Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Players = :()
UserInputService = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
Mouse = LocalPlayer:()
lastClicked =
lastClickTime =
selectedColor = .(, , )
selectedMaterial = .Material.Plastic
(prompt)
prompt prompt:()
originalHold = prompt.HoldDuration
prompt.HoldDuration =
(prompt)
.()
prompt.HoldDuration = originalHold
Mouse.Button1Down:(()
target = Mouse.Target
target
character = target:()
player = Players:(character)
player player == LocalPlayer
now = ()
lastClicked == player now - lastClickTime <=
backpack = player:()
items = {}
backpack
_, tool (backpack:())
tool:()
.(items, tool.Name)
content = #items > .(items, )
Rayfield:({
Title = player.Name .. ,
Content = content,
Duration = ,
Image =
})
lastClicked = player
lastClickTime = now
)
Window = Rayfield:({
Name = ,
Icon = ,
LoadingTitle = ,
LoadingSubtitle = ,
Theme = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
GrabKeyFromSite = ,
Key = {}
}
})
MainTab = Window:(, )
MainTab:({
Title = ,
Content =
})
MainTab:({
Title = ,
Content =
})
MainTab:({
Name = ,
Callback = ()
bestPlayer =
highestCount =
bestDetails =
_, player (Players:())
backpack = player:()
backpack
count =
detail = {}
_, tool (backpack:())
tool:()
count +=
.(detail, tool.Name)
count > highestCount
bestPlayer = player
highestCount = count
bestDetails = .(detail, )
bestPlayer
Rayfield:({
Title = bestPlayer.Name .. ,
Content = .. highestCount .. .. bestDetails,
Duration = ,
Image =
})
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
})
(meshName)
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
root = character:()
originalPos = root.Position
foundPrompt
_, model (:())
model:() model.Name == meshName
parentModel = model:()
parentModel
foundPrompt = parentModel:(, )
foundPrompt
foundPrompt
promptPart = foundPrompt.Parent:() foundPrompt.Parent foundPrompt.Parent:()
promptPart
root.CFrame = promptPart.CFrame + .(, , )
.()
(foundPrompt)
.()
root.CFrame = .(originalPos)
MainTab:({
Name = ,
Callback = ()
()
})
MainTab:({
Name = ,
Callback = ()
()
})
MainTab:({
Name = ,
Callback = ()
()
})
MainTab:({
Name = ,
Callback = ()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
root = character:()
originalPos = root.Position
foundPrompt
_, model (:())
model:() model.Name:():()
parentModel = model:()
parentModel
foundPrompt = parentModel:(, )
foundPrompt
foundPrompt
promptPart = foundPrompt.Parent:() foundPrompt.Parent foundPrompt.Parent:()
promptPart
root.CFrame = promptPart.CFrame + .(, , )
.()
(foundPrompt)
.()
root.CFrame = .(originalPos)
})
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
value
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
root = character:()
originalPos = root.Position
_, meshPart (:())
meshPart:() meshPart.MeshId ==
parentModel = meshPart:()
parentModel
prompt = parentModel:(, )
prompt
root.CFrame = meshPart.CFrame + .(, , )
.()
(prompt)
.()
root.CFrame = .(originalPos)
})
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
value
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
root = character:()
originalPos = root.Position
_, model (:())
model:() model.Name ==
parentModel = model:()
parentModel
prompt = parentModel:(, )
prompt
root.CFrame = model.CFrame + .(, , )
.()
(prompt)
.()
root.CFrame = .(originalPos)
})
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (state)
ReplicatedStorage = :()
ToolData = (ReplicatedStorage.Shared.Tools.ToolData)
weaponName, weaponData (ToolData)
weaponData.Spray
state
weaponData.Spray.XEq = ()
weaponData.Spray.YEq = ()
weaponData.Spray.Spread = ()
weaponData.Spray.BaseSpread = ()
weaponData.Spray.XEq =
weaponData.Spray.YEq =
weaponData.Spray.Spread =
weaponData.Spray.BaseSpread =
})
VulnerabilityTab = Window:(, )
VulnerabilityTab:({
Title = ,
Content =
})
VulnerabilityTab:({
Name = ,
Callback = ()
player = Players.LocalPlayer
player:() ==
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
player:() ~= player:() ~=
player:(, )
player:(, )
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
})
VulnerabilityTab:({
Title = ,
Content =
})
VulnerabilityTab:({
