Panel · RobloxExploits.lolPanel
TubersBack6767 1 year ago 3.5K views 1Run it
Copy the script and paste it into your executor.
Panel.lua · 386 lines
Players = :()
player = Players.LocalPlayer
char = player.Character player.CharacterAdded:()
hrp = char:()
playerGui = player:()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = playerGui
welcomeFrame = .()
welcomeFrame.Size = .(, , , )
welcomeFrame.Position = .(, -, , -)
welcomeFrame.BackgroundColor3 = .(, , )
welcomeFrame.Visible =
welcomeFrame.Parent = screenGui
wCorner = .()
wCorner.CornerRadius = .(, )
wCorner.Parent = welcomeFrame
wStroke = .()
wStroke.Thickness =
wStroke.Color = .(, , )
wStroke.Parent = welcomeFrame
welcomeText = .()
welcomeText.Size = .(, , , )
welcomeText.Position = .(, , , )
welcomeText.BackgroundTransparency =
welcomeText.TextColor3 = .(, , )
welcomeText.Font = .Font.GothamBold
welcomeText.TextScaled =
welcomeText.Text = .. player.Name ..
welcomeText.Parent = welcomeFrame
madeBy = .()
madeBy.Size = .(, , , )
madeBy.Position = .(, , , )
madeBy.BackgroundTransparency =
madeBy.TextColor3 = .(, , )
madeBy.Font = .Font.Gotham
madeBy.TextSize =
madeBy.Text =
madeBy.Parent = welcomeFrame
welcomeFrame.Size = .(, , , )
welcomeFrame.Position = .(, , , )
welcomeFrame:(.(, , , ), .(, -, , -), .EasingDirection.Out, .EasingStyle.Quad, , )
.()
welcomeFrame:(.(, -, -, ), .EasingDirection.Out, .EasingStyle.Quad, , )
.()
welcomeFrame.Visible =
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Parent = screenGui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = mainFrame
stroke = .()
stroke.Thickness =
stroke.Color = .(, , )
stroke.Parent = mainFrame
title = .()
title.Size = .(, , , )
title.BackgroundTransparency =
title.Text =
title.Font = .Font.GothamBold
title.TextSize =
title.TextColor3 = .(, , )
title.Parent = mainFrame
(text, yPos)
btn = .()
btn.Size = .(, , , )
btn.Position = .(, -, , yPos)
btn.BackgroundColor3 = .(, , )
btn.Text = text
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamBold
btn.TextSize =
btn.Parent = mainFrame
corner = .()
corner.CornerRadius = .(, )
corner.Parent = btn
stroke = .()
stroke.Thickness =
stroke.Color = .(, , )
stroke.Parent = btn
btn
farmBtn = (, )
trollBtn = (, )
fastFarmBtn = (, )
getSlapsBtn = (, )
autoFarm =
autoTroll =
fastAutoFarm =
getAllSlaps =
GROUP_ID =
inGroup =
(()
inGroup = player:(GROUP_ID)
)
fastFarmBtn.Text =
fastFarmBtn.TextColor3 = .(, , )
(obj)
obj
_, child (obj:())
child:()
child
farmBtn.MouseButton1Click:(()
autoFarm = autoFarm
autoFarm
farmBtn.Text =
farmBtn.BackgroundColor3 = .(, , )
farmBtn.Text =
farmBtn.BackgroundColor3 = .(, , )
(()
autoFarm
char = player.Character player.CharacterAdded:()
hrp = char:()
candyList = {}
_, part (:())
part:() part.Name ==
.(candyList, part)
#candyList >
randomCandy = candyList[.(, #candyList)]
hrp.CFrame = randomCandy.CFrame + .(, , )
.()
)
)
trollBtn.MouseButton1Click:(()
