Run it
Copy the script and paste it into your executor.
local Library = loadstring(game:HttpGet("https://gist.githubusercontent.com/Bloxss/945a76d5661d26b52c7b3244baee1c98/raw/a8b2c4d24bc5e6c99c3648d769e15a9a4744942f/uwuware", true))()
local Pets = {}
for i, v in pairs(game:GetService("ReplicatedStorage").Database.Assets.Pets:())
.(Pets, v.Name)
Items = {}
i, v (:().Items:())
.(Items, v.Name)
Window = Library:()
Window2 = Library:()
Window2:({text = , min = , max = , float = , callback = (v) :().RemoteEvents.UpdateScale:(, v) })
Window2:({text = , min = , max = , float = , callback = (v) :().RemoteEvents.UpdateScale:(, v) })
Window2:({text = , min = , max = , float = , callback = (v) :().RemoteEvents.UpdateScale:(, v) })
Window2:({text = , min = , max = , float = , callback = (v) :().RemoteEvents.UpdateScale:(, v) })
Window2:({text = , min = , max = , float = , callback = (v) :().RemoteEvents.UpdateScale:(, v) })
Window2:({text = , min = , max = , float = , callback = (v) :().RemoteEvents.UpdateScale:(, v) })
Window:({text = , callback = (v) Coins1 = v })
Window:({text = , values = Pets, callback = (v) Pet1 = v })
Window:({text = , values = Items, callback = (v) item1 = v })
Window:({text = , callback = () :().GiveItem:(, item1) })
Window:({text = , callback = () :().Shared.Inventory.RewardItem:(:().Profiles[.Players.LocalPlayer.Name].Inventory.Items, Pet1, , )})
Window:({text = , callback = () :().GiveCoin:(Coins1)})
Library:()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: gist.githubusercontent.com.