Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
player = Players.LocalPlayer
camera = .CurrentCamera
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
mainFrame = .()
mainFrame.Size = .(,,,)
mainFrame.Position = .(,-,,-)
mainFrame.BackgroundColor3 = .(,,)
mainFrame.Active =
mainFrame.Parent = screenGui
.(, mainFrame).CornerRadius = .(,)
stroke = .(, mainFrame)
stroke.Thickness =
topBar = .()
topBar.Size = .(,,,)
topBar.BackgroundColor3 = .(,,)
topBar.Parent = mainFrame
.(, topBar).CornerRadius = .(,)
dragging =
dragStart, startPos
topBar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
UserInputService.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
mainFrame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
(text, y)
btn = .()
btn.Size = .(,,,)
btn.Position = .(,,,y)
btn.Text = text
btn.TextScaled =
btn.BackgroundColor3 = .(,,)
btn.Parent = mainFrame
.(, btn).CornerRadius = .(,)
stroke = .(, btn)
stroke.Thickness =
btn, stroke
flyBtn, flyStroke = (,)
unflyBtn, unflyStroke = (,)
RunService.RenderStepped:(()
hue = (()%)/
color = .(hue,,)
stroke.Color = color
flyStroke.Color = color
unflyStroke.Color = color
)
flying =
velocity
gyro
speed =
()
char = player.Character player.CharacterAdded:()
hrp = char:()
humanoid = char:()
humanoid:(.HumanoidStateType.Physics)
velocity = .()
velocity.MaxForce = .huge
velocity.Parent = hrp
attachment = .(, hrp)
velocity.Attachment0 = attachment
gyro = .()
gyro.MaxTorque = .huge
gyro.Parent = hrp
gyro.Attachment0 = attachment
flying =
RunService.RenderStepped:(()
flying hrp
moveDir = humanoid.MoveDirection
camCF = camera.CFrame
lookVector = camCF.LookVector
rightVector = camCF.RightVector
direction = (lookVector * moveDir.Z + rightVector * moveDir.X)
velocity.VectorVelocity = direction * speed
gyro.CFrame = .(hrp.Position, hrp.Position + camCF.LookVector)
)
()
flying =
velocity velocity:()
gyro gyro:()
char = player.Character
char
char:():(.HumanoidStateType.GettingUp)
flyBtn.MouseButton1Click:(()
flying
()
)
unflyBtn.MouseButton1Click:(()
flying
()
)Smak
[🦉] Roube um Brainrot