Name = ,
Callback = ()
foundAny =
_, player (Players:())
character = player.Character
character player:() ==
alive = player:()
dead = player:()
head = character:()
head
existingBillboard = head:()
alive dead
existingBillboard
billboard = .()
billboard.Name =
billboard.Adornee = head
billboard.Size = .(, , , )
billboard.AlwaysOnTop =
textLabel = .(, billboard)
textLabel.Size = .(, , , )
textLabel.BackgroundTransparency =
textLabel.TextColor3 = .(, , )
textLabel.TextScaled =
textLabel.Text =
billboard.Parent = head
foundAny =
existingBillboard existingBillboard:()
player.Character
head = player.Character:()
head
existingBillboard = head:()
existingBillboard existingBillboard:()
Rayfield:({
Title = ,
Content = foundAny ,
Duration = ,
Image =
})
})
VulnerabilityTab:({
Name = ,
Callback = ()
ReplicatedStorage = :()
ToolClass = (ReplicatedStorage.Shared.Tools.ToolClass)
EffectsModule = (ReplicatedStorage.Client.Modules.EffectsModule)
originalSwing = ToolClass.Swing
ToolClass.Swing = (self, hitObj, swingAnim, toolUsed, extraCallback)
self.Swinging
self.Swinging =
self.C:(, )
v31 = toolUsed self.Tool
EffectsModule.(.Players.LocalPlayer, v31, )
self.SwingId = :()
self.Hits = {}
self.C:(, self.SwingId, toolUsed)
anim = swingAnim self.SwingAnimations[self.Swings % #self.SwingAnimations + ]
anim:()
anim:()
self.LastAnimation = anim
self.Swings = self.Swings +
self.LastAnim = anim
extraCallback
()
swingDuration = anim.Length /
.(swingDuration)
hitObj
hitObj:()
self.C:(, )
self.C:(, self.SwingId, toolUsed)
EffectsModule.(.Players.LocalPlayer, v31, )
anim:()
.(, ()
self.Swinging =
)
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
})
AutoFarmTab = Window:(, )
AutoFarmTab:({
Name = ,
Callback = ()
})
AutoFarmTab:({
Name = ,
Callback = ()
player = Players.LocalPlayer
character = player.Character
character
root = character:()
root
_, targetPlayer (Players:())
targetPlayer ~= player targetPlayer.Character targetPlayer:() ~=
targetCharacter = targetPlayer.Character
targetHead = targetCharacter:()
targetHead
backCFrame = targetHead.CFrame * .(, , )
root.CFrame = backCFrame
root.CFrame = .(root.Position, targetHead.Position)
VirtualUser = :()
VirtualUser:(.(, ))
.()
VirtualUser:(.(, ))
.()
})
FunTab = Window:(, )
ESPEnabled =
espBillboards = {}
FunTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
ESPEnabled = value
ESPEnabled
_, billboard (espBillboards)
billboard billboard.Parent billboard:()
espBillboards = {}
_, player (Players:())
player ~= Players.LocalPlayer
character = player.Character
character player:() ==
head = character:()
head head:()
billboard = .()
billboard.Name =
billboard.Adornee = head
billboard.Size = .(, , , )
billboard.AlwaysOnTop =
textLabel = .(, billboard)
textLabel.Size = .(, , , )
textLabel.BackgroundTransparency =
textLabel.TextColor3 = .(, , )
textLabel.TextScaled =
textLabel.Text =
billboard.Parent = head
.(espBillboards, billboard)
})
FunTab:({
Name = ,
Callback = ()
rs = :()
remotes = rs:()
impulse = remotes:()
assets = rs:()
cracksModel = assets:():()
vaultDoor =
_, obj (:())
obj:() obj.Name:():()
vaultDoor = obj
vaultDoor
targetPart =
_, obj (vaultDoor:())
obj:() obj.Name == obj.Material == .Material.Metal
targetPart = obj
targetPart
_, mesh (cracksModel:())
mesh:()
clone = mesh:()
clone.CFrame = targetPart.CFrame
clone.Parent = vaultDoor
impulse:(clone, .(, , ))
targetPart:()
})
MainTab:({
Name = ,
Default = selectedColor,
Flag = ,
Callback = (color)
selectedColor = color
})
MainTab:({
Name = ,
Options = {, , , , , , , , , },
Default = ,
Flag = ,
Callback = (materialName)
selectedMaterial = .Material[materialName] .Material.Plastic
})
MainTab:({
Name = ,
Callback = ()
_, player (Players:())
backpack = player:()
backpack
_, tool (backpack:())
tool:()
_, descendant (tool:())
descendant:() descendant:() descendant:()
descendant.Color = selectedColor
descendant.Material = selectedMaterial
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
})
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
Rayfield:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, discord.gg.
rerelease