Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local TextChatService = game:GetService("TextChatService")
local Workspace = game:GetService("Workspace")
local function sendChatMessage(text)
local ok, err = pcall(function()
local channels = TextChatService:WaitForChild("TextChannels")
local general = channels:WaitForChild("RBXGeneral")
general:SendAsync(text)
end)
if not ok then
warn("Failed to send chat message:", err)
end
end
local function isClone(obj)
local name = obj.Name:lower()
return name == "clone"
or name ==
name:(, , ) ~=
(obj)
obj obj.Parent
(obj)
(()
obj:()
)
_, obj (Workspace:())
(obj)
Workspace.DescendantAdded:((obj)
(obj)
)
()It removes humanoids that arent a player rapidly while also removing Blocks that are collided inside eachother rapidly Client sided
The Chosen One