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Copy the script and paste it into your executor.
https://discord.gg/ujmVW4kBQt
https://discord.gg/ujmVW4kBQt
https://discord.gg/ujmVW4kBQt
WindUI = (:())()
Players = :()
ReplicatedStorage = :()
Workspace = :()
LocalPlayer = Players.LocalPlayer
killAuraToggle =
chopAuraToggle =
auraRadius =
currentammount =
toolsDamageIDs = {
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
autoFeedToggle =
selectedFood =
hungerThreshold =
alwaysFeedEnabledItems = {}
alimentos = {
,
,
,
,
,
,
}
ie = {
, , , , , , , , ,
, , , , , , , ,
, , , , , , , ,
, , , ,
}
me = {, , , , , , }
junkItems = {, , , , , , , }
selectedJunkItems = {}
fuelItems = {, , , , }
selectedFuelItems = {}
foodItems = {, , , , , , }
selectedFoodItems = {}
medicalItems = {, }
selectedMedicalItems = {}
equipmentItems = {, , , , , , , , , }
selectedEquipmentItems = {}
campfireFuelItems = {, , , , }
campfireDropPos = .(, , )
autocookItems = {, }
autoCookEnabledItems = {}
autoCookEnabled =
(isChopAura)
toolName, damageID (toolsDamageIDs)
isChopAura toolName ~= toolName ~= toolName ~=
tool = LocalPlayer:() LocalPlayer.Inventory:(toolName)
tool
tool, damageID
,
(tool)
tool
ReplicatedStorage:().EquipItemHandle:(, tool)
(tool)
tool
ReplicatedStorage:().UnequipItemHandle:(, tool)
()
killAuraToggle
character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
hrp = character:()
hrp
tool, damageID = ()
tool damageID
(tool)
_, mob (Workspace.Characters:())
mob:()
part = mob:()
part (part.Position - hrp.Position).Magnitude <= auraRadius
(()
ReplicatedStorage:().ToolDamageObject:(
mob,
tool,
damageID,
.(part.Position)
)
)
.()
.()
.()
()
chopAuraToggle
character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
hrp = character:()
hrp
tool, baseDamageID = ()
tool baseDamageID
(tool)
currentammount = currentammount +
trees = {}
map = Workspace:()
map
map:()
_, obj (map.Foliage:())
obj:() obj.Name ==
.(trees, obj)
map:()
_, obj (map.Landmarks:())
obj:() obj.Name ==
.(trees, obj)
_, tree (trees)
trunk = tree:()
trunk trunk:() (trunk.Position - hrp.Position).Magnitude <= auraRadius
alreadyammount =
.(()
chopAuraToggle tree tree.Parent alreadyammount
alreadyammount =
currentammount = currentammount +
(()
ReplicatedStorage:().ToolDamageObject:(
tree,
tool,
(currentammount) .. ,
.(-, , -, , -, , -, , , -, -, )
)
)
.()
)
.()
.()
.()
(nome)
c =
_, i (Workspace.Items:())
i.Name == nome
c = c +
c
()
.(LocalPlayer.PlayerGui.Interface.StatBars.HungerBar.Bar.Size.X.Scale * )
(nome)
_, item (Workspace.Items:())
item.Name == nome
ReplicatedStorage.RemoteEvents.RequestConsumeItem:(item)
(nome)
WindUI:({
Title = ,
Content = ,
Duration =
})
(item, position)
item item:() item:() item:()
part = item:() (item.PrimaryPart item:() item:()) item
part part:()
item:() item.PrimaryPart
(() item.PrimaryPart = part )
(()
:():().RequestStartDraggingItem:(item)
item:()
item:(.(position))
part.CFrame = .(position)
:():().StopDraggingItem:(item)
)
()
chests = {}
chestNames = {}
index =
_, item (:():())
item.Name:() item:()
.(chests, item)
.(chestNames, .. index)
index = index +
chests, chestNames
currentChests, currentChestNames = ()
selectedChest = currentChestNames[]
()
mobs = {}
mobNames = {}
index =
_, character (:():())
