Run it
Copy the script and paste it into your executor.
().CYBOR_GOD_RUNNING
().CYBOR_GOD_RUNNING =
Players = :()
TweenService = :()
UIS = :()
SoundService = :()
Debris = :()
CoreGui = :()
player = Players.LocalPlayer
S = ().CYBOR_GOD {godmode = , minimized = }
().CYBOR_GOD = S
(id, vol)
s = .()
s.SoundId = id
s.Volume = vol
s.Parent = SoundService
s:()
Debris:(s, )
objs = {}
(o)
.(objs, o)
o
screen = (.(, CoreGui))
screen.IgnoreGuiInset =
screen.ResetOnSpawn =
splash = (.(, screen))
splash.Size = .(,)
splash.BackgroundColor3 = .(,,)
splashTitle = (.(, splash))
splashTitle.Size = .(,,,)
splashTitle.BackgroundTransparency =
splashTitle.Text =
splashTitle.Font = .Font.GothamBlack
splashTitle.TextScaled =
splashTitle.TextColor3 = .(,,)
splashTitle.TextTransparency =
TweenService:(splashTitle, TweenInfo.(), {TextTransparency = }):()
(, )
.()
TweenService:(splashTitle, TweenInfo.(), {TextTransparency = }):()
TweenService:(splash, TweenInfo.(), {BackgroundTransparency = }):()
.()
splash:()
main = (.(, screen))
main.AnchorPoint = .(,)
main.Position = .(,)
main.Size = .(,,,)
main.BackgroundColor3 = .(,,)
main.Visible =
(.(, main)).CornerRadius = .(,)
stroke = (.(, main))
stroke.Thickness =
stroke.Color = .(,,)
stroke.Transparency =
dragging =
dragStart, startPos
main.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = main.Position
)
UIS.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
main.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
UIS.InputEnded:(()
dragging =
)
main.Visible =
main.Size = .(,,,)
TweenService:(main, TweenInfo.(, .EasingStyle.Back, .EasingDirection.Out), {
Size = .(,,,)
}):()
(, )
title = (.(, main))
title.Size = .(,,,)
title.BackgroundTransparency =
title.Text =
title.Font = .Font.GothamBlack
title.TextSize =
title.TextColor3 = .(,,)
godBtn = (.(, main))
godBtn.Size = .(,,,)
godBtn.Position = .(,,,)
godBtn.Text =
godBtn.Font = .Font.GothamBold
godBtn.TextSize =
godBtn.BackgroundColor3 = .(,,)
godBtn.TextColor3 = .(,,)
(.(, godBtn)).CornerRadius = .(,)
minBtn = (.(, main))
minBtn.Size = .(,,,)
minBtn.Position = .(,-,,)
minBtn.Text =
minBtn.BackgroundTransparency =
minBtn.TextColor3 = .(,,)
minBtn.TextSize =
bubble = (.(, screen))
bubble.Size = .(,,,)
bubble.Position = .(,)
bubble.BackgroundColor3 = .(,,)
bubble.Visible =
(.(, bubble)).CornerRadius = .(,)
bubbleText = (.(, bubble))
bubbleText.Size = .(,,,)
bubbleText.BackgroundTransparency =
bubbleText.Text =
bubbleText.Font = .Font.GothamBold
bubbleText.TextScaled =
bubbleText.TextColor3 = .(,,)
bubbleBtn = (.(, bubble))
bubbleBtn.Size = .(,,,)
bubbleBtn.BackgroundTransparency =
bubbleBtn.Text =
minBtn.MouseButton1Click:(()
S.minimized =
main.Visible =
bubble.Visible =
(, )
)
bubbleBtn.MouseButton1Click:(()
S.minimized =
main.Visible =
bubble.Visible =
(, )
)
platform =
godBtn.MouseButton1Click:(()
S.godmode = S.godmode
godBtn.BackgroundColor3 = S.godmode .(,,) .(,,)
(, )
S.godmode
char = player.Character player.CharacterAdded:()
root = char:()
root
pos = root.Position
platform = .(, )
platform.Size = .(, , )
platform.Position = .(pos.X, pos.Y - , pos.Z)
platform.Anchored =
platform.CanCollide =
platform.Transparency =
platform.Color = .(,,)
platform.Material = .Material.SmoothPlastic
platform
platform:()
platform =
)
player.CharacterAdded:(()
platform
platform:()
platform =
)
S.minimized
main.Visible =
bubble.Visible =
()It creates a platform underneath us, preventing us from falling.