Run it
Copy the script and paste it into your executor.
Settings = {
Enabled = ,
FOV = ,
TargetPart = ,
}
CoreGui = :()
ScreenGui = .(, CoreGui)
ScreenGui.Name =
FOVFrame = .(, ScreenGui)
UICorner = .(, FOVFrame)
UIStroke = .(, FOVFrame)
FOVFrame.AnchorPoint = .(, )
FOVFrame.BackgroundColor3 = .(, , )
FOVFrame.BackgroundTransparency =
FOVFrame.Position = .(, , , )
FOVFrame.Size = .(, Settings.FOV * , , Settings.FOV * )
UIStroke.Color = .(, , )
UIStroke.Thickness =
UICorner.CornerRadius = .(, )
()
Target =
Dist = Settings.FOV
Camera = .CurrentCamera
Camera
_, v (.Players:())
v ~= .Players.LocalPlayer v.Character v.Character:(Settings.TargetPart)
Pos, OnScreen = Camera:(v.Character[Settings.TargetPart].Position)
OnScreen
MousePos = .(Camera.ViewportSize.X / , Camera.ViewportSize.Y / )
Mag = (.(Pos.X, Pos.Y) - MousePos).Magnitude
Mag < Dist
Dist = Mag
Target = v
Target
FastCast =
_, v (())
(v) == (v, ) (v, )
FastCast = v
FastCast
oldNew = FastCast.new
FastCast.new = (caster, origin, direction, velocity, behavior)
Settings.Enabled ()
target = ()
target
targetPos = target.Character[Settings.TargetPart].Position
direction = (targetPos - origin).Unit
velocity = direction * velocity.Magnitude
behavior
behavior.Acceleration = .(, -.Gravity * , )
(caster, origin, direction, velocity, behavior)
oldVelocity = FastCast.SetVelocity
FastCast.SetVelocity = (cast, velocity)
Settings.Enabled ()
target = ()
target cast.RayInfo
tPos = target.Character[Settings.TargetPart].Position
newDir = (tPos - cast.RayInfo.Origin).Unit
velocity = newDir * velocity.Magnitude
(cast, velocity)
()
:().RenderStepped:(()
FOVFrame.Size = .(, Settings.FOV * , , Settings.FOV * )
)good game only 1 map but bad singal we hiting 10 bullets but 2 bullet accepting not a slient aim problem fully work lvl 7 velocity and ronix tested

The Lost Front