character.Name:() character:() ==
.(mobs, character)
.(mobNames, character.Name)
index = index +
mobs, mobNames
currentMobs, currentMobNames = ()
selectedMob = currentMobNames[]
()
(.Players.LocalPlayer.Character .Players.LocalPlayer.CharacterAdded:()):().CFrame =
.(, , -, -, , , , , , -, , -)
()
targetPart = :()
.Map:()
.Map.Landmarks:()
.Map.Landmarks.Stronghold:()
.Map.Landmarks.Stronghold.Functional:()
.Map.Landmarks.Stronghold.Functional.EntryDoors:()
.Map.Landmarks.Stronghold.Functional.EntryDoors.DoorRight:()
targetPart
children = targetPart:()
destination = children[]
destination destination:()
hrp = .Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
hrp
hrp.CFrame = destination.CFrame + .(, , )
flyToggle =
flySpeed =
FLYING =
flyKeyDown, flyKeyUp, mfly1, mfly2
IYMouse = :()
()
.() Players.LocalPlayer Players.LocalPlayer.Character Players.LocalPlayer.Character:() Players.LocalPlayer.Character:()
.() IYMouse
flyKeyDown flyKeyUp flyKeyDown:(); flyKeyUp:()
T = Players.LocalPlayer.Character:()
CONTROL = {F = , B = , L = , R = , Q = , E = }
lCONTROL = {F = , B = , L = , R = , Q = , E = }
SPEED = flySpeed
()
FLYING =
BG = .()
BV = .()
BG.P =
BG.Parent = T
BV.Parent = T
BG.MaxTorque = .(, , )
BG.CFrame = T.CFrame
BV.Velocity = .(, , )
BV.MaxForce = .(, , )
.(()
FLYING
.()
flyToggle Players.LocalPlayer.Character:()
Players.LocalPlayer.Character:().PlatformStand =
CONTROL.L + CONTROL.R ~= CONTROL.F + CONTROL.B ~= CONTROL.Q + CONTROL.E ~=
SPEED = flySpeed
(CONTROL.L + CONTROL.R ~= CONTROL.F + CONTROL.B ~= CONTROL.Q + CONTROL.E ~= ) SPEED ~=
SPEED =
(CONTROL.L + CONTROL.R) ~= (CONTROL.F + CONTROL.B) ~= (CONTROL.Q + CONTROL.E) ~=
BV.Velocity = ((.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((.CurrentCamera.CoordinateFrame * .(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * , ).p) - .CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
(CONTROL.L + CONTROL.R) == (CONTROL.F + CONTROL.B) == (CONTROL.Q + CONTROL.E) == SPEED ~=
BV.Velocity = ((.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((.CurrentCamera.CoordinateFrame * .(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * , ).p) - .CurrentCamera.CoordinateFrame.p)) * SPEED
BV.Velocity = .(, , )
BG.CFrame = .CurrentCamera.CoordinateFrame
CONTROL = {F = , B = , L = , R = , Q = , E = }
lCONTROL = {F = , B = , L = , R = , Q = , E = }
SPEED =
BG:()
BV:()
Players.LocalPlayer.Character:()
Players.LocalPlayer.Character:().PlatformStand =
)
flyKeyDown = IYMouse.InputBegan:((input)
input.UserInputType == .UserInputType.Keyboard
KEY = input.KeyCode.Name
KEY ==
CONTROL.F = flySpeed
KEY ==
CONTROL.B = -flySpeed
KEY ==
CONTROL.L = -flySpeed
KEY ==
CONTROL.R = flySpeed
KEY ==
CONTROL.Q = flySpeed *
KEY ==
CONTROL.E = -flySpeed *
(() .CurrentCamera.CameraType = .CameraType.Track )
)
flyKeyUp = IYMouse.InputEnded:((input)
input.UserInputType == .UserInputType.Keyboard
KEY = input.KeyCode.Name
KEY ==
CONTROL.F =
KEY ==
CONTROL.B =
KEY ==
CONTROL.L =
KEY ==
CONTROL.R =
KEY ==
CONTROL.Q =
KEY ==
CONTROL.E =
)
()
()
FLYING =
flyKeyDown flyKeyDown:()
flyKeyUp flyKeyUp:()
mfly1 mfly1:()
mfly2 mfly2:()
Players.LocalPlayer.Character:()
Players.LocalPlayer.Character:().PlatformStand =
(() .CurrentCamera.CameraType = .CameraType.Custom )
()
(()
