bubble
Bubble = .()
Bubble.Name =
Bubble.Parent = Workspace
Bubble.Size = .(, , )
Bubble.CastShadow =
Bubble.CanCollide =
Bubble.Anchored =
Bubble.Shape = .PartType.Ball
Bubble.Color = .(, , )
Bubble.Material = .Material.ForceField
Bubble.Transparency =
(part)
properties = {
CanCollide = ,
Parent = Workspace,
Anchored = ,
BrickColor = part.BrickColor,
RotVelocity = part.RotVelocity,
Name = part.Name,
Position = part.Position,
Material = part.Material,
Shape = part.Shape,
Size = part.Size,
CastShadow = ,
Transparency =
}
lib.(, part.Position, part.Position, properties)
(character)
Bubble
Bubble:()
Bubble =
character loopEnabled
()
Bubble = .()
Bubble.Name =
Bubble.Parent = Workspace
Bubble.Size = .(, , )
Bubble.CastShadow =
Bubble.CanCollide =
Bubble.Anchored =
Bubble.Shape = .PartType.Ball
Bubble.Color = .(, , )
Bubble.Material = .Material.ForceField
Bubble.Transparency =
Bubble.CFrame = character.HumanoidRootPart.CFrame
(Bubble)
(.Players.LocalPlayer.Character)
.Players.LocalPlayer.CharacterAdded:(RespawnBubble)
.Players.LocalPlayer.CharacterRemoving:((character)
Bubble
Bubble:()
Bubble =
)
loopEnabled
()
Bubble .Players.LocalPlayer.Character
Bubble.CFrame = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
(Bubble)
loopEnabled =
Bubble
Bubble:()
Bubble =
})
Tab:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
Callback = (Value)
Bubble
Bubble.Size = .(Value, Value, Value)
})
Tab:({
Name = ,
Default = .(, , ),
Callback = (Value)
Bubble
Bubble.Color = Value
})
Tab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
Section = Tab:({
Name =
})
Tab:({
Name = ,
TextDisappear = ,
Callback = (Value)
targetPlayer = Value
})
Tab:({
Name = ,
Callback = ()
initialPosition = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
Upsilon = (:())
targetPlayerName = targetPlayer
targetPlayerName ==
()
playerModel = :(.Players.LocalPlayer.Name)
playerModel
playerModel:()
()
resources = :()
resources resources:()
remoteEvent = resources.RemoteEvent
ohString2 =
remoteEvent:(ohString2)
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = initialPosition
()
targetPlayer = .Players:(targetPlayerName)
targetPlayer
targetCharacter = targetPlayer.Character
targetCharacter
targetTorso = targetCharacter:()
targetTorso
Upsilon.(, targetTorso)
()
ohString2 =
remoteEvent:(ohString2)
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = initialPosition
})
Tab:({
Name = ,
Callback = ()
player = .Players:(targetPlayer)
player
character = player.Character
character
rootPart = character:()
rootPart
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = rootPart.CFrame
})
Tab:({
Name = ,
Callback = ()
player = .Players:(targetPlayer)
player
x = ,
args = {
[] = ,
[] = ,
[] = .(, , ),
[] = .(, , ),
[] = {
[] = ,
[] = player.Character.Head.CFrame,
[] = .Material.ForceField,
[] = player.Character,
[] = .(, , ),
[] =
}
}
.resources.RemoteEvent:((args))
})
loopRunning =
Tab:({
Name = ,
Default = ,
Callback = (Value)
loopRunning = Value
loopRunning
loopRunning
player = .Players:(targetPlayer)
player player.Character player.Character:()
x = ,
args = {
[] = ,
[] = ,
[] = .(, , ),
[] = .(, , ),
[] = {
[] = ,
[] = player.Character.Head.CFrame,
[] = .Material.ForceField,
[] = player.Character,
[] = .(, , ),
[] =
}
}
.resources.RemoteEvent:((args))
()
})
Tab:({
Name = ,
Callback = ()
Upsilon = (.upsilonLibrary)
TeleportationRoutine = {}
TeleportationRoutine:()
obj = {}
(obj, self)
self.__index = self
obj.running =
obj.processedPlayers = {}
obj
TeleportationRoutine:()
self.running = self.running
self.running
self:()
TeleportationRoutine:()
self.running
initialPosition = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
()
playerModel = :(.Players.LocalPlayer.Name)
playerModel
playerModel:()
()
ohString2 =
.resources.RemoteEvent:(ohString2)
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = initialPosition
()
targetPlayer
_, player (.Players:())
player ~= .Players.LocalPlayer
playerName = player.Name
self:(playerName)
targetPlayer = player
self:(playerName)
targetPlayer
Upsilon.(, targetPlayer.Character.Torso)
()
ohString2 =
.resources.RemoteEvent:(ohString2)
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = initialPosition
self.running =
()
TeleportationRoutine:(playerName)
self.processedPlayers[playerName] ==
TeleportationRoutine:(playerName)
self.processedPlayers[playerName] =
routine = TeleportationRoutine:()
routine:()
})
Tab:({
Name = ,
Callback = ()
_, player (.Players:())
player ~= .Players.LocalPlayer
x = ,
args = {
[] = ,
[] = ,
[] = .(, , ),
[] = .(, , ),
[] = {
[] = ,
[] = player.Character.Head.CFrame,
[] = .Material.ForceField,
[] = player.Character,
[] = .(, , ),
[] =
}
}
.resources.RemoteEvent:((args))
})
enabled =
loopDelay =
()
enabled
_, player (.Players:())
player ~= .Players.LocalPlayer player.Character
character = player.Character
character:()
x = ,
args = {
[] = ,
[] = ,
[] = .(, , ),
[] = .(, , ),
[] = {
[] = ,
[] = character.Head.CFrame,
[] = .Material.ForceField,
[] = character,
[] = .(, , ),
[] =
}
}
.resources.RemoteEvent:((args))
(loopDelay)
Tab:({
Name = ,
Default = ,
Callback = (Value)
enabled = Value
enabled
()
})
Tab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
Section = Tab:({
Name =
})
Tab:({
Name = ,
Callback = ()
lib = (:().upsilonLibrary)
lib = (:().upsilonLibrary)
mouse = .Players.LocalPlayer:()
tool = .()
tool.RequiresHandle =
tool.Name =
cooldown =
lastActivated =
(position)
Bubble = .()
Bubble.Parent =
Bubble.CastShadow =
Bubble.CanCollide =
Bubble.Anchored =
Bubble.Shape = .PartType.Ball
Bubble.BrickColor = BrickColor.()
Bubble.Material = .Material.Neon
Bubble.CFrame = .(position)
Bubble.Transparency =
(part)
properties = {
CanCollide = ,
Parent = ,
Anchored = ,
BrickColor = part.BrickColor,
RotVelocity = part.RotVelocity,
Name = part.Name,
Position = part.Position,
= part.CFrame,
Material = part.Material,
Shape = part.Shape,
Size = part.Size,
CastShadow = ,
Transparency =
}
lib.(, part.Position, part.Position, properties)
()
Bubble.Size = .(, , )
