robloxexploits.lol
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OPEN SOURCE FE Kill All and God Mode

build_failed 10 months ago 3.4K views 3

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OPEN SOURCE FE Kill All and God Mode.lua · 68 lines
-- @build-failed
-- Kill All + God Mode

local getservice, waitforchild, findfirstchildofclass, findfirstchild = game.GetService, game.WaitForChild, game.FindFirstChildOfClass, game.FindFirstChild

local players = getservice(game, "Players")
local localplayer = players.LocalPlayer
local localcharacter = localplayer.Character

local backpack = waitforchild(localplayer, "Backpack")

local uniform = waitforchild(workspace, "Uniform")
local uniformgiver = nil

-- get uniform giver
for _, obj in uniform:GetChildren() do
    if not obj then continue end
    if obj.Name ~= "Uniform Giver" then continue end

    local coathanger = findfirstchild(obj, "Coathanger")
    if not coathanger then continue end

    local shirt = findfirstchildofclass(coathanger, "Shirt")
    if not shirt then continue end
    if shirt.ShirtTemplate ~= "http://www.roblox.com/asset/?id=316069182" then continue end

    uniformgiver = obj
end

local clickpart = waitforchild(uniformgiver, "ClickPart")
local prompt = waitforchild(clickpart, "ProximityPrompt")

local function triggerProximityPrompt()
    prompt:InputHoldBegin()
    task.wait()
    prompt:InputHoldEnd()
end

local humanoidrootpart = waitforchild(localcharacter, "HumanoidRootPart")
humanoidrootpart.CFrame = clickpart.CFrame
task.wait(0.1)
triggerProximityPrompt(prompt)


while task.wait(0.1) do
    for _, player in players:GetPlayers() do
        local tool = findfirstchildofclass(localcharacter, "Tool") or findfirstchildofclass(backpack, "Tool")
        if not tool then continue end
        local remoteEvent = findfirstchildofclass(tool, "RemoteEvent")
        if not remoteEvent then continue end
        if not remoteEvent.Name ~= "Receiver" then continue end
        tool.Parent = localcharacter

        if not player then continue end

        local character = player.Character
        if not character then continue end

        local humanoid = findfirstchildofclass(character, "Humanoid")
        if not humanoid then continue end

        if player == localplayer then
            remoteEvent:FireServer("Damage", humanoid, 0/0)
        else
            remoteEvent:FireServer("Damage", humanoid, humanoid.MaxHealth)
        end
    end
end

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