FLYING =
root = Players.LocalPlayer.Character:()
root:() root:():()
root:() root:():()
Players.LocalPlayer.Character:()
Players.LocalPlayer.Character:().PlatformStand =
mfly1 mfly1:()
mfly2 mfly2:()
)
()
()
FLYING =
root = Players.LocalPlayer.Character:()
camera = .CurrentCamera
v3none = .()
v3zero = .(, , )
v3inf = .(, , )
controlModule = (Players.LocalPlayer.PlayerScripts:():())
bv = .()
bv.Name =
bv.Parent = root
bv.MaxForce = v3zero
bv.Velocity = v3zero
bg = .()
bg.Name =
bg.Parent = root
bg.MaxTorque = v3inf
bg.P =
bg.D =
mfly1 = Players.LocalPlayer.CharacterAdded:(()
newRoot = Players.LocalPlayer.Character:()
newBv = .()
newBv.Name =
newBv.Parent = newRoot
newBv.MaxForce = v3zero
newBv.Velocity = v3zero
newBg = .()
newBg.Name =
newBg.Parent = newRoot
newBg.MaxTorque = v3inf
newBg.P =
newBg.D =
)
mfly2 = :().RenderStepped:(()
root = Players.LocalPlayer.Character:()
camera = .CurrentCamera
Players.LocalPlayer.Character:() root root:() root:()
humanoid = Players.LocalPlayer.Character:()
VelocityHandler = root:()
GyroHandler = root:()
VelocityHandler.MaxForce = v3inf
GyroHandler.MaxTorque = v3inf
humanoid.PlatformStand =
GyroHandler.CFrame = camera.CoordinateFrame
VelocityHandler.Velocity = v3none
direction = controlModule:()
direction.X >
VelocityHandler.Velocity = VelocityHandler.Velocity + camera.CFrame.RightVector * (direction.X * (flySpeed * ))
direction.X <
VelocityHandler.Velocity = VelocityHandler.Velocity + camera.CFrame.RightVector * (direction.X * (flySpeed * ))
direction.Z >
VelocityHandler.Velocity = VelocityHandler.Velocity - camera.CFrame.LookVector * (direction.Z * (flySpeed * ))
direction.Z <
VelocityHandler.Velocity = VelocityHandler.Velocity - camera.CFrame.LookVector * (direction.Z * (flySpeed * ))
)
Window = WindUI:({
Title = ,
Icon = ,
IconThemed = ,
Author = ,
Folder = ,
Size = .(, ),
Transparent = ,
Theme = ,
SideBarWidth = ,
ScrollBarEnabled = ,
})
Window:({
Title = ,
Icon = ,
CornerRadius = .(, ),
StrokeThickness = ,
Color = ColorSequence.(.(, , ), .(, , )),
Draggable = ,
})
Tabs = {}
Tabs.Combat = Window:({
Title = ,
Icon = ,
Desc =
})
Tabs.Main = Window:({
Title = ,
Icon = ,
Desc =
})
Tabs.Auto = Window:({
Title = ,
Icon = ,
Desc =
})
Tabs.esp = Window:({
Title = ,
Icon = ,
Desc =
})
Tabs.br = Window:({
Title = ,
Icon = ,
Desc =
})
Tabs.Tp = Window:({
Title = ,
Icon = ,
Desc =
})
Tabs.Fly = Window:({
Title = ,
Icon = ,
Desc =
})
Window:()
Tabs.Combat:({ Title = , Icon = })
Tabs.Combat:({
Title = ,
Value = ,
Callback = (state)
killAuraToggle = state
state
.(killAuraLoop)
tool, _ = ()
(tool)
})
Tabs.Combat:({
Title = ,
Value = ,
Callback = (state)
chopAuraToggle = state
state
.(chopAuraLoop)
tool, _ = ()
(tool)
})
Tabs.Combat:({ Title = , Icon = })
Tabs.Combat:({
Title = ,
Value = { Min = , Max = , Default = },
Callback = (value)
auraRadius = .(value, , )
})
Tabs.Main:({ Title = , Icon = })
Tabs.Main:({
Title = ,
Desc = ,
Values = alimentos,
Value = selectedFood,
Multi = ,
Callback = (value)
selectedFood = value
})
Tabs.Main:({
Title = ,
Desc = ,
Value = (hungerThreshold),
Placeholder = ,
Numeric = ,
Callback = (value)
n = (value)
n
hungerThreshold = .(n, , )
})
Tabs.Main:({
Title = ,
Value = ,
Callback = (state)
autoFeedToggle = state
state
.(()
autoFeedToggle
.()