()
Bubble.Size = .(, , )
()
Bubble.Size = .(, , )
()
Bubble.Size = .(, , )
()
Bubble.Size = .(, , )
()
Bubble.Size = .(, , )
()
Bubble.Size = .(, , )
()
Bubble.Size = .(, , )
()
Bubble.Size = .(, , )
()
Bubble.Size = .(, , )
()
Bubble.Size = .(, , )
()
Bubble.Size = .(, , )
()
Bubble.Size = .(, , )
()
Bubble.Size = .(, , )
()
Bubble.Size = .(, , )
()
Bubble:()
()
(Bubble)
Bubble.Size.X <=
()
(teleportBubble)
.(animateBubble)()
(position)
.(()
_, player (.Players:())
player ~= .Players.LocalPlayer
distance = (player.Character.HumanoidRootPart.Position - position).Magnitude
distance <=
x = ,
args = {
[] = ,
[] = ,
[] = .(, , ),
[] = .(, , ),
[] = {
[] = ,
[] = player.Character.Head.CFrame,
[] = .Material.ForceField,
[] = player.Character,
[] = .(, , ),
[] =
}
}
.resources.RemoteEvent:((args))
)
(position)
coroutineFireLaser = (position)
.(coroutineFireLaser)
tool.Activated:(()
currentTime = ()
currentTime - lastActivated >= cooldown
lastActivated = currentTime
(mouse.Hit.Position)
.(RunFireLaserOnPlayers)(mouse.Hit.Position)
)
tool.Parent = .Players.LocalPlayer.Backpack
})
Tab:({
Name = ,
Callback = ()
Tool = .(, .Players.LocalPlayer.Backpack)
Handle = .(, Tool)
Part2 = .(, Tool)
HandleWeld = .(, Handle)
SwingSound = .(, Handle)
lib = (:().upsilonLibrary)
Tool.Name =
HandleWeld.C0 = .(, , )
HandleWeld.Part0 = Part2
HandleWeld.Part1 = Handle
Handle.Name =
Handle.CFrame = .(-, , -, , , , , , , , , )
Handle.Position = .(-, , -)
Handle.Color = .(, , )
Handle.Size = .(, , )
Handle.BottomSurface = .SurfaceType.Smooth
Handle.BrickColor = BrickColor.()
Handle.CanCollide =
Handle.Material = .Material.Neon
Handle.TopSurface = .SurfaceType.Smooth
Part2.CFrame = .(-, , -, , , , -, , , , -, )
Part2.Orientation = .(, , -)
Part2.Position = .(-, , -)
Part2.Rotation = .(-, , )
Part2.Color = .(, , )
Part2.Size = .(, , )
Part2.BottomSurface = .SurfaceType.Smooth
Part2.BrickColor = BrickColor.(LightsaberColor)
Part2.CanCollide =
Part2.Material = .Material.Neon
Part2.TopSurface = .SurfaceType.Smooth
Part2.Shape = .PartType.Cylinder
HandleWeld.C0 = HandleWeld.C0 * .(, , ) * .(, , .())
SwingSound.Volume =
SwingSound.SoundId =
(part)
properties = {
[] = ,
[] = ,
[] = ,
[] = part.Color,
[] = part.CFrame,
[] = part.Material,
[] = part.Shape,
[] = part.Size,
[] =
}
lib.(, part.Position, part.Position, properties)
ToolEquipped =
ToolActive =
Tool.Equipped:(()
ToolEquipped
ToolEquipped =
()
ToolEquipped
(Handle)
(Part2)
)
Tool.Unequipped:(()
ToolEquipped
ToolEquipped =
)
Tool.Activated:(()
ToolEquipped ToolActive
ToolActive =
AnimationId =
Anim = .()
Anim.AnimationId = .. AnimationId
humanoid = .Players.LocalPlayer.Character.Humanoid
animation = humanoid:(Anim)
animation:()
animation:()
localPlayer = .Players.LocalPlayer
localPlayerCharacter = localPlayer.Character
localPlayerHumanoidRootPart = localPlayerCharacter localPlayerCharacter:()
localPlayerHumanoidRootPart
targetPosition = localPlayerHumanoidRootPart.Position
players = .Players:()
_, otherPlayer (players)
otherPlayerCharacter = otherPlayer.Character
otherPlayerCharacter
otherPlayerHumanoidRootPart = otherPlayerCharacter:()
otherPlayerHumanoidRootPart
(otherPlayerHumanoidRootPart.Position - targetPosition).Magnitude <=
x = ,
args = {
[] = ,
[] = ,
[] = .(, , ),
[] = .(, , ),
[] = {
[] = ,
[] = otherPlayerCharacter.Head.CFrame,
[] = .Material.ForceField,
[] = otherPlayerCharacter,
[] = .(, , ),
[] =
}
}
.resources.RemoteEvent:((args))
SwingSound.PlaybackSpeed = (.(, ) / )
SwingSound:()
()
ToolActive =
)
})
Tab:({
Name = ,
Default = .(, , ),
Callback = (Value)
LightsaberColor = Value
})
Section = Tab:({
Name =
})
Tab:({
Name = ,
Callback = ()
(player)
(part,parent)
properties = {
[] = ,
[] = part.Material,
[] = part.Reflectance,
[] = part.BrickColor,
[] = part.Transparency,
[] = part.Size,
[] = part.Position,
[] = part.CanCollide,
[] = part.Anchored,
[] = part.Shape,
[] = parent,
[] = part.Orientation
}
(:().upsilonLibrary).(,part.Position,part.Position,properties)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
part = .()
part.Parent =
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.Shape = .PartType.Ball
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CFrame = .(.(, , ))
part.Transparency =
(part, .Workspace)
()
.Players.PlayerAdded:(onPlayerAdded)
})
Tab:({
Name = ,
Callback = ()
(player)
(part,parent)
properties = {
[] = ,
[] = part.Material,
[] = part.Reflectance,
[] = part.BrickColor,
[] = part.Transparency,
[] = part.Size,
[] = part.Position,
[] = part.CanCollide,
[] = part.Anchored,
[] = part.Shape,
[] = parent,
[] = part.Orientation
}
(:().upsilonLibrary).(,part.Position,part.Position,properties)
part = .()
part.Parent = Workspace
part.Shape = .PartType.Ball
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.BrickColor = BrickColor.()
part.Material = .Material.Sandstone
part.Transparency =
part.CFrame = .(.(, , ))
(part, .Workspace)
part = .()
part.Parent = Workspace
part.Shape = .PartType.Block
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.BrickColor = BrickColor.()
part.Material = .Material.Plastic
part.Transparency =
part.CFrame = .(.(, , ))
(part, .Workspace)
part = .()
part.Parent = Workspace
part.Shape = .PartType.Block
part.Size = .(, , )
part.CastShadow =
part.CanCollide =
part.Anchored =
part.BrickColor = BrickColor.()
part.Material = .Material.Plastic
part.Transparency =
part.CFrame = .(.(, , ))
(part,.Workspace)
()
()
player = :().LocalPlayer
teleportPosition = .(, , )
player.Character.HumanoidRootPart.CFrame = .(teleportPosition)
.Players.PlayerAdded:(onPlayerAdded)
})
bubbleEnabled =
bubble
bubbleEnabled =
bubble
Tab:({
Name = ,
Default = ,
Callback = (Value)
bubbleEnabled = Value
Value
lib = (:().upsilonLibrary)
bubble = .()
bubble.Parent = Workspace
bubble.CastShadow =
bubble.CanCollide =
bubble.Anchored =
bubble.BrickColor = BrickColor.()
bubble.Material = .Material.Neon
bubble.Transparency =
bubble.Shape = .PartType.Ball
(part)
properties = {
[] = ,
[] = Workspace,
[] = ,