autoTroll = autoTroll
autoTroll
trollBtn.Text =
trollBtn.BackgroundColor3 = .(, , )
trollBtn.Text =
trollBtn.BackgroundColor3 = .(, , )
(()
autoTroll
char = player.Character player.CharacterAdded:()
hrp = char:()
gudock = :()
gudock gudock:()
hrp.CFrame = gudock.CFrame + .(, , )
.()
humanoid = char:()
humanoid
humanoid:(.HumanoidStateType.Jumping)
.()
)
)
fastFarmBtn.MouseButton1Click:(()
inGroup
fastFarmBtn.Text =
fastFarmBtn.TextColor3 = .(, , )
fastAutoFarm = fastAutoFarm
fastAutoFarm
fastFarmBtn.Text =
fastFarmBtn.BackgroundColor3 = .(, , )
fastFarmBtn.TextColor3 = .(, , )
fastFarmBtn.Text =
fastFarmBtn.BackgroundColor3 = .(, , )
fastFarmBtn.TextColor3 = .(, , )
(()
fastAutoFarm
char = player.Character player.CharacterAdded:()
hrp = char:()
candyList = {}
_, part (:())
part:() part.Name ==
.(candyList, part)
#candyList >
randomCandy = candyList[.(, #candyList)]
hrp.CFrame = randomCandy.CFrame + .(, , )
.()
)
)
getSlapsBtn.MouseButton1Click:(()
getAllSlaps = getAllSlaps
getAllSlaps
getSlapsBtn.Text =
getSlapsBtn.BackgroundColor3 = .(, , )
getSlapsBtn.Text =
getSlapsBtn.BackgroundColor3 = .(, , )
(()
getAllSlaps
char = player.Character player.CharacterAdded:()
hrp = char:()
targets = {}
_, obj (:())
obj:() .(.(obj.Name), )
bp = (obj)
bp
.(targets, bp)
obj:() .(.(obj.Name), )
.(targets, obj)
obj.Parent .(.(obj.Parent.Name), )
obj:()
.(targets, obj)
bp = (obj)
bp
.(targets, bp)
seen = {}
uniqTargets = {}
_, t (targets)
t seen[t]
seen[t] =
.(uniqTargets, t)
#uniqTargets ==
i = ,
getAllSlaps
.()
_, targetPart (uniqTargets)
getAllSlaps
targetPart targetPart.Parent
ok, err = (()
hrp.CFrame = targetPart.CFrame + .(, , )
)
i = ,
getAllSlaps
.()
i = ,
getAllSlaps
.()
)
)
Features
- Auto Farm Candy
- Auto Troll
- Get All Slaps Beta
- Fast Auto Farm [ JOIN FE HACKERS GROUP]
More for [🏝️] Slap Tower 🖐️
-- Made by: TubersBack67 (modified)
-- Animated Welcome + Auto Farm + Fast Auto Farm + Auto Troll + Get All Slaps [BETA] GUI
local
game
GetService
"Players"
local
local
or
Wait
local
WaitForChild
"HumanoidRootPart"
local
WaitForChild
"PlayerGui"
---------------------------------------------------------------------
-- Create ScreenGui
-- (Creates the main screen GUI container)
---------------------------------------------------------------------
local
Instance
new
"ScreenGui"
"MainGui"
false
---------------------------------------------------------------------
-- Welcome Panel (animated)
-- (Small welcome that appears then hides)
---------------------------------------------------------------------
local
Instance
new
"Frame"
UDim2
new
0
350
0
180
UDim2
new
0.5
175
0.5
90
Color3
fromRGB
25
25
25
true
local
Instance
new
"UICorner"
UDim
new
0
15
local
Instance
new
"UIStroke"
2
Color3
fromRGB
255
140
0
local
Instance
new
"TextLabel"
UDim2
new
1
0
0.4
0
UDim2
new
0
0
0.25
0
1
Color3
fromRGB
255
255
255
Enum
true
"Welcome, "
"!"
