Run it
Copy the script and paste it into your executor.
LoadVisionLib = (:())()
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
:()
UnusedCFramesA = {
.(, - , , , , , , , , - , , ),
.(, , , - , , , , , , , , - )
}
CoreGui = :()
UnusedCFramesB = {
.(, - , , , , - , , , , , , ),
.(, - , , , , - , , , , , , ),
.(, - , , , , - , , , , , , ),
.(, - , , , , - , , , , , , ),
.(, , , , , , , , , , , )
}
CoreGui.PurchasePromptApp.Enabled =
KillPartName =
AdminEffectGuiName =
LocalPlayerRef = Players.LocalPlayer
IsBridgeBypassEnabled =
TeleportCoordinates = {
[] = .(- , - , ),
[] = .(- , , ),
[] = .(- , , ),
[] = .(- , , ),
[] = .(, , ),
[] = .(, , ),
[] = .(- , , ),
[] = .(- , , ),
[] = .(, , ),
[] = .(- , , ),
[] = .(- , , ),
[] = .(, , ),
[] = .(- , , ),
[] = .(- , , )
}
(state)
IsBridgeBypassEnabled = state
Window = LoadVisionLib:({
Name = ,
Footer = ,
ToggleKey = .KeyCode.RightShift,
LoadedCallback = ()
Window:()
,
KeySystem = ,
Key = ,
MaxAttempts = ,
DiscordLink = ,
ToggledRelativeYOffset =
})
Window:(.KeyCode.RightShift)
MainTab = Window:({
Name = ,
Icon = ,
Color = .(, , )
})
existingGroup = :()
existingGroup
(()
existingGroup:()
)
AdvancedSection = MainTab:({
Name =
})
AdvancedSection:({
Name = ,
Callback = ()
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
})
AdvancedSection:({
Name = ,
Default = ,
Callback = (state)
(state)
})
AdvancedSection:({
Name = ,
Callback = ()
getQueueOnTeleport = (()
() ~= (.queue_on_teleport) ~=
(queue_on_teleport) ~=
(CMD_X) ~= (CMD_X.queue_on_teleport) ~=
CMD_X.queue_on_teleport
queue_on_teleport
.queue_on_teleport
)()
getQueueOnTeleport
playersService = :()
teleportService = :()
player = playersService.LocalPlayer
playerCFrame = (player.Character player.CharacterAdded:()):().CFrame
((.(, playerCFrame.X, playerCFrame.Y, playerCFrame.Z)))
()
teleportService:(.PlaceId, .JobId, player)
()
})
PlayerTab = Window:({
Name = ,
Icon = ,
Color = .(, , )
})
PlayerMainSection = PlayerTab:({
Name =
})
PlayerMainSection:({
Name = ,
Callback = ()
IsAntiSlapEnabled =
(instance, character)
IsAntiSlapEnabled
instance:()
instance:()
instance:()
instance.MaxTorque ~= .(, , ) (instance.D ~= (instance.D ~= instance.P ~= ))
instance:()
instance:()
instance.MaxForce ~= .(, , ) instance.Velocity ~= .(, , )
instance:()
instance:()
instance.ChildAdded:((newChild)
(newChild, character)
)
character character:()
character.Humanoid.Sit =
character.Humanoid.PlatformStand =
(character)
getChildren, nextChild, index = (character:())
child
index, child = (nextChild, index)
index ==
(child, character)
getGrandChildren, nextGrandChild, grandIndex = (child:())
grandChild
grandIndex, grandChild = (nextGrandChild, grandIndex)
grandIndex ==
(grandChild, character)
character.ChildAdded:((newChild)
(newChild, character)
)
LocalPlayerRef.Character
(LocalPlayerRef.Character)
LocalPlayerRef.CharacterAdded:(InitAntiSlap)
})
PlayerMainSection:({
Name = ,
Callback = ()
(part)
part part:()
part.Transparency =
getDescendants, nextDescendant, descIndex = (part:())
descendant
descIndex, descendant = (nextDescendant, descIndex)
descIndex ==
descendant:()
descendant:()
(part)
part part:()
(part)
newChildConnection = part.DescendantAdded:((newChild)
newChild:()
newChild:()
)
ancestryConnection =
ancestryConnection = part.AncestryChanged:(()
part:()
newChildConnection
newChildConnection:()
ancestryConnection
ancestryConnection:()
)
getDescendants, nextDescendant, descIndex = (:())
descendant
descIndex, descendant = (nextDescendant, descIndex)
descIndex ==
descendant:() descendant.Name == KillPartName
(descendant)
.DescendantAdded:((newDescendant)
newDescendant:() newDescendant.Name == KillPartName
(newDescendant)
newDescendant:() newDescendant.Parent (newDescendant.Parent:() newDescendant.Parent.Name == KillPartName)
newDescendant:()
)
})
MiscSection = PlayerTab:({
Name =
})
MiscSection:({
Name = ,
Callback = ()
coreGuiRef = :()
workspaceRef = :()
localPlayer = .Players.LocalPlayer
grabbedParts = {}
coreGuiRef:()
coreGuiRef.PurchasePromptApp.Enabled =
()
(localPlayer.Character localPlayer.CharacterAdded:()):()
(part)
part (part:() grabbedParts[part])
success, _ = (()
hrp = ()
(hrp, part, )
.()
(hrp, part, )
)
success
grabbedParts[part] =
(rootPart)
getDescendants, nextDescendant, descIndex = (rootPart:())
descendant
descIndex, descendant = (nextDescendant, descIndex)
descIndex ==
descendant:()
(descendant.Parent)
.()
getDescendants, nextDescendant, descIndex = (workspaceRef:())
