Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
RunService = :()
StarterGui = :()
Workspace = :()
Player = Players.LocalPlayer
Character = Player.Character Player.CharacterAdded:()
Humanoid = Character:()
HumanoidRootPart = Character:()
Rayfield = (:())()
infiniteJumpConnection =
espEnabled =
espObjects = {}
playerButtons = {}
genButtons = {}
pumpButtons = {}
jumpEnabled =
DEFAULT_WALKSPEED =
DEFAULT_JUMPPOWER =
DEFAULT_JUMPHEIGHT =
antiFreezeEnabled =
killerKeywords = {,,}
survivorKeywords = {,,,,,,}
(o, p, v) (() o[p] = v )
()
Character = Player.Character Character
Character
Humanoid = Character:() Humanoid
HumanoidRootPart = Character:() HumanoidRootPart
()
Player.CharacterAdded:(()
.()
()
)
()
antiFreezeEnabled
()
char = Player.Character
char
h = char:()
hrp = char:()
h
h.WalkSpeed < (h,,DEFAULT_WALKSPEED)
h.JumpPower < (h,,DEFAULT_JUMPPOWER)
hrp
(hrp,,)
_,n ({,,,,,,,,,,,})
obj = hrp:(n) hrp:(n)
obj (() obj:() )
()
infiniteJumpConnection infiniteJumpConnection:()
infiniteJumpConnection = UserInputService.JumpRequest:(()
Rayfield.Flags.InfiniteJump.CurrentValue jumpEnabled
c = Player.Character
c
h = c:()
h h:(.HumanoidStateType.Jumping)
)
(targetPlayer)
targetPlayer == Player
targetPlayer.Character
charModel = targetPlayer.Character
rigName = .(charModel.Name)
color = .(,,)
roleText =
_,k (killerKeywords)
rigName:(k)
color = .(,,)
roleText =
roleText ==
_,k (survivorKeywords)
rigName:(k)
color = .(,,)
roleText =
hrp = charModel:()
hrp
billboard = .()
billboard.Adornee = hrp
billboard.AlwaysOnTop =
billboard.Size = .(,,,)
billboard.StudsOffset = .(,,)
billboard.Parent = Workspace.CurrentCamera
frame = .(, billboard)
frame.Size = .(,,,)
frame.BackgroundTransparency =
frame.BackgroundColor3 = .(,,)
frame.BorderColor3 = color
nameL = .(, frame)
nameL.Size = .(,,,)
nameL.BackgroundTransparency =
nameL.Font = .Font.SourceSansBold
nameL.Text = targetPlayer.Name
nameL.TextColor3 = color
nameL.TextScaled =
roleL = .(, frame)
roleL.Position = .(,,,)
roleL.Size = .(,,,)
roleL.BackgroundTransparency =
roleL.Font = .Font.SourceSans
roleL.Text = roleText
roleL.TextColor3 = color
roleL.TextScaled =
distL = .(, frame)
distL.Position = .(,,,)
distL.Size = .(,,,)
distL.BackgroundTransparency =
distL.Font = .Font.SourceSans
distL.TextColor3 = color
distL.TextScaled =
.(espObjects,{Player = targetPlayer, Billboard = billboard, DistanceLabel = distL})
()
espEnabled
()
i=#espObjects,,-
data = espObjects[i]
pl = data.Player
pl.Character pl.Character:() HumanoidRootPart
dist = (HumanoidRootPart.Position - pl.Character.HumanoidRootPart.Position).Magnitude
data.DistanceLabel.Text = .(dist)..
data.Billboard data.Billboard:()
.(espObjects,i)
Window = Rayfield:({
Name=,
LoadingTitle=,
LoadingSubtitle=,
ConfigurationSaving={Enabled=,FolderName=,FileName=}
})
MainTab = Window:()
ESPTab = Window:()
PlayerTab = Window:()
ActionsTab = Window:()
GenTab = Window:()
PumpTab = Window:()
CreditsTab = Window:()
MainTab:({Name=,Range={,},Increment=,CurrentValue=Humanoid.WalkSpeed,Flag=,Callback=(v)Humanoid.WalkSpeed=v })
MainTab:({Name=,CurrentValue=,Flag=,Callback=(v)jumpEnabled=v })
MainTab:({Name=,Range={,},Increment=,CurrentValue=Humanoid.JumpPower,Flag=,Callback=(v)Humanoid.JumpPower=v })
MainTab:({Name=,CurrentValue=,Flag=,Callback=()() })
MainTab:({Name=,CurrentValue=,Flag=,Callback=(v)antiFreezeEnabled=v })
ESPTab:({Name=,CurrentValue=,Flag=,Callback=(v)
espEnabled=v
v
_,pl (Players:()) (pl)
})
(pl)
pl.Character pl.Character:()
HumanoidRootPart.CFrame = pl.Character.HumanoidRootPart.CFrame + .(,,)
()
_,b (playerButtons) (()b:() )
playerButtons={}
_,pl (Players:())
pl~=Player
btn=PlayerTab:({Name=pl.Name,Callback=() (pl) })
.(playerButtons,btn)
()
Players.PlayerAdded:(refreshPlayerButtons)
Players.PlayerRemoving:(refreshPlayerButtons)
ActionsTab:({Name=,Callback=()
(:(,))()
})
()
_,btn (genButtons) (()btn:() )
genButtons={}
count=
_,obj (Workspace:())
obj:() obj.Name ==
count+=
part = obj:(,)
part
btn=GenTab:({Name=..count,Callback=()
HumanoidRootPart.CFrame = part.CFrame + .(,,)
})
.(genButtons,btn)
()
_,btn (pumpButtons) (()btn:() )
pumpButtons={}
count=
_,obj (Workspace:())
obj:() obj.Name ==
count+=
part = obj:(,)
part
btn=PumpTab:({Name=..count,Callback=()
HumanoidRootPart.CFrame = part.CFrame + .(,,)
})
.(pumpButtons,btn)
.(()
()
()
.()
)
CreditsTab:()
CreditsTab:()
CreditsTab:()
CreditsTab:()
CreditsTab:()
RunService.Heartbeat:(updateESP)
RunService.Heartbeat:(antiFreezeHeartbeat)
()
StarterGui:(,{Text=,Color=.(,,),Font=.Font.SourceSansBold,FontSize=.FontSize.Size24})
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, raw.githubusercontent.com, www.roblox.com.
This was meant for Relentless but all features work as a universal script. -WalkSpeed changer (Do not toggle Sprint or else speed will reset) -Enable Jump -Jump Force Changer -Esp (Killer/survivor) -Teleport to any player -Anti Freeze (originally meant to allow movement while on the process of ascending but does not work) Update 3-31-26: -Front Flip -generator teleport (can be very buggy) -Pump Teleport (can also be Very Buggy too) This is a heavy W.I.P so expect some things to might not work. I know im not using loadstring