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Copy the script and paste it into your executor.
.() :()
Library = (:())()
GUI = Library:{
Name = ,
Size = .(, ),
Theme = Library.Themes.GStheme,
Link =
}
GUI:{
Name = ,
Description = ,
V3rm = ,
Discord =
}
GUI:{
Name = ,
Description = ,
V3rm = ,
Discord =
}
GUI:{
Title = ,
Text = ,
Duration = ,
Callback = ()
:()
}
vu = :()
:().LocalPlayer.Idled:(()
vu:(.(,),.CurrentCamera.CFrame)
()
vu:(.(,),.CurrentCamera.CFrame)
)
GUI:{
Title = ,
Text = ,
Duration = ,
Callback = ()
}
Mainhubg = {
,
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}
Ghostworldg = {
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,
}
backdoorg = {
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}
mainhubb = {
,
,
,
,
,
}
ghostworldb = {
,
}
backdoorb = {
,
}
ghostN =
ghostN2 =
bossN =
mainhub =
ghostworld =
backdoor =
bloxbyte =
Farm = GUI:{
Name = ,
Icon =
}
Quest = GUI:{
Name = ,
Icon =
}
Bosses = GUI:{
Name = ,
Icon =
}
Other = GUI:{
Name = ,
Icon =
}
.PlaceId == mainhub
Farm:{
Name = ,
StartingText = ,
Description = ,
Items = Mainhubg,
Callback = (v)
ghostN = v
}
.PlaceId == ghostworld
Farm:{
Name = ,
StartingText = ,
Description = ,
Items = Ghostworldg,
Callback = (v)
ghostN = v
}
.PlaceId == backdoor
Farm:{
Name = ,
StartingText = ,
Description = ,
Items = backdoorg,
Callback = (v)
ghostN = v
}
Farm:{
Name = ,
StartingState = ,
Description = ,
Callback = (state)
GhostsFolder = .Workspace.Ghosts
().autofarm = state
GUI:{
Title = ,
Text = ,
Duration = ,
Callback = ()
}
(()
autofarm ==
i, v (.Ghosts:())
v.Name == ghostN v:() autofarm ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * .(, , )
remote = :().Network.ToServer.Requests.VacuumEnemy
remote:(v)
ghostN ==
GUI:{
Title = ,
Text = ,
Duration = ,
Callback = ()
}
()
.()
)
}
.PlaceId == mainhub
Farm:{
Name = ,
StartingState = ,
Description = ,
Callback = (state)
().autosell = state
(()
().autosell ==
player = .Players.LocalPlayer
bLocation
(loc)
bLocation = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
.Players.LocalPlayer.Character.Humanoid.Sit
.Players.LocalPlayer.Character.Humanoid.Sit =
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = loc
(.(, -, -))
()
(bLocation)
()
)
}
.PlaceId == ghostworld
Farm:{
Name = ,
StartingState = ,
Description = ,
Callback = (state)
().autosell = state
(()
().autosell ==
player = .Players.LocalPlayer
bLocation
(loc)
bLocation = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
.Players.LocalPlayer.Character.Humanoid.Sit
.Players.LocalPlayer.Character.Humanoid.Sit =
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = loc
(.(, -, ))
()
(bLocation)
()
)
}
.PlaceId == backdoor
Farm:{
Name = ,
StartingState = ,
Description = ,
Callback = (state)
().autosell = state
(()
().autosell ==
player = .Players.LocalPlayer
bLocation
(loc)
bLocation = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
.Players.LocalPlayer.Character.Humanoid.Sit
.Players.LocalPlayer.Character.Humanoid.Sit =
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = loc
(.(, , -, -, , -, , , -, , -, -))
()
(bLocation)
()
)
}
Farm:{
Name = ,
StartingState = ,
Description = ,
Callback = (state)
().autohit = state
