Run it
Copy the script and paste it into your executor.
p = .Players.LocalPlayer
uis = :()
ids = {
idle1 = ,
idle2 = ,
walk = ,
jump = ,
fall = ,
sit = ,
talk = ,
spray = ,
flash =
}
(c)
h = c:()
a = c:()
a
a:()
an = h:()
an
an:()
an = .(, h)
(id)
a = .()
a.AnimationId = id
an:(a)
idle1 = (ids.idle1)
idle2 = (ids.idle2)
walk = (ids.walk)
jump = (ids.jump)
fall = (ids.fall)
sit = (ids.sit)
talk = (ids.talk)
spray = (ids.spray)
flash = (ids.flash)
cur
doingAction =
idleFlip =
snd = .()
snd.SoundId =
snd.Volume =
snd.Parent = c:()
()
cur
cur:()
snd:()
doingAction =
(track, looped)
()
cur = track
cur.Looped = looped
cur:()
(track, withSound)
()
doingAction =
cur = track
cur.Looped =
cur:()
withSound cur == track
snd:()
cur.Stopped:(
()
cur == track
doingAction =
)
h.Running:(
(speed)
doingAction speed >
()
doingAction
speed >
(walk, )
idleFlip = idleFlip
(idleFlip idle1 idle2, )
)
h.Jumping:(
()
doingAction
()
(jump, )
)
h.FreeFalling:(
()
doingAction
(fall, )
)
h.Seated:(
()
doingAction
(sit, )
)
g = .(, p:())
(txt, x)
b = .()
b.Size = .(, , , )
b.Position = .(, x, , )
b.Text = txt
b.BackgroundColor3 = .(, , )
b.TextColor3 = .(, , )
b.Parent = g
d =
di
ds
sp
b.InputBegan:(
(i)
i.UserInputType == .UserInputType.MouseButton1
d =
ds = i.Position
sp = b.Position
i.Changed:(
()
i.UserInputState == .UserInputState.End
d =
)
)
b.InputChanged:(
(i)
i.UserInputType == .UserInputType.MouseMovement
di = i
)
uis.InputChanged:(
(i)
i == di d
delta = i.Position - ds
b.Position = .(sp.X.Scale, sp.X.Offset + delta.X, sp.Y.Scale, sp.Y.Offset + delta.Y)
)
b
bTalk = (, )
bSpray = (, )
bFlash = (, )
bTalk.MouseButton1Click:(
()
(talk, )
)
bSpray.MouseButton1Click:(
()
(spray, )
)
bFlash.MouseButton1Click:(
()
(flash, )
)
p.Character
(p.Character)
p.CharacterAdded:(go)changes your localplayer's animation to pilby (my beloved), includes their idle (+ old idle animation, thank god i had that id saved before the remake/rework), and walk animation also has a bonus that plays the talk animation (+ clientsided sound) and gui to play the npc's exclusive animations probably has more that i forgot but whatever.

Regretevator [ ELEVATOR SIMULATOR ]