(selectedFood) ==
autoFeedToggle =
Tabs.Combat:():()
(selectedFood)
() <= hungerThreshold
(selectedFood)
)
})
Tabs.Auto:({ Title = , Icon = })
autoUpgradeCampfireEnabled =
Tabs.Auto:({
Title = ,
Desc = ,
Values = campfireFuelItems,
Multi = ,
AllowNone = ,
Callback = (options)
_, itemName (campfireFuelItems)
alwaysFeedEnabledItems[itemName] = .(options, itemName) ~=
})
Tabs.Auto:({
Title = ,
Value = ,
Callback = (checked)
autoUpgradeCampfireEnabled = checked
checked
.(()
autoUpgradeCampfireEnabled
itemName, enabled (alwaysFeedEnabledItems)
enabled
_, item (:():())
item.Name == itemName
(item, campfireDropPos)
.()
)
})
Tabs.Auto:({ Title = , Icon = })
Tabs.Auto:({
Title = ,
Values = autocookItems,
Multi = ,
AllowNone = ,
Callback = (options)
_, itemName (autocookItems)
autoCookEnabledItems[itemName] = .(options, itemName) ~=
})
Tabs.Auto:({
Title = ,
Value = ,
Callback = (state)
autoCookEnabled = state
})
.(()
autoCookEnabled
itemName, enabled (autoCookEnabledItems)
enabled
_, item (Workspace:():())
item.Name == itemName
(item, campfireDropPos)
.()
)()
Tabs.Tp:({ Title = , Icon = })
Tabs.Tp:({
Title = ,
Locked = ,
Callback = ()
()
})
Tabs.Tp:({
Title = ,
Locked = ,
Callback = ()
()
})
Tabs.Tp:({ Title = , Icon = })
MobDropdown = Tabs.Tp:({
Title = ,
Values = currentMobNames,
Multi = ,
AllowNone = ,
Callback = (options)
selectedMob = options[#options] currentMobNames[]
})
Tabs.Tp:({
Title = ,
Locked = ,
Callback = ()
currentMobs, currentMobNames = ()
#currentMobNames >
selectedMob = currentMobNames[]
MobDropdown:(currentMobNames)
selectedMob =
MobDropdown:({ })
})
Tabs.Tp:({
Title = ,
Locked = ,
Callback = ()
selectedMob currentMobs
i, name (currentMobNames)
name == selectedMob
targetMob = currentMobs[i]
targetMob
part = targetMob.PrimaryPart targetMob:()
part .Players.LocalPlayer.Character
hrp = .Players.LocalPlayer.Character:()
hrp
hrp.CFrame = part.CFrame + .(, , )
})
Tabs.Tp:({ Title = , Icon = })
ChestDropdown = Tabs.Tp:({
Title = ,
Values = currentChestNames,
Multi = ,
AllowNone = ,
Callback = (options)
selectedChest = options[#options] currentChestNames[]
})
Tabs.Tp:({
Title = ,
Locked = ,
Callback = ()
currentChests, currentChestNames = ()
#currentChestNames >
selectedChest = currentChestNames[]
ChestDropdown:(currentChestNames)
selectedChest =
ChestDropdown:({ })
})
Tabs.Tp:({
Title = ,
Locked = ,
Callback = ()
selectedChest currentChests
chestIndex =
i, name (currentChestNames)
name == selectedChest
chestIndex = i
targetChest = currentChests[chestIndex]
targetChest
part = targetChest.PrimaryPart targetChest:()
part .Players.LocalPlayer.Character
hrp = .Players.LocalPlayer.Character:()
hrp
hrp.CFrame = part.CFrame + .(, , )
})
Tabs.br:({ Title = , Icon = })
Tabs.br:({
Title = ,
Desc = ,
Values = junkItems,
Multi = ,
AllowNone = ,
Callback = (options)
selectedJunkItems = options
})
Tabs.br:({
Title = ,
Locked = ,
Callback = ()
player = .Players.LocalPlayer
player.Character player.Character:()
hrp = player.Character.HumanoidRootPart
targetPos = hrp.Position + .(, , )
_, itemName (selectedJunkItems)
_, item (:())
item.Name == itemName (item:() item:()) (item.PrimaryPart item:())
(item, targetPos)
})
Tabs.br:({ Title = , Icon = })
fuelItems = {, , , , }
selectedFuelItems = {}
Tabs.br:({
