Run it
Copy the script and paste it into your executor.
Players = :()
player = Players.LocalPlayer
runService = :()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
mainFrame = .()
mainFrame.Name =
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , )
mainFrame.AnchorPoint = .(, )
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BackgroundTransparency =
mainFrame.BorderSizePixel =
mainFrame.Draggable =
mainFrame.Active =
mainFrame.Parent = gui
title = .()
title.Size = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(, , )
title.Font = .Font.SourceSansBold
title.TextSize =
title.TextXAlignment = .TextXAlignment.Center
title.Parent = mainFrame
line = .()
line.Size = .(, , , )
line.Position = .(, , , )
line.BackgroundColor3 = .(, , )
line.BorderSizePixel =
line.Parent = mainFrame
(parent, y, labelText)
label = .()
label.Size = .(, , , )
label.Position = .(, , , y)
label.BackgroundTransparency =
label.Text = labelText
label.TextColor3 = .(, , )
label.TextSize =
label.Font = .Font.SourceSansBold
label.TextXAlignment = .TextXAlignment.Left
label.Parent = parent
valueLabel = .()
valueLabel.Size = .(, , , )
valueLabel.Position = .(, , , y)
valueLabel.BackgroundTransparency =
valueLabel.Text =
valueLabel.TextColor3 = .(, , )
valueLabel.TextSize =
valueLabel.Font = .Font.SourceSansBold
valueLabel.TextXAlignment = .TextXAlignment.Right
valueLabel.Parent = parent
valueLabel
y =
targetVal = (mainFrame, y, )
y = y +
jumpscareVal = (mainFrame, y, )
y = y +
stunnedVal = (mainFrame, y, )
y = y +
positionVal = (mainFrame, y, )
y = y +
walkPointVal = (mainFrame, y, )
y = y +
speedVal = (mainFrame, y, )
y = y +
hatBtn = .()
hatBtn.Size = .(, , , )
hatBtn.Position = .(, , , y)
hatBtn.Text =
hatBtn.BackgroundColor3 = .(, , )
hatBtn.TextColor3 = .(, , )
hatBtn.Font = .Font.SourceSansBold
hatBtn.TextSize =
hatBtn.BorderSizePixel =
hatBtn.Parent = mainFrame
hitboxBtn = .()
hitboxBtn.Size = .(, , , )
hitboxBtn.Position = .(, , , y)
hitboxBtn.Text =
hitboxBtn.BackgroundColor3 = .(, , )
hitboxBtn.TextColor3 = .(, , )
hitboxBtn.Font = .Font.SourceSansBold
hitboxBtn.TextSize =
hitboxBtn.BorderSizePixel =
hitboxBtn.Parent = mainFrame
()
enemies = :()
enemies enemies:()
()
fred = ()
fred
targetObj = fred:()
targetObj
targetObj:()
targetObj.Value ==
nameTarget = fred:()
nameTarget nameTarget:()
targetVal.Text = nameTarget.Value
targetVal.Text =
targetVal.Text =
targetObj:()
targetVal.Text = targetObj.Value targetObj.Value.Name
targetVal.Text =
targetVal.Text =
js = fred:()
jumpscareVal.Text = (js js:() js.Value)
hit = fred:()
stunnedVal.Text = (hit hit:() hit.Value)
rootPart = fred:()
rootPart rootPart:()
cframe = rootPart.CFrame
positionVal.Text = .(, cframe.X, cframe.Y, cframe.Z)
positionVal.Text =
hum = fred:()
hum hum:()
wp = hum.WalkToPoint
walkPointVal.Text = .(, wp.X, wp.Y, wp.Z)
speedVal.Text = .(, hum.WalkSpeed)
walkPointVal.Text =
speedVal.Text =
hat = fred:()
hat hat:()
hatBtn.Text = (hat.Transparency < )
hatBtn.Text =
hb = fred:()
hb hb:()
hitboxBtn.Text = (hb.Transparency < )
hitboxBtn.Text =
targetVal.Text =
jumpscareVal.Text =
stunnedVal.Text =
positionVal.Text =
walkPointVal.Text =
speedVal.Text =
hatBtn.Text =
hitboxBtn.Text =
()
fred = ()
fred
hat = fred:()
hat hat:()
hat.Transparency = (hat.Transparency >= )
()
()
fred = ()
fred
hb = fred:()
hb hb:()
hb.Transparency = (hb.Transparency >= )
()
hatBtn.MouseButton1Click:(toggleHat)
hitboxBtn.MouseButton1Click:(toggleHitbox)
runService.Heartbeat:(updateStats)
()Just my Dev Script for it you can use it aswell is it needed for you NO OBFUSCATION FOR THAT GARBAGE!! funcs : Fred Current Target : explanation : if fredbear see's player not in safezone with his vision, script will be set the Value to player that fredbear should be targetering like helper for WalkPoint Jumpscare State : explanation : if fredbear touches player with his hitbox she will activate IsJumpscaring (BoolValue) and set IsJumpscaring Value to true if IsJumpscaring not activated then no Jumpscaring State Stunned State : explanation : if player takes ActionItem in inventory and throws it to a fredbear (fredbear hitbox) then fredbear will activate script of stun and "Hit" BoolValue will be setted to a True (also anim plays) then in like 2 sec's it will be setted to False Fredbear Position : explanation : script takes Fredbear Humanoid Position and shows it in script always updating it Fredbear Walkpoint : explanation : if fredbear sees player non in safezone with cam vision then activates script that will say fredbear where's to run (like pathfind) and script shows fredbear where's player position and fredbear run's to it Fredbear Speed : explanation : script takes
Run from Fast Fredbear