[] = part.BrickColor,
[] = part.RotVelocity,
[] = part.Name,
[] = part.Position,
[] = part.Material,
[] = part.Shape,
[] = part.Size,
[] = ,
[] =
}
lib.(, part.Position, part.Position, properties)
()
startColor = BrickColor.()
intermediateColor = BrickColor.()
endColor = BrickColor.()
transitionTime =
numColors =
startTime = ()
elapsedTime =
elapsedTime < transitionTime
t = elapsedTime / transitionTime
colorIndex = .(t * (numColors - )) +
lerpedColor
colorIndex < numColors /
lerpedColor = startColor.Color:(intermediateColor.Color, t * )
lerpedColor = intermediateColor.Color:(endColor.Color, (t - ) * )
bubble.BrickColor = BrickColor.(lerpedColor)
newSize = * t
bubble.Size = .(newSize, newSize, newSize)
elapsedTime = () - startTime
()
bubble.BrickColor = endColor
bubble.Size = .(, , )
()
startPosition = .(, , )
endPosition = .(-, , -)
transitionTime =
startTime = ()
elapsedTime =
elapsedTime < transitionTime
t = elapsedTime / transitionTime
lerpedPosition = startPosition:(endPosition, t)
bubble.CFrame = .(lerpedPosition)
elapsedTime = () - startTime
()
bubble.CFrame = .(endPosition)
()
bubbleEnabled
(bubble)
()
(ColorTransitionCoroutine)
(PortalCoroutine)
(PositionTransitionCoroutine)
bubble
bubble:()
bubble =
})
bubbleEnabled
()
toggleEnabled =
loopEnabled =
pulseFlyColor = .(, , )
Tab:({
Name = ,
Default = ,
Callback = (Value)
toggleEnabled = Value
Value loopEnabled
loopEnabled =
(()
loopEnabled
NUM_RUNS =
()
lib = (:().upsilonLibrary)
Bubble = .()
Bubble.Size = .(, , )
Bubble.CastShadow =
Bubble.CanCollide =
Bubble.Anchored =
Bubble.Shape = .PartType.Ball
Bubble.BrickColor = BrickColor.(pulseFlyColor)
Bubble.Material = .Material.Neon
Bubble.Transparency =
Bubble.CFrame = .(, , -)
Bubble.Parent =
(part)
properties = {
CanCollide = ,
Parent = ,
Anchored = ,
BrickColor = part.BrickColor,
RotVelocity = part.RotVelocity,
Name = part.Name,
Position = part.Position,
= part.CFrame,
Material = part.Material,
Shape = part.Shape,
Size = part.Size,
CastShadow = ,
Transparency =
}
lib.(, part.Position, part.Position, properties)
()
sizes = {, , , , , , , , , , , , , , }
_, size (sizes)
Bubble.Size = .(size, size, size)
()
Bubble:()
()
character = .Players.LocalPlayer.Character
humanoidRootPart = character character:()
humanoidRootPart
Bubble.CFrame = .(humanoidRootPart.Position.X, humanoidRootPart.Position.Y - (humanoidRootPart.Size.Y / ) - , humanoidRootPart.Position.Z)
while Bubble.Size.X > 1 do
Portal(Bubble)
wait(0.0000000000001)
end
end
coroutine.wrap(animateBubble)()
teleportBubble()
end
for _ = 1, NUM_RUNS do
coroutine.wrap(runCode)()
wait(0.1)
end
if not toggleEnabled then
loopEnabled = false
end
end
end)
elseif not Value then
loopEnabled = false
end
end
})
Tab:AddColorpicker({
Name = "Colorpicker",
Default = Color3.fromRGB(13, 105, 172),
Callback = function(Value)
pulseFlyColor = Value
end
})
local Tab = Window:MakeTab({
Name = "Extra",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local Section = Tab:AddSection({
Name = "Refresh"
})
Tab:AddButton({
Name = "Refresh",
Callback = function()
local ohString2 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString2)
end
})
local Section = Tab:AddSection({
Name = "Antis"
})
Tab:AddButton({
Name = "Antivoid",
Callback = function()
local player = game.Players.LocalPlayer
local minYCoordinate = -28
local targetYCoordinate = 5
local teleportOffset = Vector3.new(0, 1, 0)
local function teleportToNewPosition(character, position)
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
local currentCFrame = humanoidRootPart.CFrame
local newCFrame = CFrame.new(position)
newCFrame = newCFrame * CFrame.Angles(0, currentCFrame.Y - currentCFrame.Y%1, 0)
humanoidRootPart.CFrame = newCFrame
humanoidRootPart.Velocity = Vector3.new(0, 0, 0)
end
end
local function checkYCoordinate()
local character = player.Character
if character and character:IsDescendantOf(workspace) then
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
local currentPosition = humanoidRootPart.Position
if currentPosition.Y < minYCoordinate then
local newPosition = Vector3.new(currentPosition.X, targetYCoordinate, currentPosition.Z) + teleportOffset
teleportToNewPosition(character, newPosition)
end
end
end
end
local function characterAdded(character)
checkYCoordinate()
end
local function heartbeat()
checkYCoordinate()
end
player.CharacterAdded:Connect(characterAdded)
game:GetService("RunService").Heartbeat:Connect(heartbeat)
end
})
Tab:AddButton({
Name = "AntidrawLaser",
Callback = function()
local RunService = game:GetService("RunService")
local RemoteEvent = workspace.resources:FindFirstChild("RemoteEvent")
local function DisableConnection()
local connection = getconnections(RemoteEvent.OnClientEvent)[1]
if connection then
connection:Disable()
end
end
RunService.Heartbeat:Connect(function()
DisableConnection()
end)
end
})
Tab:AddButton({
Name = "Delete Keycards",
Callback = function()
local Players = game:GetService("Players")
local toolName = "Fake ID Card"
local function onDelete(v)
if v:IsA("Tool") and v.Name == toolName and not v:IsDescendantOf(Players.LocalPlayer) then
v:Destroy()
end
end
for _,v in ipairs(game.Workspace:GetDescendants()) do
onDelete(v)
end
game.Workspace.DescendantAdded:Connect(onDelete)
end
})
local Tab = Window:MakeTab({
Name = "Scripts",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local Section = Tab:AddSection({
Name = "Scripts"
})
Tab:AddButton({
Name = "Owl Hub",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/CriShoux/OwlHub/master/OwlHub.txt"))();
end
})
Tab:AddButton({
Name = "Infinite Yield",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))()
end
})
Tab:AddButton({
Name = "D00M Gui",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/8F8Ep6th"))()
end
})
Tab:AddButton({
Name = "Chat Bypass",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/synnyyy/synergy/additional/betterbypasser", true))({
Method = 1, -- Method 1 is the main method. Method two is emojis. Method 3 is full transparency, no special symbols.
