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Copy the script and paste it into your executor.
local consts = { }
; consts.settings = {
_debug = {
enabled = false,
reason = false
}
--$
}
; consts.reason_enum = {
[ 0 ] = "gravity modified",
[ 1 ] = "walkspeed > 20",
[ 2 ] = "jump power > 50",
[ 3 ] = "body gyro"
--$
} ; consts.parse_name = function( _reason )
local _id = _reason or 0
return consts.reason_enum[ _id ] or "unknown @ " .. tostring( _reason )
--$
end
; consts.cooldown = {
_data = { },
_time = ,
allowed = ( self, _key )
_now = ()
self._data[ _key ] _now - self._data[ _key ] > self._time
self._data[ _key ] = _now
}
; consts.replicated_storage = :( )
; consts.player_controller = ( consts.replicated_storage.Controllers.PlayerController )
; consts.player_controller.Fix = ( _, _reason )
consts.settings._debug.enabled
_reason_name = consts.( _reason )
consts.cooldown:( _reason_name )
consts.settings._debug.reason
( , _reason_name )
( )
.(consts)