( ()
autohit ==
args = {
[] = .Ghosts:(ghostN)
}
:().Network.ToServer.Requests.VacuumFireHit:((args))
.()
)
}
Farm:{
Name = ,
StartingState = ,
Description = ,
Callback = (state)
().autoantenna = state
( ()
autoantenna ==
:().Network.ToServer.Requests.UpgradeAntenna:()
.()
)
}
Quest:{
Name = ,
StartingState = ,
Description = ,
Callback = (state)
().autostartquest = state
( ()
autostartquest ==
i = ,
args = {
[] = i
}
:().Network.ToServer.Requests.StartQuest:((args))
.()
)
}
Quest:{
Name = ,
StartingState = ,
Description = ,
Callback = (state)
().autoclaimquest = state
( ()
autoclaimquest ==
i = ,
args = {
[] = i
}
:().Network.ToServer.Requests.AdvanceQuest:((args))
.()
)
}
.PlaceId == mainhub
Bosses:{
Name = ,
StartingText = ,
Description = ,
Items = mainhubb,
Callback = (v)
bossN = v
}
.PlaceId == ghostworld
Bosses:{
Name = ,
StartingText = ,
Description = ,
Items = ghostworldb,
Callback = (v)
bossN = v
}
.PlaceId == backdoor
Bosses:{
Name = ,
StartingText = ,
Description = ,
Items = backdoorb,
Callback = (v)
bossN = v
}
Bosses:{
Name = ,
StartingState = ,
Description = ,
Callback = (state)
GhostsFolder = .Workspace.Ghosts
().bossfarm = state
GUI:{
Title = ,
Text = ,
Duration = ,
Callback = ()
}
(()
bossfarm ==
i, v (.Ghosts:())
v.Name == bossN v:() bossfarm ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * .(, , )
remote = :().Network.ToServer.Requests.VacuumEnemy
remote:(v)
bossN ==
GUI:{
Title = ,
Text = ,
Duration = ,
Callback = ()
}
()
.()
)
}
Bosses:{
Name = ,
StartingState = ,
Description = ,
Callback = (state)
().autohitboss = state
GUI:{
Title = ,
Text = ,
Duration = ,
Callback = ()
}
( ()
autohitboss ==
args = {
[] = .Ghosts:(bossN)
}
:().Network.ToServer.Requests.VacuumFireHit:((args))
.()
)
}
Other:{
Name = ,
Description = ,
Callback = ()
i, v (.Workspace.Ghosts:())
(v.Name)
GUI:{
Title = ,
Text = ,
Duration = ,
Callback = ()
}
}
mainhubs =
ghostworlds =
backdoors =
.PlaceId == mainhub
Other:{
Name = ,
Keybind = ,
Description = ,
Callback = ()
GUI:{
Title = ,
Text = ,
Duration = ,
Callback = ()
}
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, -, -)
}
.PlaceId == ghostworld
Other:{
Name = ,
Keybind = ,
Description = ,
Callback = ()
GUI:{
Title = ,
Text = ,
Duration = ,
Callback = ()
}
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, -, )
}
.PlaceId == backdoor
Other:{
Name = ,
Keybind = ,
Description = ,
Callback = ()
GUI:{
Title = ,
Text = ,
Duration = ,
Callback = ()
}
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -, -, , -, , , -, , -, -)
}
.PlaceId == mainhub
Other:{
Name = ,
Description = ,
Callback = ()
Servers = .HttpService:(:())
i,v (Servers.data)
v.playing ~= v.maxPlayers
:():(.PlaceId, v.id)
}
.PlaceId == ghostworld
Other:{
Name = ,
Description = ,
Callback = ()
Servers = .HttpService:(:())
i,v (Servers.data)
v.playing ~= v.maxPlayers
:():(.PlaceId, v.id)
}
.PlaceId == backdoor
Other:{
Name = ,
Description = ,
Callback = ()
Servers = .HttpService:(:())
i,v (Servers.data)
v.playing ~= v.maxPlayers
:():(.PlaceId, v.id)
}
Other:{
Name = ,
Description = ,
V3rm = ,
Discord =
}
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, discord.gg, v3rmillion.net, games.roblox.com.
gui