Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, docs.sirius.menu.
-- Prevents Rayfield from warning when the script has a version mismatch with the interface
true
nil
-- Create a custom folder for your hub/game
"RellWare"
false
-- Prompt the user to join your Discord server if their executor supports it
"noinvitelink"
-- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
true
-- Set this to false to make them join the discord every time they load it up
false
-- Set this to true to use our key system
"Ar key_sys"
"Key System"
"No method of obtaining the key is provided"
-- Use this to tell the user how to get a key
"Key"
-- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
true
-- The user's key will be saved, but if you change the key, they will be unable to use your script
false
-- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
"Hello"
-- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
local
CreateTab
"Main"
4483362458
-- Title, Image
local
CreateSection
"Give items"
local
CreateButton
"Get 999 Cola { doesn't work :( } (*CAN ONLY BE USED ONCE PER SESSION*)"
function
local
999
game
GetService
"ReplicatedStorage"
game
GetService
"ReplicatedStorage"
game
GetService
"Players"
-- The function that takes place when the button is pressed
end
local
CreateButton
"Get Gatling gun (*CAN ONLY BE USED ONCE PER SESSION*)"
function
game
GetService
"ReplicatedStorage"
game
GetService
"Players"
-- The function that takes place when the button is pressed
end
local
CreateButton
"Get 999 Snappers (*CAN ONLY BE USED ONCE PER SESSION*)"
function
local
999
game
GetService
"ReplicatedStorage"
game
GetService
"ReplicatedStorage"
game
GetService
"Players"
-- The function that takes place when the button is pressed
end
local
CreateButton
"Get 999 Turrets (*CAN ONLY BE USED ONCE PER SESSION*)"
function
local
999
game
GetService
"ReplicatedStorage"
game
GetService
"ReplicatedStorage"
game
GetService
"Players"
-- The function that takes place when the button is pressed
end
local
CreateTab
"Misc"
4483362458
-- Title, Image
local
CreateSection
"Character"
local
CreateSlider
"Change WalkSpeed"
16
200
2
"Walkspeed"
16
"WS_Slider"
-- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
function
game
end
local
CreateSlider
"Change Jump Power"
16
200
2
"Jump Power"
25
"JP_Slider"
-- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
function
game
end
local
CreateTab
"Info"
4483362458
-- Title, Image
local
CreateSection
"Info"
local
CreateParagraph
""
"Btw this script is fully open source so check it out if you want ( ╹▽╹ )"