Keybind = "f", -- Usually defaulted to F. You can change this keybind by replacing the string with a letter. Must be lowercase
ShowMethodDictionary = true -- Shows you the full list of words that you can say with the method. Press FN + F9 to see this dictionary.
})
end
})
local Tab = Window:MakeTab({
Name = "Op Stuff",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local Section = Tab:AddSection({
Name = "Kick"
})
Tab:AddTextbox({
Name = "Target Player",
TextDisappear = false,
Callback = function(Value)
targetPlayer = Value
end
})
Tab:AddButton({
Name = "Kick",
Callback = function()
local Upsilon = require(workspace.upsilonLibrary)
local playerName = targetPlayer
local player = game.Players:FindFirstChild(playerName)
if player then
Upsilon.InvokeServer("giveRiotShield", player.Character.HumanoidRootPart)
local function giveRiotShield()
workspace.resources.RemoteFunction:InvokeServer("giveRiotShield", workspace["robber spawn"])
for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "RiotShield" then
game.Players.LocalPlayer.Character["Left Arm"].Weld:Destroy()
v:Destroy()
end
end
end
giveRiotShield()
wait()
while player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 do
for x = 1, 2 do
local args = {
[1] = "FireOtherClients",
[2] = "drawLaser",
[3] = Vector3.new(0, 0, 0),
[4] = Vector3.new(0, 0, 0),
[5] = {
["Name"] = "Head",
["CFrame"] = player.Character.Head.CFrame,
["Material"] = Enum.Material.ForceField,
["Parent"] = player.Character,
["Size"] = Vector3.new(0.001, 0.001, 0.001),
["Transparency"] = 1
}
}
workspace.resources.RemoteEvent:FireServer(unpack(args))
end
wait()
end
wait(0.5)
local ohString2 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString2)
repeat
wait()
until player.Character and player.Character.Humanoid.Health > 0
Upsilon.InvokeServer("giveRiotShield", player.Character.HumanoidRootPart)
workspace.resources.RemoteFunction:InvokeServer("giveRiotShield", workspace.ignore.invisibleWalls:FindFirstChild("armoryBarrier_Cheaters"))
ohString2 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString2)
end
end
})
Tab:AddButton({
Name = "Kick All",
Callback = function()
local Upsilon = require(workspace.upsilonLibrary)
local function performActions(player)
Upsilon.InvokeServer("giveRiotShield", player.Character.HumanoidRootPart)
local function giveRiotShield()
workspace.resources.RemoteFunction:InvokeServer("giveRiotShield", workspace["robber spawn"])
for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "RiotShield" then
game.Players.LocalPlayer.Character["Left Arm"].Weld:Destroy()
v:Destroy()
end
end
end
giveRiotShield()
wait()
while player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 do
for x = 1, 2 do
local args = {
[1] = "FireOtherClients",
[2] = "drawLaser",
[3] = Vector3.new(0, 0, 0),
[4] = Vector3.new(0, 0, 0),
[5] = {
["Name"] = "Head",
["CFrame"] = player.Character.Head.CFrame,
["Material"] = Enum.Material.ForceField,
["Parent"] = player.Character,
["Size"] = Vector3.new(0.001, 0.001, 0.001),
["Transparency"] = 1
}
}
workspace.resources.RemoteEvent:FireServer(unpack(args))
end
wait()
end
wait(0.5)
local ohString2 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString2)
repeat
wait()
until player.Character and player.Character.Humanoid.Health > 0
Upsilon.InvokeServer("giveRiotShield", player.Character.HumanoidRootPart)
workspace.resources.RemoteFunction:InvokeServer("giveRiotShield", workspace.ignore.invisibleWalls:FindFirstChild("armoryBarrier_Cheaters"))
ohString2 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString2)
end
local policePlayers = {}
for _, player in ipairs(game.Players:GetPlayers()) do
if player.Team then
table.insert(policePlayers, player)
end
end
for _, player in ipairs(policePlayers) do
spawn(function()
performActions(player)
end)
end
end
})
local autokickEnabled = false
local autokickConnection
Tab:AddToggle({
Name = "Autokick",
Default = false,
Callback = function(Value)
autokickEnabled = Value
if autokickEnabled then
autokickConnection = game.Players.PlayerAdded:Connect(function(player)
if player.Name == targetPlayer then
wait(0.8)
local Upsilon = require(workspace.upsilonLibrary)
Upsilon.InvokeServer("giveRiotShield", player.Character.HumanoidRootPart)
workspace.resources.RemoteFunction:InvokeServer("giveRiotShield", workspace.ignore.invisibleWalls:FindFirstChild("armoryBarrier_Cheaters"))
wait(0.5)
local ohString1 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString1)
end
end)
else
if autokickConnection then
autokickConnection:Disconnect()
autokickConnection = nil
end
end
end
})
local serverLockEnabled = false
local serverLockConnection
Tab:AddToggle({
Name = "Serverlock",
Default = false,
Callback = function(Value)
serverLockEnabled = Value
if serverLockEnabled then
serverLockConnection = game.Players.PlayerAdded:Connect(function(newPlayer)
wait(1)
local Upsilon = require(workspace.upsilonLibrary)
Upsilon.InvokeServer("giveRiotShield", newPlayer.Character.HumanoidRootPart)
workspace.resources.RemoteFunction:InvokeServer("giveRiotShield", workspace.ignore.invisibleWalls:FindFirstChild("armoryBarrier_Cheaters"))
wait(0.5)
local ohString1 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString1)
end)
else
if serverLockConnection then
serverLockConnection:Disconnect()
serverLockConnection = nil
end
end
end
})
local autoKickAllEnabled = false
local autoKickAllConnection
local function destroyAllRiotShields(character)
local riotShields = character:GetDescendants()
for _, riotShield in ipairs(riotShields) do
if riotShield.Name == "RiotShield" then
game.Players.LocalPlayer.Character["Left Arm"].Weld:Destroy()
riotShield:Destroy()
end
end
end
local function giveRiotShieldToAllPlayers()
