Run it
Copy the script and paste it into your executor.
players = :()
localPlayer = players.LocalPlayer
replicatedStorage = :()
runService = :()
screenGui = .()
screenGui.Name =
screenGui.Parent = localPlayer:()
toggleButton = .()
toggleButton.Name =
toggleButton.Size = .(, , , )
toggleButton.Position = .(, , , )
toggleButton.Text =
toggleButton.Parent = screenGui
isEnabled =
updateConnection
(color)
r = .(color.R * )
g = .(color.G * )
b = .(color.B * )
(.(, r, g, b))
(meshType, hexColor)
args = {
[] = ,
[] = meshType,
[] = hexColor
}
replicatedStorage:():((args))
(meshType, textureID)
args = {
[] = ,
[] = meshType,
[] = textureID
}
replicatedStorage:():((args))
()
nearestPlayer =
shortestDistance = .huge
_, player (players:())
player ~= localPlayer player.Character player.Character:()
playerPos = player.Character.HumanoidRootPart.Position
localPos = localPlayer.Character.HumanoidRootPart.Position
distance = (playerPos - localPos).Magnitude
distance < shortestDistance
shortestDistance = distance
nearestPlayer = player
nearestPlayer
(nearestPlayer)
mouthPart = nearestPlayer.Character:(, )
mustachePart = nearestPlayer.Character:(, )
mouthPart mouthPart:() mouthPart.TextureID
(, mouthPart.TextureID)
mustachePart mustachePart:() mustachePart.TextureID
(, mustachePart.TextureID)
()
nearestPlayer = ()
nearestPlayer nearestPlayer.Character
meshMappings = {
{name = , typeID = },
{name = , typeID = },
{name = , typeID = },
{name = , typeID = },
{name = , typeID = },
{name = , typeID = },
{name = , typeID = },
{name = , typeID = }
}
_, meshInfo (meshMappings)
meshPart = nearestPlayer.Character:(meshInfo.name, )
meshPart meshPart:()
hexColor = (meshPart.Color)
(meshInfo.typeID, hexColor)
(nearestPlayer)
textureMappings = {
{name = , typeID = },
{name = , typeID = },
{name = , typeID = },
{name = , typeID = }
}
_, textureInfo (textureMappings)
meshPart = nearestPlayer.Character:(textureInfo.name, )
meshPart meshPart:() meshPart.TextureID
(textureInfo.typeID, meshPart.TextureID)
()
updateConnection
updateConnection = runService.RenderStepped:(updateCharacterAppearance)
()
updateConnection
updateConnection:()
updateConnection =
toggleButton.MouseButton1Click:(()
isEnabled = isEnabled
toggleButton.Text = isEnabled
isEnabled
()
()
)
isEnabled
()
Idk it just steals skins and textures

[🥇] Ink Game