local
Instance
new
"TextLabel"
UDim2
new
1
0
0.2
0
UDim2
new
0
0
0.75
0
1
Color3
fromRGB
255
140
0
Enum
16
"Made by: TubersBack67"
-- Animate welcome
UDim2
new
0
0
0
0
UDim2
new
0.5
0
0.5
0
TweenSizeAndPosition
UDim2
new
0
350
0
180
UDim2
new
0.5
175
0.5
90
Enum
Enum
1
true
task
wait
2.5
TweenPosition
UDim2
new
0.5
175
1
0
Enum
Enum
1.2
true
task
wait
1.2
false
---------------------------------------------------------------------
-- Main Panel
-- (Holds title and buttons; draggable)
---------------------------------------------------------------------
local
Instance
new
"Frame"
UDim2
new
0
320
0
340
UDim2
new
0.5
160
0.45
170
Color3
fromRGB
30
30
30
true
true
local
Instance
new
"UICorner"
UDim
new
0
15
local
Instance
new
"UIStroke"
2.5
Color3
fromRGB
255
140
0
local
Instance
new
"TextLabel"
UDim2
new
1
0
0
35
1
"Slap Tower Panel"
Enum
20
Color3
fromRGB
255
255
255
---------------------------------------------------------------------
-- Utility: Button creator
-- (Small helper to reduce repetition)
---------------------------------------------------------------------
local
function
createButton
local
Instance
new
"TextButton"
UDim2
new
0
280
0
40
UDim2
new
0.5
140
0
Color3
fromRGB
40
40
40
Color3
fromRGB
255
255
255
Enum
18
local
Instance
new
"UICorner"
UDim
new
0
10
local
Instance
new
"UIStroke"
2
Color3
fromRGB
255
170
50
return
end
---------------------------------------------------------------------
-- Buttons: Auto Farm, Auto Troll, Fast Auto Farm, Get All Slaps [BETA]
---------------------------------------------------------------------
local
createButton
"Auto Farm: OFF"
50
local
createButton
"Auto Troll: OFF"
100
local
createButton
"Fast Auto Farm: OFF"
150
local
createButton
"Get All Slaps [BETA]: OFF"
200
---------------------------------------------------------------------
-- Logic flags and group ID
---------------------------------------------------------------------
local
false
local
false
local
false
local
false
local
35896570
local
false
pcall
function
IsInGroup
end
-- Fast Auto Farm initial look
"Fast Auto Farm: OFF"
Color3
fromRGB
255
255
255
---------------------------------------------------------------------
-- Helper: find the first BasePart inside a Model (searches children recursively)
-- (Used to get a teleport target inside a Slap model)
---------------------------------------------------------------------
local
function
findFirstBasePart
if
not
then
return
nil
end
for
in
pairs
GetDescendants
do
if
IsA
"BasePart"
then
return
end
end
return
nil
end
---------------------------------------------------------------------
-- Auto Farm button behavior
---------------------------------------------------------------------
Connect
function
not
if
then
"Auto Farm: ON"
Color3
fromRGB
50
100
50
else
"Auto Farm: OFF"
Color3
fromRGB
40
40
40
end
-- Loop while enabled
spawn
function
while
do
or
Wait
WaitForChild
"HumanoidRootPart"
local
for
in
pairs
workspace
GetDescendants
do
if
IsA
"BasePart"
and
"CandyCorn"
then
table
insert
end
end
if
0
then
local
math
random
1
Vector3
new
0
3
0
end
task
wait
1
end
end
end
---------------------------------------------------------------------
-- Auto Troll button behavior
---------------------------------------------------------------------
Connect
function
not
if
then
"Auto Troll: ON"
Color3
fromRGB
150
50
50
else
"Auto Troll: OFF"
Color3
fromRGB
40
40
40
end
spawn
function
while
do
or
Wait
WaitForChild
"HumanoidRootPart"
local
workspace
FindFirstChild
"Gudock"
if
and
IsA
"BasePart"
then
Vector3
new
0
3
0
task
wait
3
local
FindFirstChildOfClass
"Humanoid"
if
then
ChangeState
Enum
end
end
task
wait
3
end
end
end
---------------------------------------------------------------------
-- Fast Auto Farm button behavior