for _, player in ipairs(game.Players:GetPlayers()) do
local Upsilon = require(workspace.upsilonLibrary)
Upsilon.InvokeServer("giveRiotShield", player.Character.HumanoidRootPart)
end
end
Tab:AddToggle({
Name = "Autokick All",
Default = false,
Callback = function(Value)
autoKickAllEnabled = Value
if autoKickAllEnabled then
autoKickAllConnection = game.Players.PlayerAdded:Connect(function(newPlayer)
wait(1)
local Upsilon = require(workspace.upsilonLibrary)
local function performActions(player)
Upsilon.InvokeServer("giveRiotShield", player.Character.HumanoidRootPart)
local function giveRiotShield()
workspace.resources.RemoteFunction:InvokeServer("giveRiotShield", workspace["robber spawn"])
for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "RiotShield" then
game.Players.LocalPlayer.Character["Left Arm"].Weld:Destroy()
v:Destroy()
end
end
end
giveRiotShield()
wait()
while player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 do
for x = 1, 2 do
local args = {
[1] = "FireOtherClients",
[2] = "drawLaser",
[3] = Vector3.new(0, 0, 0),
[4] = Vector3.new(0, 0, 0),
[5] = {
["Name"] = "Head",
["CFrame"] = player.Character.Head.CFrame,
["Material"] = Enum.Material.ForceField,
["Parent"] = player.Character,
["Size"] = Vector3.new(0.001, 0.001, 0.001),
["Transparency"] = 1
}
}
workspace.resources.RemoteEvent:FireServer(unpack(args))
end
wait()
end
wait(0.5)
local ohString2 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString2)
repeat
wait()
until player.Character and player.Character.Humanoid.Health > 0
Upsilon.InvokeServer("giveRiotShield", player.Character.HumanoidRootPart)
workspace.resources.RemoteFunction:InvokeServer("giveRiotShield", workspace.ignore.invisibleWalls:FindFirstChild("armoryBarrier_Cheaters"))
ohString2 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString2)
end
local policePlayers = {}
for _, player in ipairs(game.Players:GetPlayers()) do
if player.Team then
table.insert(policePlayers, player)
end
end
for _, player in ipairs(policePlayers) do
spawn(function()
performActions(player)
end)
end
end)
else
if autoKickAllConnection then
autoKickAllConnection:Disconnect()
autoKickAllConnection = nil
end
end
end
})
local Section = Tab:AddSection({
Name = "Delay"
})
local playerName = ""
Tab:AddTextbox({
Name = "Target Player",
TextDisappear = False,
Callback = function(Value)
playerName = Value
end
})
local isToggleOn = false
Tab:AddToggle({
Name = "Delay",
Default = false,
Callback = function(Value)
isToggleOn = Value
while isToggleOn do
local player = game.Players:FindFirstChild(playerName)
if player then
local ohString1 = "resetNetworkOwnership"
local ohInstance2 = player.Character:FindFirstChild("HumanoidRootPart")
local ohBoolean3 = true
workspace.resources.RemoteEvent:FireServer(ohString1, ohInstance2, ohBoolean3)
end
wait()
end
end
})
local isToggleOns = false
local delayOthersLoop
Tab:AddToggle({
Name = "Delay Others",
Default = false,
Callback = function(Value)
isToggleOns = Value
if isToggleOns then
delayOthersLoop = coroutine.wrap(function()
while isToggleOns do
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local ohString1 = "resetNetworkOwnership"
local ohInstance2 = player.Character:FindFirstChild("HumanoidRootPart")
local ohBoolean3 = true
if ohInstance2 then
workspace.resources.RemoteEvent:FireServer(ohString1, ohInstance2, ohBoolean3)
end
end
end
wait()
end
end)
delayOthersLoop()
else
if delayOthersLoop then
delayOthersLoop = nil
end
end
end
})
local Section = Tab:AddSection({
Name = "Crash"
})
Tab:AddButton({
Name = "Crash Server",
Callback = function()
local remoteFunction = workspace.resources.RemoteFunction
local function invokeGiveRiotShield(part)
remoteFunction:InvokeServer("giveRiotShield", part)
end
local function processDescendants(parent)
local coroutines = {}
for _, child in ipairs(parent:GetChildren()) do
if child:IsA("Part") then
table.insert(coroutines, coroutine.create(function()
invokeGiveRiotShield(child)
end))
elseif child:IsA("Model") or child:IsA("Folder") or child:IsA("UnionOperation") then
processDescendants(child)
end
end
for _, coroutineThread in ipairs(coroutines) do
coroutine.resume(coroutineThread)
end
end
processDescendants(workspace)
end
})
Tab:AddButton({
Name = "drawLaser Crash Others",
Callback = function()
local function CreatePermPart(part, parent)
local properties = {
["TopSurface"] = "f",
["Material"] = part.Material,
["Reflectance"] = part.Reflectance,
["BrickColor"] = part.BrickColor,
["Transparency"] = part.Transparency,
["Size"] = part.Size,
["Position"] = part.Position,
["CanCollide"] = part.CanCollide,
["Anchored"] = part.Anchored,
["Parent"] = parent,
["Orientation"] = part.Orientation
}
require(game:GetService("Workspace").upsilonLibrary).FireOtherClients("drawLaser", part.Position, part.Position, properties)
end
local part = Instance.new("Part")
for i = 1, 1500 do
coroutine.wrap(function()
CreatePermPart(part, game.Workspace)
end)()
end
end
})
local Section = Tab:AddSection({
Name = "Pants"
})
Tab:AddButton({
Name = "Pants",
Callback = function()
local Players = game:GetService("Players")
local function spawnDelay()
local ohString1 = "wearPants"
local ohString2 = "http://www.roblox.com/asset/?id=398633811"
wait(1)
workspace.resources.RemoteEvent:FireServer(ohString1, ohString2)
ohString1 = "wearShirt"
ohString2 = "http://www.roblox.com/asset/?id=1"
workspace.resources.RemoteEvent:FireServer(ohString1, ohString2)
end
local ohString2 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString2)
Players.LocalPlayer.CharacterAdded:Connect(spawnDelay)
end
})
local Tab = Window:MakeTab({
Name = "Teams",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local Section = Tab:AddSection({
Name = "Police"
})
Tab:AddButton({
