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Copy the script and paste it into your executor.
Fluent = (:())()
UserInputService = :()
Players = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
rootPart = character:()
camera = .CurrentCamera
Window = Fluent:({
Title = ,
SubTitle = ,
TabWidth = ,
Size = .(, ),
Acrylic = ,
Theme = ,
MinimizeKey = .KeyCode.LeftControl
})
Tabs = {
Main = Window:({ Title = , Icon = }),
Rocks = Window:({ Title = , Icon = }),
Teleports = Window:({ Title = , Icon = }),
Autos = Window:({ Title = , Icon = }),
}
walkspeed = Tabs.Main:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
})
gravity = Tabs.Main:(, {
Title = ,
Description = ,
Default = ,
Min = -,
Max = ,
Rounding = ,
Callback = (Value)
.Gravity = Value
})
flying =
flySpeed =
bodyVelocity =
bodyGyro =
fspeed = Tabs.Main:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
flySpeed = Value
})
()
flying
flying =
bodyVelocity = .()
bodyVelocity.MaxForce = .(.huge, .huge, .huge)
bodyVelocity.Velocity = .(, , )
bodyVelocity.Parent = rootPart
bodyGyro = .()
bodyGyro.MaxTorque = .(.huge, .huge, .huge)
bodyGyro.CFrame = camera.CFrame
bodyGyro.Parent = rootPart
humanoid.PlatformStand =
flying
moveDirection = .(, , )
UserInputService:(.KeyCode.W)
moveDirection = moveDirection + camera.CFrame.LookVector
UserInputService:(.KeyCode.S)
moveDirection = moveDirection - camera.CFrame.LookVector
UserInputService:(.KeyCode.D)
moveDirection = moveDirection + camera.CFrame.RightVector
UserInputService:(.KeyCode.A)
moveDirection = moveDirection - camera.CFrame.RightVector
UserInputService:(.KeyCode.E)
moveDirection = moveDirection + .(, , )
UserInputService:(.KeyCode.Q)
moveDirection = moveDirection - .(, , )
moveDirection.Magnitude >
moveDirection = moveDirection.Unit
bodyVelocity.Velocity = moveDirection * flySpeed
delta = UserInputService:()
delta.X ~= delta.Y ~=
yaw = -delta.X *
pitch = -delta.Y *
currentCFrame = bodyGyro.CFrame
newCFrame = currentCFrame * .(, yaw, ) * .(pitch, , )
_, py, _ = newCFrame:()
py > .() py = .()
py < -.() py = -.()
bodyGyro.CFrame = .(currentCFrame.Position) * .(, newCFrame:())
camera.CFrame = .(camera.CFrame.Position) * .(, yaw, ) * .(pitch, , )
bodyGyro.CFrame = camera.CFrame
()
()
flying
flying =
bodyVelocity
bodyVelocity:()
bodyVelocity =
bodyGyro
bodyGyro:()
bodyGyro =
humanoid.PlatformStand =
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.F
flying
()
()
)
player.CharacterAdded:((newCharacter)
character = newCharacter
humanoid = character:()
rootPart = character:()
()
)
gotoshockstone = Tabs.Rocks:({
Title = ,
Description = ,
Callback = ()
.Planets.Miranda.MirandaStoneScript:()
rootPart.CFrame = .Planets.Miranda.MirandaStoneScript.Shockstone.CFrame
Fluent:({
Title = ,
Content =
})
})
bringshockstone = Tabs.Rocks:({
Title = ,
Description = ,
Callback = ()
.Planets.Miranda.MirandaStoneScript:()
.Planets.Miranda.MirandaStoneScript.Shockstone.CFrame = rootPart.CFrame + .(, , )
Fluent:({
Title = ,
Content =
})
})
MoonStone = Tabs.Rocks:({
Title = ,
Description = ,
Callback = ()
.MoonstoneScript:()
rootPart.CFrame = .MoonstoneScript.Moonstone.CFrame
Fluent:({
Title = ,
Content =
})
rootPart.CFrame = .MoonstoneScript.Moonstone.CFrame
})
bringshockstone = Tabs.Rocks:({
Title = ,
Description = ,
Callback = ()
.MoonstoneScript:()
.MoonstoneScript.Moonstone.CFrame = rootPart.CFrame + .(, , )
Fluent:({
Title = ,
Content =
})
})
bringshockstone = Tabs.Rocks:({
Title = ,
Description = ,
Callback = ()
extratpto = .(, )
extratpto.CFrame = .(-, , )
extratpto.CanCollide =
extratpto.Anchored =
extratpto.Size = .(, , )
extratpto.Transparency =
tpback = .(, )
tpback.CFrame = rootPart.CFrame
tpback.CanCollide =
tpback.Anchored =
tpback.Size = .(, , )
tpback.Transparency =
.Planets.Miranda:()
()
rootPart.CFrame = .Planets.Miranda.Part.CFrame + .(, , )
()
rootPart.CFrame = extratpto.CFrame
rootPart.Anchored =
Fluent:({
Title = ,
Content =
})
()
()
rootPart.Anchored =
rootPart.CFrame = tpback.CFrame
()
()
rootPart.CFrame = tpback.CFrame
tpback:()
extratpto:()
})
gotokoller = Tabs.Teleports:({
Title = ,
Description = ,
Callback = ()
:()
rootPart.CFrame = .Koller.Head.CFrame
Fluent:({
Title = ,
Content =
})
})
gotoeric = Tabs.Teleports:({
Title = ,
Description = ,
Callback = ()
:()
rootPart.CFrame = .PawnShop.PawnshopGuy.Head.CFrame
Fluent:({
Title = ,
Content =
})
})
sellrocks = Tabs.Autos:({
Title = ,
Description = ,
Callback = ()
:()
shockstone =
moonstone =
.ReplicatedStorage.SellRocks:(shockstone, moonstone)
Fluent:({
Title = ,
Content =
})
})
buyfactory = Tabs.Autos:({
Title = ,
Description = ,
Callback = ()
.ReplicatedStorage.BuyTool:()
})
buydrill = Tabs.Autos:({
Title = ,
Description = ,
Callback = ()
.ReplicatedStorage.BuyTool:()
})
buymill = Tabs.Autos:({
Title = ,
Description = ,
Callback = ()
.ReplicatedStorage.BuyTool:()
})
buypumpjack = Tabs.Autos:({
Title = ,
Description = ,
Callback = ()
.ReplicatedStorage.BuyTool:()
})
buydome = Tabs.Autos:({
Title = ,
Description = ,
Callback = ()
.ReplicatedStorage.BuyTool:()
})
buyjunction = Tabs.Autos:({
Title = ,
Description = ,
Callback = ()
.ReplicatedStorage.BuyTool:()
})
buypickaxe = Tabs.Autos:({
Title = ,
Description = ,
Callback = ()
.ReplicatedStorage.BuyTool:()
})
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com.