Run it
Copy the script and paste it into your executor.
()
().aura_Enabled =
Stats = :()
Players = :()
RunService = :()
ReplicatedStorage = :()
VirtualInputManager = :()
VenoX_Util = (:())()
local_player = Players.LocalPlayer Players.PlayerAdded:()
camera = .CurrentCamera
venoX_Data =
hit_Sound =
closest_Entity =
parry_remote =
().Fsploit = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
}
().aura_Enabled =
().hit_sound_Enabled =
().hit_effect_Enabled =
().night_mode_Enabled =
().trail_Enabled =
().self_effect_Enabled =
FsploitTable = ().Fsploit
aura_table = {
canParry = ,
is_Spamming = ,
parry_Range = ,
spam_Range = ,
hit_Count = ,
hit_Time = (),
ball_Warping = (),
is_ball_Warping = ,
}
(dataFolder_name)
venoX_Data = .(, :())
venoX_Data.Name = dataFolder_name
hit_Sound = .(, venoX_Data)
hit_Sound.SoundId =
hit_Sound.Volume =
(Object)
.(()
max_distance = .huge
_, entity (.Alive:())
entity.Name ~= local_player.Name
distance = (Object.Position - entity.HumanoidRootPart.Position).Magnitude
distance < max_distance
closest_Entity = entity
max_distance = distance
)
()
_, service ({:(), :()})
temp_remote = service:()
temp_remote temp_remote.Name:()
parry_remote = temp_remote
()
local_player.Character local_player.Character:()
()
RealBall
_, v (:(, ):())
v:() ==
RealBall = v
RealBall
ReplicatedStorage.Remotes.ParrySuccess.OnClientEvent:(()
().hit_sound_Enabled
hit_Sound:()
().hit_effect_Enabled
hit_effect = :()[]
hit_effect.Parent = VenoX_Util.()
hit_effect:()
.(, ()
hit_effect:()
)
)
ReplicatedStorage.Remotes.ParrySuccessAll.OnClientEvent:(()
aura_table.hit_Count +=
.(, ()
aura_table.hit_Count -=
)
)
:().ChildRemoved:(()
aura_table.hit_Count =
aura_table.is_ball_Warping =
aura_table.is_Spamming =
)
.(()
RunService.Heartbeat:(()
local_player.Character
().trail_Enabled
trail = :()[]
trail.Name =
local_player.Character.PrimaryPart:()
Attachment0 = .(, local_player.Character.PrimaryPart)
Attachment1 = .(, local_player.Character.PrimaryPart)
Attachment0.Position = .(, -, )
Attachment1.Position = .(, , )
trail.Parent = local_player.Character.PrimaryPart
trail.Attachment0 = Attachment0
trail.Attachment1 = Attachment1
local_player.Character.PrimaryPart:()
local_player.Character.PrimaryPart.venox_fx:()
)
)
.(()
.()
().night_mode_Enabled
:():(:(), TweenInfo.(), {ClockTime = }):()
:():(:(), TweenInfo.(), {ClockTime = }):()
)
.(()
RunService.PreRender:(()
().aura_Enabled FsploitTable.AutoParry
Ball = ()
Ball
BallPosition = Ball.Position
BallVelocity = Ball.AssemblyLinearVelocity.Magnitude
Distance = local_player:(BallPosition)
Ping = BallVelocity * (Stats.Network.ServerStatsItem[]:() / )
FsploitTable.PingBased
Distance -= Ping + FsploitTable.PingBasedOffset
FsploitTable.BallSpeedCheck BallVelocity ==
(Distance / BallVelocity) <= FsploitTable.DistanceToParry () FsploitTable.AutoParry
VirtualInputManager:(, , , , , )
VirtualInputManager:(, , , , , )
().aura_Enabled closest_Entity
.Alive:(closest_Entity.Name) .Alive:(closest_Entity.Name).Humanoid.Health >
aura_table.is_Spamming
local_player:(closest_Entity.HumanoidRootPart.Position) <= aura_table.spam_Range
parry_remote:(, .(camera.CFrame.Position, camera.CFrame.Position + (camera.CFrame.LookVector * )), {[closest_Entity.Name] = closest_Entity.HumanoidRootPart.Position}, {closest_Entity.HumanoidRootPart.Position.X, closest_Entity.HumanoidRootPart.Position.Y}, )
)
)
()
()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.

Universal