Name = "Kick Police Team",
Callback = function()
local Upsilon = require(workspace.upsilonLibrary)
local function performActions(player)
Upsilon.InvokeServer("giveRiotShield", player.Character.HumanoidRootPart)
local function giveRiotShield()
workspace.resources.RemoteFunction:InvokeServer("giveRiotShield", workspace["robber spawn"])
for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "RiotShield" then
game.Players.LocalPlayer.Character["Left Arm"].Weld:Destroy()
v:Destroy()
end
end
end
giveRiotShield()
wait()
while player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 do
for x = 1, 2 do
local args = {
[1] = "FireOtherClients",
[2] = "drawLaser",
[3] = Vector3.new(0, 0, 0),
[4] = Vector3.new(0, 0, 0),
[5] = {
["Name"] = "Head",
["CFrame"] = player.Character.Head.CFrame,
["Material"] = Enum.Material.ForceField,
["Parent"] = player.Character,
["Size"] = Vector3.new(0.001, 0.001, 0.001),
["Transparency"] = 1
}
}
workspace.resources.RemoteEvent:FireServer(unpack(args))
end
wait()
end
wait(0.5)
local ohString2 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString2)
repeat
wait()
until player.Character and player.Character.Humanoid.Health > 0
Upsilon.InvokeServer("giveRiotShield", player.Character.HumanoidRootPart)
workspace.resources.RemoteFunction:InvokeServer("giveRiotShield", workspace.ignore.invisibleWalls:FindFirstChild("armoryBarrier_Cheaters"))
ohString2 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString2)
end
local policePlayers = {}
for _, player in ipairs(game.Players:GetPlayers()) do
if player.Team and player.Team.Name == "Police" then
table.insert(policePlayers, player)
end
end
for _, player in ipairs(policePlayers) do
spawn(function()
performActions(player)
end)
end
end
})
Tab:AddButton({
Name = "Kill Police Team",
Callback = function()
for _, player in ipairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer and player.Team and player.Team.Name == "Police" then
for x = 1, 2 do
local args = {
[1] = "FireOtherClients",
[2] = "drawLaser",
[3] = Vector3.new(0, 0, 0),
[4] = Vector3.new(0, 0, 0),
[5] = {
["Name"] = "Head",
["CFrame"] = player.Character.Head.CFrame,
["Material"] = Enum.Material.ForceField,
["Parent"] = player.Character,
["Size"] = Vector3.new(0.001, 0.001, 0.001),
["Transparency"] = 1
}
}
workspace.resources.RemoteEvent:FireServer(unpack(args))
end
end
end
end
})
loopRunning = false
Tab:AddToggle({
Name = "Loop Kill Police Team",
Default = false,
Callback = function(Value)
loopRunning = Value
if not loopRunning then
return
end
while loopRunning do
for _, player in ipairs(game.Players:GetPlayers()) do
if player.Team and player.Team.Name == "Police" and player.Character and player.Character:FindFirstChild("Head") then
for x = 1, 2 do
local args = {
[1] = "FireOtherClients",
[2] = "drawLaser",
[3] = Vector3.new(0, 0, 0),
[4] = Vector3.new(0, 0, 0),
[5] = {
["Name"] = "Head",
["CFrame"] = player.Character.Head.CFrame,
["Material"] = Enum.Material.ForceField,
["Parent"] = player.Character,
["Size"] = Vector3.new(0.001, 0.001, 0.001),
["Transparency"] = 1
}
}
workspace.resources.RemoteEvent:FireServer(unpack(args))
end
end
end
wait()
end
end
})
isTogglesOns = false
Tab:AddToggle({
Name = "Delay Police Team",
Default = false,
Callback = function(Value)
isToggleOns = Value
if isToggleOns then
delayOthersLoop = coroutine.wrap(function()
while isToggleOns do
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Team and player.Team.Name == "Police" and player.Character then
local ohString1 = "resetNetworkOwnership"
local ohInstance2 = player.Character:FindFirstChild("HumanoidRootPart")
local ohBoolean3 = true
if ohInstance2 then
workspace.resources.RemoteEvent:FireServer(ohString1, ohInstance2, ohBoolean3)
end
end
end
wait()
end
end)
delayOthersLoop()
else
if delayOthersLoop then
delayOthersLoop = nil
end
end
end
})
Tab:AddButton({
Name = "Become Police Team",
Callback = function()
local args = {
"requestTeam",
"police"
}
workspace:WaitForChild("resources"):WaitForChild("RemoteFunction"):InvokeServer(unpack(args))
end
})
local Section = Tab:AddSection({
Name = "Prisoners"
})
Tab:AddButton({
Name = "Kick Prisoners Team",
Callback = function()
local Upsilon = require(workspace.upsilonLibrary)
local function performActions(player)
Upsilon.InvokeServer("giveRiotShield", player.Character.HumanoidRootPart)
local function giveRiotShield()
workspace.resources.RemoteFunction:InvokeServer("giveRiotShield", workspace["robber spawn"])
for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "RiotShield" then
game.Players.LocalPlayer.Character["Left Arm"].Weld:Destroy()
v:Destroy()
end
end
end
giveRiotShield()
wait()
while player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 do
for x = 1, 2 do
local args = {
[1] = "FireOtherClients",
[2] = "drawLaser",
[3] = Vector3.new(0, 0, 0),
[4] = Vector3.new(0, 0, 0),
[5] = {
["Name"] = "Head",
["CFrame"] = player.Character.Head.CFrame,
["Material"] = Enum.Material.ForceField,
["Parent"] = player.Character,
["Size"] = Vector3.new(0.001, 0.001, 0.001),
["Transparency"] = 1
}
}
workspace.resources.RemoteEvent:FireServer(unpack(args))
end
wait()
end
wait(0.5)
local ohString2 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString2)
repeat
wait()
until player.Character and player.Character.Humanoid.Health > 0
Upsilon.InvokeServer("giveRiotShield", player.Character.HumanoidRootPart)
workspace.resources.RemoteFunction:InvokeServer("giveRiotShield", workspace.ignore.invisibleWalls:FindFirstChild("armoryBarrier_Cheaters"))
ohString2 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString2)
end
local policePlayers = {}
for _, player in ipairs(game.Players:GetPlayers()) do
if player.Team and player.Team.Name == "Prisoners" then