Title = ,
Desc = ,
Values = fuelItems,
Multi = ,
AllowNone = ,
Callback = (options)
selectedFuelItems = options
})
Tabs.br:({
Title = ,
Locked = ,
Callback = ()
player = .Players.LocalPlayer
player.Character player.Character:()
hrp = player.Character.HumanoidRootPart
targetPos = hrp.Position + .(, , )
broughtItems =
_, itemName (selectedFuelItems)
_, item (:())
item.Name == itemName (item:() item:())
(item, targetPos)
broughtItems = broughtItems +
})
Tabs.br:({ Title = , Icon = })
foodItems = {, , , , , , }
selectedFoodItems = {}
Tabs.br:({
Title = ,
Desc = ,
Values = foodItems,
Multi = ,
AllowNone = ,
Callback = (options)
selectedFoodItems = options
})
Tabs.br:({
Title = ,
Locked = ,
Callback = ()
player = .Players.LocalPlayer
player.Character player.Character:()
hrp = player.Character.HumanoidRootPart
targetPos = hrp.Position + .(, , )
_, itemName (selectedFoodItems)
_, item (:())
item.Name == itemName (item:() item:()) (item.PrimaryPart item:())
(item, targetPos)
})
Tabs.br:({ Title = , Icon = })
Tabs.br:({
Title = ,
Desc = ,
Values = medicalItems,
Multi = ,
AllowNone = ,
Callback = (options)
selectedMedicalItems = options
})
Tabs.br:({
Title = ,
Locked = ,
Callback = ()
player = .Players.LocalPlayer
player.Character player.Character:()
hrp = player.Character.HumanoidRootPart
targetPos = hrp.Position + .(, , )
_, itemName (selectedMedicalItems)
_, item (:())
item.Name == itemName (item:() item:()) (item.PrimaryPart item:())
(item, targetPos)
})
Tabs.br:({ Title = , Icon = })
equipmentItems = {, , , , , , , , , }
selectedEquipmentItems = {}
Tabs.br:({
Title = ,
Desc = ,
Values = equipmentItems,
Multi = ,
AllowNone = ,
Callback = (options)
selectedEquipmentItems = options
})
Tabs.br:({
Title = ,
Locked = ,
Callback = ()
player = .Players.LocalPlayer
player.Character player.Character:()
hrp = player.Character.HumanoidRootPart
targetPos = hrp.Position + .(, , )
_, itemName (selectedEquipmentItems)
_, item (:())
item.Name == itemName (item:() item:()) (item.PrimaryPart item:())
(item, targetPos)
})
Tabs.Fly:({ Title = , Icon = })
Tabs.Fly:({
Title = ,
Value = { Min = , Max = , Default = },
Callback = (value)
flySpeed = value
FLYING
.(()
FLYING
.()
:().TouchEnabled
root = Players.LocalPlayer.Character Players.LocalPlayer.Character:()
root root:()
bv = root:()
bv.Velocity = bv.Velocity.Unit * (flySpeed * )
)
})
Tabs.Fly:({
Title = ,
Value = ,
Callback = (state)
flyToggle = state
flyToggle
:().TouchEnabled
()
()
()
()
})
Players = :()
speed =
(val)
humanoid = Players.LocalPlayer.Character Players.LocalPlayer.Character:()
humanoid humanoid.WalkSpeed = val
Tabs.Fly:({
Title = ,
Value = { Min = , Max = , Default = },
Callback = (value)
speed = value
})
Tabs.Fly:({
Title = ,
Value = ,
Callback = (state)
(state speed )
})
Players = :()
RunService = :()
noclipConnection
Tabs.Fly:({
Title = ,
Value = ,
Callback = (state)
state
noclipConnection = RunService.Stepped:(()
char = Players.LocalPlayer.Character
char
_, part (char:())
part:()
part.CanCollide =
)
noclipConnection
noclipConnection:()
noclipConnection =
})
UserInputService = :()
Players = :()
infJumpConnection
Tabs.Fly:({
Title = ,
Value = ,
Callback = (state)
state
infJumpConnection = UserInputService.JumpRequest:(()
char = Players.LocalPlayer.Character
