Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
RunService = :()
TeleportService = :()
SoundService = :()
player = Players.LocalPlayer
.Jump = ; .Hit = ; .Insta = ; .Plat = ; .GodMode = ; .Speed = ; .pPart =
.PotenciaSalvado =
CurrentSound =
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
Theme = ,
DisableRayfieldPrompts = , DisableBuildWarnings = ,
ConfigurationSaving = { Enabled = }, Discord = { Enabled = }
})
Tab1 = Window:(, )
SecMovimiento = Tab1:(, )
Tab1:({Name = , CurrentValue = , Callback = (v) .Jump = v })
Tab1:({
Name = ,
Info = ,
Callback = ()
char = player.Character
char char:()
char.HumanoidRootPart:(.(, , ))
})
SecVentaja = Tab1:(, )
Tab1:({Name = , CurrentValue = , Callback = (v) .Hit = v })
Tab1:({Name = , Range = {, }, Increment = , CurrentValue = , Callback = (v) .Speed = v })
Tab2 = Window:(, )
SectionFunciones = Tab2:(, )
Tab2:({Name = , CurrentValue = , Callback = (v) .GodMode = v })
Tab2:({Name = , CurrentValue = , Callback = (v) .Insta = v })
Tab2:({Name = , CurrentValue = , Callback = (v) .Plat = v })
SectionUI = Tab2:(, )
Tab2:({Name = , CurrentValue = , Callback = (v) .PlatBtn .PlatBtn.Visible = v })
Tab2:({Name = , CurrentValue = , Callback = (v) .JumpBtn .JumpBtn.Visible = v })
SectionExtra = Tab2:(, )
Tab2:({Name = , Callback = () TeleportService:(.PlaceId, .JobId, player) })
TabMusic = Window:(, )
SecMusic = TabMusic:(, )
InputAudioID =
TabMusic:({
Name = ,
PlaceholderText = ,
RemoveTextAfterFocusLost = ,
Callback = (text)
InputAudioID = text
,
})
TabMusic:({
Name = ,
Callback = ()
CurrentSound
CurrentSound:()
CurrentSound:()
CurrentSound =
success, err = (()
CurrentSound = .()
CurrentSound.SoundId = .. InputAudioID
CurrentSound.Volume =
CurrentSound.Looped =
CurrentSound.Parent = SoundService
CurrentSound:()
)
success
Rayfield:({Title = , Content = , Duration = })
})
TabMusic:({
Name = ,
Callback = ()
CurrentSound
CurrentSound:()
CurrentSound:()
CurrentSound =
})
TabPro = Window:(, )
SecPro = TabPro:(, )
TabPro:({
Name = ,
Range = {, }, Increment = , CurrentValue = ,
Callback = (v) .PotenciaSalvado = v
})
TabPro:({Name = , CurrentValue = , Callback = (v) .AutoSalvado = v })
ScreenGui = .(, :())
ScreenGui.Name = ; ScreenGui.ResetOnSpawn =
(name, text, pos)
btn = .(, ScreenGui)
btn.Name = name; btn.Size = .(, , , ); btn.Position = pos
btn.BackgroundColor3 = .(, , ); btn.BackgroundTransparency =
btn.Text = text; btn.TextSize = ; btn.TextColor3 = .(, , )
btn.Font = .Font.SourceSansBold; btn.Visible = ; btn.Active = ; btn.Draggable =
.(, btn).CornerRadius = .(, )
s = .(, btn)
s.Thickness = ; s.Color = .(, , ); s.ApplyStrokeMode = .ApplyStrokeMode.Border
btn
.PlatBtn = (, , .(, , , ))
.JumpBtn = (, , .(, , , ))
.PlatBtn.MouseButton1Click:(()
.Plat = .Plat
.PlatBtn.BackgroundColor3 = .Plat .(, , ) .(, , )
)
.JumpBtn.MouseButton1Click:(()
char = player.Character
char char:()
char.HumanoidRootPart:(.(, , ))
.JumpBtn.BackgroundColor3 = .(, , )
.(, () .JumpBtn.BackgroundColor3 = .(, , ) )
)
RunService.RenderStepped:(()
char = player.Character; char
hum = char:()
.GodMode hum
hum:(.HumanoidStateType.Dead, )
hum.Health > hum.Health < hum.Health = hum.MaxHealth
hum hum:(.HumanoidStateType.Dead, )
hum hum.WalkSpeed = .Speed
.Hit _, v (Players:()) v ~= player v.Character v.Character:() v.Character.HumanoidRootPart.Size = .(, , )
.Insta _, v (:()) v:() v.HoldDuration =
.Plat
.pPart .pPart.Parent .pPart = .(, ); .pPart.Size = .(, , ); .pPart.Anchored = ; .pPart.Transparency = ; .pPart.CanCollide =
root = char:()
root .pPart.CFrame = root.CFrame * .(, -, )
.pPart .pPart:(); .pPart =
)
UserInputService.JumpRequest:(() .Jump player.Character player.Character:():(.HumanoidStateType.Jumping) )
Rayfield:({Title = , Content = , Duration = })
.(()
mensajes = {
.. player.Name .. ,
,
,
}
i =
i <= #mensajes
i ==
.()
.()
char = player.Character
hum = char char:()
hum hum.Health >=
Rayfield:({
Title = ,
Content = mensajes[i],
Duration =
})
i = i +
.()
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
Op infitejump and more
Sky Fighters