Run it
Copy the script and paste it into your executor.
local players = game:GetService("Players")
local localplayer = players.LocalPlayer
local function getevent()
local char = localplayer.Character or localplayer.CharacterAdded:Wait()
return char:WaitForChild("Default"):WaitForChild("Event")
end
local event = getevent()
local direction = Vector3.new(0, 1e99, 0) -- force/distance
local function hitcharacter(char)
event:FireServer(
"slash",
char,
direction
)
end
local function handleplayer(plr)
if plr == localplayer then return end
if plr.Character then
hitcharacter(plr.Character)
end
plr.CharacterAdded:Connect(function(char)
(char)
)
_, plr (players:())
(plr)
players.PlayerAdded:(handleplayer)
.()
_, plr (players:())
plr ~= localplayer plr.Character
(plr.Character)
Slaps everybodys and lags everybody
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