Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
player = Players.LocalPlayer
itemData = {
Briefcase = ,
Adrenaline = ,
Bandage = ,
Medkit = ,
L106 = ,
M4A1 = ,
[] = ,
[] = ,
Sledge = ,
Knife = ,
Shield = ,
Barricade = ,
Lock = ,
Vest = ,
Landmine = ,
Tactical = ,
Katana =
}
colors = {
Gun = .(, , ),
Medical = .(, , ),
Melee = .(, , ),
Utility = .(, , ),
Landmine = .(, , )
}
ESP_ENABLED =
()
UserInputService.TouchEnabled
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.Parent = gui
button = .()
button.Size = .(, , , )
button.Text =
button.BackgroundTransparency =
button.TextColor3 = .(,,)
button.Parent = frame
button.MouseButton1Click:(()
ESP_ENABLED = ESP_ENABLED
button.Text = ESP_ENABLED
)
()
UserInputService.TouchEnabled
:():(, {
Title = ,
Text = ,
Duration =
})
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.E
ESP_ENABLED = ESP_ENABLED
)
(obj)
model = obj:()
model Players:(model)
(part)
part:()
minefield = :()
minefield part:(minefield)
.(.(part.Name), )
part.Size.Magnitude < part.Transparency >
part:()
(part)
part:()
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.AlwaysOnTop =
billboard.StudsOffset = .(, , )
billboard.Parent = part
text = .()
text.Size = .(, , , )
text.BackgroundTransparency =
text.TextScaled =
text.Font = .Font.SourceSansBold
text.TextStrokeTransparency =
text.TextColor3 = colors.Landmine
text.Text =
text.Parent = billboard
(part, itemName)
part:()
typeName = itemData[itemName]
typeName
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.AlwaysOnTop =
billboard.StudsOffset = .(, , )
billboard.Parent = part
text = .()
text.Size = .(, , , )
text.BackgroundTransparency =
text.TextScaled =
text.Font = .Font.SourceSansBold
text.TextStrokeTransparency =
text.TextColor3 = colors[typeName]
text.Parent = billboard
RunService.RenderStepped:(()
char = player.Character
char char:()
root = char.HumanoidRootPart.Position
minefield = :()
minefield
_, obj (minefield:())
(obj)
(obj)
esp = obj:()
esp
esp.Enabled = ESP_ENABLED
dist = (root - obj.Position).Magnitude
label = esp:()
label
label.Text = .. .(dist) ..
_, obj (:())
itemType = itemData[obj.Name]
itemType (obj)
part
obj:()
part = obj:() obj:(, )
obj:()
part = obj
obj:()
part = obj.PrimaryPart obj:(, )
part
(part, obj.Name)
esp = part:()
esp
esp.Enabled = ESP_ENABLED
dist = (root - part.Position).Magnitude
label = esp:()
label
label.Text = obj.Name .. .. .(dist) ..
)
.DescendantAdded:((obj)
(obj)
(obj)
itemData[obj.Name] (obj)
part
obj:()
part = obj:() obj:(, )
obj:()
part = obj
obj:()
part = obj.PrimaryPart obj:(, )
part
(part, obj.Name)
)ESP PLAYER HEALTH AND ESP ITEM

[UPD 🤖] Forsaken