Run it
Copy the script and paste it into your executor.
local w = getrenv().wait
local lplr = game.Players.LocalPlayer
local mouse = lplr:GetMouse()
local function ammo()
local valid, ammo = pcall(function()
return lplr.PlayerGui.WeaponDisplay.Frame.Ammo.Text -- basically just checks if weapondisplay.frame.ammo is a valid member of playergui without a chain of findfirstchild or waitforchild
end)
if valid then
return ammo
else
return
end
end
getrenv().wait = function(n)
local calling = getcallingscript()
if calling and calling.Parent.ClassName == "Tool" then --checks if the script is from a tool aka your weapon
return task.wait() -- proceeds to wait the littlest time possible
else
return w(n)
end
end
mouse.Button1Down:(()
ammo = ()
ammo
idk = ammo:()
idk[] ==
()
()
)
()(NOT MINE) - No Weapon Cooldown - Click To Reload (CREDIT: RedWirePlatinum)