humanoid = char char:()
humanoid
humanoid:(.HumanoidStateType.Jumping)
)
infJumpConnection
infJumpConnection:()
infJumpConnection =
})
(part, text, color)
part:()
esp = .()
esp.Name =
esp.Adornee = part
esp.Size = .(, , , )
esp.StudsOffset = .(, , )
esp.AlwaysOnTop =
esp.MaxDistance =
label = .()
label.Parent = esp
label.Size = .(, , , )
label.BackgroundTransparency =
label.Text = text
label.TextColor3 = color .(,,)
label.TextStrokeTransparency =
label.TextScaled =
label.Font = .Font.GothamBold
esp.Parent = part
(nome, tipo)
container
color
tipo ==
container = :()
color = .(, , )
tipo ==
container = :()
color = .(, , )
container
_, obj (container:())
obj.Name == nome
part = obj:() obj obj:()
part
(part, obj.Name, color)
(nome, tipo)
container
tipo ==
container = :()
tipo ==
container = :()
container
_, obj (container:())
obj.Name == nome
part = obj:() obj obj:()
part
_, gui (part:())
gui:() gui.Name ==
gui:()
selectedItems = {}
selectedMobs = {}
espItemsEnabled =
espMobsEnabled =
espConnections = {}
Tabs.esp:({ Title = , Icon = })
Tabs.esp:({
Title = ,
Values = ie,
Value = {},
Multi = ,
AllowNone = ,
Callback = (options)
selectedItems = options
espItemsEnabled
_, name (ie)
.(selectedItems, name)
(name, )
(name, )
_, name (ie)
(name, )
})
Tabs.esp:({
Title = ,
Value = ,
Callback = (state)
espItemsEnabled = state
_, name (ie)
state .(selectedItems, name)
(name, )
(name, )
state
espConnections[]
container = :()
container
espConnections[] = container.ChildAdded:((obj)
.(selectedItems, obj.Name)
part = obj:() obj obj:()
part
(part, obj.Name, .(, , ))
)
espConnections[]
espConnections[]:()
espConnections[] =
})
Tabs.esp:({ Title = , Icon = })
Tabs.esp:({
Title = ,
Values = me,
Value = {},
Multi = ,
AllowNone = ,
Callback = (options)
selectedMobs = options
espMobsEnabled
_, name (me)
.(selectedMobs, name)
(name, )
(name, )
_, name (me)
(name, )
})
Tabs.esp:({
Title = ,
Value = ,
Callback = (state)
espMobsEnabled = state
_, name (me)
state .(selectedMobs, name)
(name, )
(name, )
state
espConnections[]
container = :()
container
espConnections[] = container.ChildAdded:((obj)
.(selectedMobs, obj.Name)
part = obj:() obj obj:()
part
(part, obj.Name, .(, , ))
)
espConnections[]
espConnections[]:()
espConnections[] =
})
Tabs.Main:({ Title = , Icon = })
instantInteractEnabled =
instantInteractConnection
originalHoldDurations = {}
Tabs.Main:({
Title = ,
Value = ,
Callback = (state)
instantInteractEnabled = state
state
originalHoldDurations = {}
instantInteractConnection = .(()
instantInteractEnabled
_, obj (:())
obj:()
originalHoldDurations[obj] ==
originalHoldDurations[obj] = obj.HoldDuration
obj.HoldDuration =
.()
)
instantInteractConnection
instantInteractEnabled =
obj, value (originalHoldDurations)
obj obj:()
obj.HoldDuration = value
originalHoldDurations = {}
})
RunService = :()
ReplicatedStorage = :()
torchLoop =
Tabs.Main:({
Title = ,
Value = ,
Callback = (state)
state
torchLoop = RunService.RenderStepped:(()
(()
remote = ReplicatedStorage:()
ReplicatedStorage.RemoteEvents:()
deer = :()
.Characters:()
remote deer
remote:(deer)
)
.()
)
torchLoop
torchLoop:()
torchLoop =
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: discord.gg, github.com.
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