descendant
descIndex, descendant = (nextDescendant, descIndex)
descIndex ==
.(descendant.Name) ==
(descendant)
workspaceRef.DescendantAdded:((newDescendant)
.(newDescendant.Name) ==
(newDescendant)
)
.(, ()
coreGuiRef:()
coreGuiRef.PurchasePromptApp.Enabled =
)
})
MiscSection:({
Name = ,
Items = {
,
,
,
,
,
,
,
,
,
,
,
,
,
},
Callback = (stageName)
targetVector = TeleportCoordinates[stageName]
targetVector
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(targetVector)
})
OthersTab = Window:({
Name = ,
Icon = ,
Color = .(, , )
})
OthersMainSection = OthersTab:({
Name =
})
OthersMainSection:({
Name = ,
Callback = ()
().Range =
(:())()
})
OthersMainSection:({
Name = ,
Callback = ()
confirmationBindable = .()
confirmationBindable.(response)
response ==
getQueueOnTeleport = (()
() ~= (.queue_on_teleport) ~=
(queue_on_teleport) ~=
(CMD_X) ~= (CMD_X.queue_on_teleport) ~=
CMD_X.queue_on_teleport
queue_on_teleport
.queue_on_teleport
)()
getQueueOnTeleport
()
playersService = :()
teleportService = :()
player = playersService.LocalPlayer
playerCFrame = (player.Character player.CharacterAdded:()):().CFrame
((.(, playerCFrame.X, playerCFrame.Y, playerCFrame.Z)))
()
teleportService:(.PlaceId, .JobId, player)
response ==
()
.StarterGui:(, {
Title = ,
Text = ,
Icon = ,
Duration = ,
Button1 = ,
Button2 = ,
Callback = confirmationBindable
})
})
OthersMainSection:({
Name = ,
Callback = ()
(:())()
})
UISection = OthersTab:({
Name =
})
UISection:({
Name = ,
Callback = ()
LoadVisionLib:()
})
UISection:({
Name = ,
Default = .KeyCode.RightShift,
Callback = ()
,
UpdateKeyCallback = (newKey)
.()
Window:(newKey)
})
CurrentCharacter =
HumanoidRootPart =
(character)
CurrentCharacter = character
HumanoidRootPart = CurrentCharacter:()
LocalPlayer.Character
(LocalPlayer.Character)
LocalPlayer.CharacterAdded:(SetCharacterAndHRP)
(partName, targetCFrame, maxDistance)
getChildren, nextChild, index = (:())
child
index, child = (nextChild, index)
index ==
child:() (child.Name == partName (child.Position - targetCFrame.Position).Magnitude <= maxDistance)
child
ProximityTolerance =
FoundBridgeParts = ((partName, cframeList, maxDistance)
getChildren, nextChild, index = (:())
partsList = {}
child
index, child = (nextChild, index)
index ==
partsList
child:() child.Name == partName
getCFrames, nextCFrame, cframeIndex = (cframeList)
cframe
cframeIndex, cframe = (nextCFrame, cframeIndex)
cframeIndex ==
(child.Position - cframe.Position).Magnitude <= maxDistance
.(partsList, child)
)(, {
.(, , ),
.(, , ),
.(, , )
}, ProximityTolerance)
PartGudock = (, .(, , , , , - , , , , , - , ), ProximityTolerance)
PartPyong = (, .(, , ), ProximityTolerance)
getFoundParts, nextFoundPart, foundPartIndex = (FoundBridgeParts)
HRPRef = HumanoidRootPart
IsBypassActive = IsBridgeBypassEnabled
BridgePartsList = {}
OriginalBridgeStates = {}
part
foundPartIndex, part = (nextFoundPart, foundPartIndex)
foundPartIndex ==
.(BridgePartsList, part)
PartGudock
.(BridgePartsList, PartGudock)
getBridgeParts, nextBridgePart, bridgePartIndex = (BridgePartsList)
part
bridgePartIndex, part = (nextBridgePart, bridgePartIndex)
bridgePartIndex ==
OriginalBridgeStates[part] = {
= part.CFrame,
Transparency = part.Transparency,
CanCollide = part.CanCollide
}
RunService.Heartbeat:(()
IsBypassActive HRPRef
getParts, nextPart, partIndex = (BridgePartsList)
part
partIndex, part = (nextPart, partIndex)
partIndex ==
part
part.Transparency =
part.CanCollide =
part ~= PartGudock
part.CFrame = HRPRef.CFrame
PartPyong PartPyong.Transparency ==
part.CFrame = HRPRef.CFrame
part.CFrame = HRPRef.CFrame * .(, , - )
getOriginalStates, nextState, stateIndex = (OriginalBridgeStates)
part, state
stateIndex, state = (nextState, stateIndex)
stateIndex ==
part
part.CFrame = state.CFrame
part.Transparency = state.Transparency
part.CanCollide = state.CanCollide
)
.(()
.()
playersRef = Players
getPlayers, nextPlayer, playerIndex = (playersRef:())
player
playerIndex, player = (nextPlayer, playerIndex)
playerIndex ==
playerGui = player:()
playerGui playerGui:(AdminEffectGuiName)
(()
playerGui[AdminEffectGuiName]:()
)
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Power gui but it works for pretty much any exec (Tested on Solara) some features wont work if your exec doesnt support it, obviously. and Open Sourced :3 Script of @00jayyyyyy ( https://scriptblox.com/script/Slap-Tower-Most-Advanced-Slap-Tower-GUI-ATP-48918 )