Run it
Copy the script and paste it into your executor.
local KooKoo = game.ReplicatedStorage:WaitForChild("SendMemory"):WaitForChild("Script"):WaitForChild("memorygui")
-- getting
local imageLabel = KooKoo:WaitForChild("ImageLabel")
local smi = KooKoo:WaitForChild("smile")
local Ti = KooKoo:WaitForChild("smile"):WaitForChild("Timer")
local Ti1 = Ti:WaitForChild("1")
local Ti2 = Ti:WaitForChild("2")
local Fog = smi:()
hand = smi:()
= KooKoo.Frame:()
imageLabel.ImageColor3 = .(, , )
smi.ImageColor3 = .(, , )
smi.Image =
Ti.ImageColor3 = .(, , )
Ti.Image =
Ti1.ImageColor3 = .(, , )
Ti1.Image =
Ti2.ImageColor3 = .(, , )
Ti2.Image =
Fog.ImageColor3 = .(, , )
hand.ImageColor3 = .(, , )
hand.Image =
.ImageColor3 = .(, , )
KooKoo.LocalScript.Money.SoundId =
KooKoo.LocalScript:().SoundId =
KooKoo.LocalScript:().SoundId =
KooKoo.LocalScript:().SoundId =
player = .Players.LocalPlayer
memoryGui = player:():()
memoryGui
smile = memoryGui:()
smile
smile.ImageColor3 = .(, , )
.()
Uhh open source custom Kookoo basically (don't be stupid and do the same thing I did with the coloring system otherwise only 1 kookoo will be colored if there's more than 1) if you're making a new kookoo, you should use dex to help you modify the files, use the grace wiki to download kookoo sprites (also, first script, tell me if it isn't working)

Grace [GRACE BUT EVIL]