table.insert(policePlayers, player)
end
end
for _, player in ipairs(policePlayers) do
spawn(function()
performActions(player)
end)
end
end
})
Tab:AddButton({
Name = "Kill Prisoners Team",
Callback = function()
for _, player in ipairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer and player.Team and player.Team.Name == "Prisoners" then
for x = 1, 2 do
local args = {
[1] = "FireOtherClients",
[2] = "drawLaser",
[3] = Vector3.new(0, 0, 0),
[4] = Vector3.new(0, 0, 0),
[5] = {
["Name"] = "Head",
["CFrame"] = player.Character.Head.CFrame,
["Material"] = Enum.Material.ForceField,
["Parent"] = player.Character,
["Size"] = Vector3.new(0.001, 0.001, 0.001),
["Transparency"] = 1
}
}
workspace.resources.RemoteEvent:FireServer(unpack(args))
end
end
end
end
})
loopRunning = false
Tab:AddToggle({
Name = "Loop Kill Prisoners Team",
Default = false,
Callback = function(Value)
loopRunning = Value
if not loopRunning then
return
end
while loopRunning do
for _, player in ipairs(game.Players:GetPlayers()) do
if player.Team and player.Team.Name == "Prisoners" and player.Character and player.Character:FindFirstChild("Head") then
for x = 1, 2 do
local args = {
[1] = "FireOtherClients",
[2] = "drawLaser",
[3] = Vector3.new(0, 0, 0),
[4] = Vector3.new(0, 0, 0),
[5] = {
["Name"] = "Head",
["CFrame"] = player.Character.Head.CFrame,
["Material"] = Enum.Material.ForceField,
["Parent"] = player.Character,
["Size"] = Vector3.new(0.001, 0.001, 0.001),
["Transparency"] = 1
}
}
workspace.resources.RemoteEvent:FireServer(unpack(args))
end
end
end
wait()
end
end
})
isTogglesOns = false
Tab:AddToggle({
Name = "Delay Prisoners Team",
Default = false,
Callback = function(Value)
isToggleOns = Value
if isToggleOns then
delayOthersLoop = coroutine.wrap(function()
while isToggleOns do
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Team and player.Team.Name == "Prisoners" and player.Character then
local ohString1 = "resetNetworkOwnership"
local ohInstance2 = player.Character:FindFirstChild("HumanoidRootPart")
local ohBoolean3 = true
if ohInstance2 then
workspace.resources.RemoteEvent:FireServer(ohString1, ohInstance2, ohBoolean3)
end
end
end
wait()
end
end)
delayOthersLoop()
else
if delayOthersLoop then
delayOthersLoop = nil
end
end
end
})
Tab:AddButton({
Name = "Become Prisoners Team",
Callback = function()
local args = {
"requestTeam",
"prisoners"
}
workspace:WaitForChild("resources"):WaitForChild("RemoteFunction"):InvokeServer(unpack(args))
end
})
local Section = Tab:AddSection({
Name = "Fugitives"
})
Tab:AddButton({
Name = "Kick Fugitives Team",
Callback = function()
local Upsilon = require(workspace.upsilonLibrary)
local function performActions(player)
Upsilon.InvokeServer("giveRiotShield", player.Character.HumanoidRootPart)
local function giveRiotShield()
workspace.resources.RemoteFunction:InvokeServer("giveRiotShield", workspace["robber spawn"])
for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "RiotShield" then
game.Players.LocalPlayer.Character["Left Arm"].Weld:Destroy()
v:Destroy()
end
end
end
giveRiotShield()
wait()
while player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 do
for x = 1, 2 do
local args = {
[1] = "FireOtherClients",
[2] = "drawLaser",
[3] = Vector3.new(0, 0, 0),
[4] = Vector3.new(0, 0, 0),
[5] = {
["Name"] = "Head",
["CFrame"] = player.Character.Head.CFrame,
["Material"] = Enum.Material.ForceField,
["Parent"] = player.Character,
["Size"] = Vector3.new(0.001, 0.001, 0.001),
["Transparency"] = 1
}
}
workspace.resources.RemoteEvent:FireServer(unpack(args))
end
wait()
end
wait(0.5)
local ohString2 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString2)
repeat
wait()
until player.Character and player.Character.Humanoid.Health > 0
Upsilon.InvokeServer("giveRiotShield", player.Character.HumanoidRootPart)
workspace.resources.RemoteFunction:InvokeServer("giveRiotShield", workspace.ignore.invisibleWalls:FindFirstChild("armoryBarrier_Cheaters"))
ohString2 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString2)
end
local policePlayers = {}
for _, player in ipairs(game.Players:GetPlayers()) do
if player.Team and player.Team.Name == "Fugitives" then
table.insert(policePlayers, player)
end
end
for _, player in ipairs(policePlayers) do
spawn(function()
performActions(player)
end)
end
end
})
Tab:AddButton({
Name = "Kill Fugitives Team",
Callback = function()
for _, player in ipairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer and player.Team and player.Team.Name == "Fugitives" then
for x = 1, 2 do
local args = {
[1] = "FireOtherClients",
[2] = "drawLaser",
[3] = Vector3.new(0, 0, 0),
[4] = Vector3.new(0, 0, 0),
[5] = {
["Name"] = "Head",
["CFrame"] = player.Character.Head.CFrame,
["Material"] = Enum.Material.ForceField,
["Parent"] = player.Character,
["Size"] = Vector3.new(0.001, 0.001, 0.001),
["Transparency"] = 1
}
}
workspace.resources.RemoteEvent:FireServer(unpack(args))
end
end
end
end
})
loopRunning = false
Tab:AddToggle({
Name = "Loop Kill Fugitives Team",
Default = false,
Callback = function(Value)
loopRunning = Value
if not loopRunning then
return
end
while loopRunning do
for _, player in ipairs(game.Players:GetPlayers()) do
if player.Team and player.Team.Name == "Fugitives" and player.Character and player.Character:FindFirstChild("Head") then
for x = 1, 2 do
local args = {
[1] = "FireOtherClients",
[2] = "drawLaser",
[3] = Vector3.new(0, 0, 0),
[4] = Vector3.new(0, 0, 0),
[5] = {
["Name"] = "Head",
["CFrame"] = player.Character.Head.CFrame,
["Material"] = Enum.Material.ForceField,
["Parent"] = player.Character,
["Size"] = Vector3.new(0.001, 0.001, 0.001),
["Transparency"] = 1
}
}
workspace.resources.RemoteEvent:FireServer(unpack(args))
end
end
end