-- (If player not in group, change text to Join Fe Hackers Group in red on press)
---------------------------------------------------------------------
Connect
function
if
not
then
-- Change text to prompt joining group (red) when pressed
"Join Fe Hackers Group"
Color3
fromRGB
255
50
50
return
end
not
if
then
"Fast Auto Farm: ON"
Color3
fromRGB
50
100
50
Color3
fromRGB
255
255
255
else
"Fast Auto Farm: OFF"
Color3
fromRGB
40
40
40
Color3
fromRGB
255
255
255
end
spawn
function
while
do
or
Wait
WaitForChild
"HumanoidRootPart"
local
for
in
pairs
workspace
GetDescendants
do
if
IsA
"BasePart"
and
"CandyCorn"
then
table
insert
end
end
if
0
then
local
math
random
1
Vector3
new
0
3
0
end
task
wait
0.3
-- faster farming interval
end
end
end
---------------------------------------------------------------------
-- Get All Slaps [BETA]
-- Behavior:
-- - Toggleable button. When ON, it scans Workspace for Models/Parts related to "Slap"
-- (matches names containing "Slap" or inside a model/folder named "Workspace Slap"),
-- then teleports the player's HumanoidRootPart to each target sequentially until no
-- more targets remain or the feature is toggled OFF.
-- - This is a beta helper: some maps may use different names or protective serverside
-- checks that prevent teleporting directly to targets.
---------------------------------------------------------------------
Connect
function
not
if
then
"Get All Slaps [BETA]: ON"
Color3
fromRGB
50
100
50
else
"Get All Slaps [BETA]: OFF"
Color3
fromRGB
40
40
40
end
-- Run the collection loop in a separate thread so UI remains responsive
spawn
function
-- Continue scanning and moving while toggled on
while
do
-- Refresh character and HRP references
or
Wait
WaitForChild
"HumanoidRootPart"
-- Gather targets: we look for Models or BaseParts with "Slap" in their name,
-- and also for anything inside a folder/model named "Workspace Slap".
local
for
in
pairs
workspace
GetDescendants
do
-- If object is a Model and its name contains "Slap"
if
IsA
"Model"
and
string
find
string
lower
"slap"
then
local
findFirstBasePart
if
then
table
insert
end
-- If object itself is a BasePart and name contains "Slap"
elseif
IsA
"BasePart"
and
string
find
string
lower
"slap"
then
table
insert
-- Also check if the object's parent is a folder/model named "workspace slap" (case-insensitive)
elseif
and
string
find
string
lower
"workspace slap"
then
if
IsA
"BasePart"
then
table
insert
else
local
findFirstBasePart
if
then
table
insert
end
end
end
end
-- Remove duplicates (same instance)
local
local
for
in
ipairs
do
if
and
not
then
true
table
insert
end
end
-- If no targets found, stop the loop for now (periodically will retry)
if
0
then
-- Wait a bit, then re-scan (in case they spawn later)
for
1
20
do
if
not
then
break
end
task
wait
0.25
end
-- continue to re-scan
else
-- Iterate through each target sequentially
for
in
ipairs
do
if
not
then
break
end
-- If the target still exists in the world
if
and
then
-- Teleport player slightly above the part so physics don't jam
local
pcall
function
Vector3
new
0
3
0
end
-- small pause to allow pickups/interaction to register
for
1
8
do
if
not
then
break
end
task
wait
0.15
end
end
end
end
-- short wait before next scan pass
for
1
6
do
if
not
then
break
end
task
wait
0.2
end
end
end
end
---------------------------------------------------------------------
-- Notes / warnings (in-code):
-- - This "Get All Slaps [BETA]" tries to teleport you to parts/models whose name
-- contains "Slap" or which are inside a "Workspace Slap" folder. Map authors may
-- use different naming or server-side protections that block client teleporting.
-- - Use responsibly. Teleporting can sometimes get you stuck; if that happens
-- disable the toggle and respawn.
---------------------------------------------------------------------