Run it
Copy the script and paste it into your executor.
WindUI = (:())()
Confirmed =
WindUI:({
Title = ,
Icon = ,
IconThemed = ,
Content = ,
Buttons = {
{ Title = , Variant = , Callback = () :() },
{ Title = , Icon = , Callback = () Confirmed = , Variant = }
}
})
.() Confirmed
Window = WindUI:({
Title = ,
Icon = ,
Author = ,
Folder = ,
Size = .(, ),
Theme = ,
KeySystem = {
Key = { },
Note = ,
SaveKey =
}
})
Window:({
Title = ,
Icon = ,
Draggable = ,
CornerRadius = .(, ),
StrokeThickness = ,
Color = ColorSequence.(.(, , ), .(, , ))
})
MainSection = Window:({ Title = })
MainTab = MainSection:({ Title = , Icon = })
MainTab:({
Title = ,
Placeholder = ,
Callback = (v)
h = .Players.LocalPlayer.Character:()
v = (v)
h v v >= v <=
h.WalkSpeed = v
})
MainTab:({
Title = ,
Callback = ()
(:())()
})
MainTab:({
Title = ,
Callback = ()
(:())()
})
NoclipConn
MainTab:({
Title = ,
Value = ,
Callback = (state)
state
NoclipConn = :().Stepped:(()
char = .Players.LocalPlayer.Character
char char:()
_,v (char:())
v:()
v.CanCollide =
)
NoclipConn
NoclipConn:()
})
MJConn
MainTab:({
Title = ,
Value = ,
Callback = (on)
on
MJConn = :().JumpRequest:(()
c = .Players.LocalPlayer.Character
c c:()
c.Humanoid:()
)
MJConn
MJConn:()
})
MainTab:({
Title = ,
Callback = ()
_,v (:())
v:() v.Name ==
v:()
})
MainTab:({
Title = ,
Callback = ()
p = .Players.LocalPlayer
_,tool (p.Character:())
tool:()
tool:().Parent = p.Backpack
})
MainTab:({
Title = ,
Callback = ()
_,d (:())
d:() d:()
src = .(d.Name .. (d.Source ))
src:() src:() src:() src:() src:()
d:()
})
MainTab:({
Title = ,
Placeholder = ,
Callback = (name)
plr = .Players:(name)
plr plr.Character plr.Character:()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = plr.Character.HumanoidRootPart.CFrame
})
MainTab:({
Title = ,
Placeholder = ,
Callback = (v)
h = .Players.LocalPlayer.Character:()
v = (v)
h v v >= v <=
h.JumpPower = v
})
UsefulTab = MainSection:({
Title = ,
Icon =
})
oldPos =
UsefulTab:({
Title = ,
Callback = ()
hrp = .Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
hrp
oldPos
oldPos = hrp.CFrame
WindUI:({
Title = ,
Content = ,
Duration =
})
hrp.CFrame = oldPos
oldPos =
WindUI:({
Title = ,
Content = ,
Duration =
})
})
UsefulTab:({
Title = ,
Callback = ()
state =
jumped =
:().JumpRequest:(()
h = .Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
h
jumped
jumped =
h:()
)
:().Stepped:(()
h = .Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
h h:() == .HumanoidStateType.Landed
jumped =
)
WindUI:({
Title = ,
Content = ,
Duration =
})
})
UsefulTab:({
Title = ,
Items = (()
names = {}
_,p (.Players:())
p ~= .Players.LocalPlayer
.(names, p.Name)
names
)(),
Callback = (name)
target = .Players:(name)
target target.Character target.Character:()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame
})
UsefulTab:({
Title = ,
Callback = ()
(:())()
})
UsefulTab:({
Title = ,
Value = ,
Callback = (state)
state
_,s (:())
s:() s:()
name = .(s.Name)
src = (s.Source .(s.Source))
name:() name:() name:() name:() name:() name:() name:() name:() src:() src:() src:() src:() src:() src:() src:() src:()
(() s:() )
})
UsefulTab:({
Title = ,
Callback = ()
:().Heartbeat:(()
char = .Players.LocalPlayer.Character
char char:()
_,plr (.Players:())
plr ~= .Players.LocalPlayer plr.Character plr.Character:()
dist = (plr.Character.HumanoidRootPart.Position - char.HumanoidRootPart.Position).Magnitude
dist <=
bv = .()
bv.Velocity = (char.HumanoidRootPart.Position - plr.Character.HumanoidRootPart.Position).Unit *
bv.MaxForce = .(, , )
bv.P =
bv.Parent = char.HumanoidRootPart
.Debris:(bv, )
)
})
InviteTab = MainSection:({
Title = ,
Icon =
})
InviteTab:({
Title = ,
Callback = ()
()
WindUI:({ Title = , Content = , Duration = })
})
GameTab = Window:({
Title = ,
Icon =
})
GameTab:({
Title = ,
Callback = ()
:():(, .Players.LocalPlayer)
})
Window:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, discord.gg, raw.githubusercontent.com, pastebin.com, rawscripts.net.

Steal a Brainrot

Steal a Brainrot