wait()
end
end
})
isTogglesOns = false
Tab:AddToggle({
Name = "Delay Fugitives Team",
Default = false,
Callback = function(Value)
isToggleOns = Value
if isToggleOns then
delayOthersLoop = coroutine.wrap(function()
while isToggleOns do
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Team and player.Team.Name == "Fugitives" and player.Character then
local ohString1 = "resetNetworkOwnership"
local ohInstance2 = player.Character:FindFirstChild("HumanoidRootPart")
local ohBoolean3 = true
if ohInstance2 then
workspace.resources.RemoteEvent:FireServer(ohString1, ohInstance2, ohBoolean3)
end
end
end
wait()
end
end)
delayOthersLoop()
else
if delayOthersLoop then
delayOthersLoop = nil
end
end
end
})
Tab:AddButton({
Name = "Become Fugitives Team",
Callback = function()
local targetPosition = CFrame.new(-600.986267, -25.5423031, -322.000061)
local originalPosition = nil
local originalCameraCFrame = nil
local originalCameraFocus = nil
local player = game.Players.LocalPlayer
local camera = game.Workspace.CurrentCamera
local function teleportPlayer()
if player.Character then
local humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
if not originalPosition then
originalPosition = humanoidRootPart.CFrame
end
originalCameraCFrame = camera.CFrame
originalCameraFocus = camera.Focus
humanoidRootPart.CFrame = targetPosition
end
end
end
teleportPlayer()
wait()
if originalPosition then
player.Character.HumanoidRootPart.CFrame = originalPosition
camera.CFrame = originalCameraCFrame
camera.Focus = originalCameraFocus
end
end
})
local Section = Tab:AddSection({
Name = "Choosing"
})
Tab:AddButton({
Name = "Kick Choosing Team",
Callback = function()
local Upsilon = require(workspace.upsilonLibrary)
local function performActions(player)
Upsilon.InvokeServer("giveRiotShield", player.Character.HumanoidRootPart)
local function giveRiotShield()
workspace.resources.RemoteFunction:InvokeServer("giveRiotShield", workspace["robber spawn"])
for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "RiotShield" then
game.Players.LocalPlayer.Character["Left Arm"].Weld:Destroy()
v:Destroy()
end
end
end
giveRiotShield()
wait()
while player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 do
for x = 1, 2 do
local args = {
[1] = "FireOtherClients",
[2] = "drawLaser",
[3] = Vector3.new(0, 0, 0),
[4] = Vector3.new(0, 0, 0),
[5] = {
["Name"] = "Head",
["CFrame"] = player.Character.Head.CFrame,
["Material"] = Enum.Material.ForceField,
["Parent"] = player.Character,
["Size"] = Vector3.new(0.001, 0.001, 0.001),
["Transparency"] = 1
}
}
workspace.resources.RemoteEvent:FireServer(unpack(args))
end
wait()
end
wait(0.5)
local ohString2 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString2)
repeat
wait()
until player.Character and player.Character.Humanoid.Health > 0
Upsilon.InvokeServer("giveRiotShield", player.Character.HumanoidRootPart)
workspace.resources.RemoteFunction:InvokeServer("giveRiotShield", workspace.ignore.invisibleWalls:FindFirstChild("armoryBarrier_Cheaters"))
ohString2 = "reloadMe"
workspace.resources.RemoteEvent:FireServer(ohString2)
end
local policePlayers = {}
for _, player in ipairs(game.Players:GetPlayers()) do
if player.Team and player.Team.Name == "Choosing" then
table.insert(policePlayers, player)
end
end
for _, player in ipairs(policePlayers) do
spawn(function()
performActions(player)
end)
end
end
})
Tab:AddButton({
Name = "Kill Choosing Team",
Callback = function()
for _, player in ipairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer and player.Team and player.Team.Name == "Choosing" then
for x = 1, 2 do
local args = {
[1] = "FireOtherClients",
[2] = "drawLaser",
[3] = Vector3.new(0, 0, 0),
[4] = Vector3.new(0, 0, 0),
[5] = {
["Name"] = "Head",
["CFrame"] = player.Character.Head.CFrame,
["Material"] = Enum.Material.ForceField,
["Parent"] = player.Character,
["Size"] = Vector3.new(0.001, 0.001, 0.001),
["Transparency"] = 1
}
}
workspace.resources.RemoteEvent:FireServer(unpack(args))
end
end
end
end
})
loopRunning = false
Tab:AddToggle({
Name = "Loop Kill Choosing Team",
Default = false,
Callback = function(Value)
loopRunning = Value
if not loopRunning then
return
end
while loopRunning do
for _, player in ipairs(game.Players:GetPlayers()) do
if player.Team and player.Team.Name == "Choosing" and player.Character and player.Character:FindFirstChild("Head") then
for x = 1, 2 do
local args = {
[1] = "FireOtherClients",
[2] = "drawLaser",
[3] = Vector3.new(0, 0, 0),
[4] = Vector3.new(0, 0, 0),
[5] = {
["Name"] = "Head",
["CFrame"] = player.Character.Head.CFrame,
["Material"] = Enum.Material.ForceField,
["Parent"] = player.Character,
["Size"] = Vector3.new(0.001, 0.001, 0.001),
["Transparency"] = 1
}
}
workspace.resources.RemoteEvent:FireServer(unpack(args))
end
end
end
wait()
end
end
})
isTogglesOns = false
Tab:AddToggle({
Name = "Delay Choosing Team",
Default = false,
Callback = function(Value)
isToggleOns = Value
if isToggleOns then
delayOthersLoop = coroutine.wrap(function()
while isToggleOns do
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Team and player.Team.Name == "Choosing" and player.Character then
local ohString1 = "resetNetworkOwnership"
local ohInstance2 = player.Character:FindFirstChild("HumanoidRootPart")
local ohBoolean3 = true
if ohInstance2 then
workspace.resources.RemoteEvent:FireServer(ohString1, ohInstance2, ohBoolean3)
end
end
end
wait()
end
end)
delayOthersLoop()
else
if delayOthersLoop then
delayOthersLoop = nil
end
end
end
})
OrionLib:Init()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: discord.gg, raw.githubusercontent.com, pastebin.com, www.roblox.com.
Update Log: Kick All and faster Autokick all

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