Run it
Copy the script and paste it into your executor.
loadstring(game:HttpGet("https://jnkie.com/loaders/fishyhub"))()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: jnkie.com.
This Fishy Hub script for Superhero Tycoon uses FishyUI and opens with RightShift, driving attacks through the game's own AttackClient so hits register exactly like real clicks. The Farm tab targets training dummies and/or players with adjustable priority, search radius, reach, retarget rate, and Walk/Glide/Snap approach modes, since the server validates strike position within six studs and rejects anything further out. The Kill Farm locks onto one player until their health hits zero, with a give-up timer to avoid deadlocks, an optional orbit engagement that circles the target facing inward so they stay in the M1 hitbox, an air finisher chain of uppercut into downslam, and a kill aura that stands at the centroid of nearby targets so one swing covers multiple bodies. Combat adds auto attack, auto critical, running attacks, cadence control, attack cooldown clearing, and auto get-up, while Abilities casts E/F/R/Q through VirtualInputManager with configurable gap and range gating, and the roster dropdown can equip a chosen power or farm hits until it unlocks. Survival honestly explains that health is server-owned with no client step, so there's no health god-mode, but the client-built
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