Run it
Copy the script and paste it into your executor.
local MULTIPLIER = 30
local function makeBigger(part)
if not part:IsA("BasePart") then return end
part.Size = part.Size * MULTIPLIER
part.CanTouch = true
part.CanQuery = true
part.CanCollide = true
-- important for consistent touch detection
part.Massless = true
end
local function isProjectile(obj)
return obj.Name == "Projectile"
or obj.Name == "Fireball"
or obj.Name == "Iceball"
or obj.Name == "Table"
or obj.Name ==
obj.Name ==
obj.Name ==
obj.Name ==
obj.Name ==
obj.Name ==
obj.Name ==
obj.Name ==
obj.Name ==
obj.Name ==
obj.Name ==
obj.Name ==
obj.Name ==
obj.Name ==
obj.Name ==
obj.Name ==
obj.Name ==
obj.Name ==
(obj)
(obj)
obj:()
_, d (obj:())
(d)
(obj)
_, obj (:())
(obj)
.DescendantAdded:((obj)
.()
(obj)
)Can customized size and name
The Battle Bricks