Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
humanoid = character:()
freezeAnimationId =
teleportDestination = .(, , )
phrasesDisplayed =
(phrase, positionY)
screenGui = .()
screenGui.Parent = player.PlayerGui
textLabel = .()
textLabel.Parent = screenGui
textLabel.Text = phrase
textLabel.Font = .Font.GothamBold
textLabel.TextSize =
textLabel.TextColor3 = .(, , )
textLabel.BackgroundTransparency =
textLabel.Position = .(, -, , positionY)
textLabel.Size = .(, , , )
.(, ()
screenGui:()
)
(animationTrack)
animationTrack.Animation.AnimationId == freezeAnimationId
.(, ()
humanoidRootPart.CFrame = .(teleportDestination)
phrasesDisplayed
phrasesDisplayed =
(, )
(, )
animationTrack.Stopped:(()
phrasesDisplayed =
)
)
humanoid.AnimationPlayed:(handleAnimationPlayed)
player = .Players.LocalPlayer
playerGui = player.PlayerGui
hotbar = playerGui:()
backpack = hotbar:()
hotbarFrame = backpack:()
baseButton = hotbarFrame:().Base
ToolName = baseButton.ToolName
ToolName.Text =
player = .Players.LocalPlayer
playerGui = player.PlayerGui
hotbar = playerGui:()
backpack = hotbar:()
hotbarFrame = backpack:()
baseButton = hotbarFrame:().Base
ToolName = baseButton.ToolName
ToolName.Text =
player = .Players.LocalPlayer
playerGui = player.PlayerGui
hotbar = playerGui:()
backpack = hotbar:()
hotbarFrame = backpack:()
baseButton = hotbarFrame:().Base
ToolName = baseButton.ToolName
ToolName.Text =
player = .Players.LocalPlayer
playerGui = player.PlayerGui
hotbar = playerGui:()
backpack = hotbar:()
hotbarFrame = backpack:()
baseButton = hotbarFrame:().Base
ToolName = baseButton.ToolName
ToolName.Text =
Players = :()
player = Players.LocalPlayer
playerGui = player:()
()
screenGui = playerGui:()
screenGui
magicHealthFrame = screenGui:()
magicHealthFrame
textLabel = magicHealthFrame:()
textLabel
textLabel.Text =
playerGui.DescendantAdded:(findGuiAndSetText)
()
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
(, ()
Anim:()
)
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
(, ()
Anim:()
)
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
(, ()
Anim:()
)
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
()
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
Players = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
animationIdsToStop = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
}
replacementAnimations = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
queue = {}
isAnimating =
(animationId)
isAnimating
.(queue, animationId)
isAnimating =
replacementAnimationId = replacementAnimations[(animationId)]
replacementAnimationId
AnimAnim = .()
AnimAnim.AnimationId = replacementAnimationId
Anim = humanoid:(AnimAnim)
Anim:()
Anim.Stopped:(()
isAnimating =
#queue >
nextAnimationId = .(queue, )
(nextAnimationId)
)
isAnimating =
()
_, track (humanoid:())
animationId = (track.Animation.AnimationId:())
animationIdsToStop[animationId]
track:()
(animationTrack)
animationId = (animationTrack.Animation.AnimationId:())
animationIdsToStop[animationId]
()
animationTrack:()
replacementAnimationId = replacementAnimations[(animationId)]
replacementAnimationId
(animationId)
humanoid.AnimationPlayed:(onAnimationPlayed)
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
(bodyVelocity)
bodyVelocity:()
bodyVelocity.Velocity = .(bodyVelocity.Velocity.X, , bodyVelocity.Velocity.Z)
character.DescendantAdded:(onBodyVelocityAdded)
_, descendant (character:())
(descendant)
player.CharacterAdded:((newCharacter)
character = newCharacter
humanoidRootPart = character:()
character.DescendantAdded:(onBodyVelocityAdded)
_, descendant (character:())
(descendant)
)
player = .Players.LocalPlayer
() player.Character
character = player.Character player.CharacterAdded:()
humanoid = character:()
ReplicatedStorage = :()
messages = {}
(text)
ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(text, )
_, message (messages)
(message)
()
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
animator = humanoid:() humanoid:()
animation = .()
animation.AnimationId = animationId
animationTrack = animator:(animation)
()
velocity = humanoid.MoveDirection.Magnitude
velocity >
()
animationTrack.IsPlaying
animationTrack:()
animationTrack.IsPlaying
animationTrack:()
()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
animator = humanoid:()
animationId =
animation = .()
animation.AnimationId = animationId
animationTrack
isMoving =
()
animationTrack
animationTrack = animator:(animation)
isMoving
isMoving =
animationTrack:()
()
isMoving animationTrack
isMoving =
animationTrack:()
()
humanoid.MoveDirection.Magnitude >
()
()
humanoid:():(onHumanoidChanged)
()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
animator = humanoid:()
animationId =
animation = .()
animation.AnimationId = animationId
animationTrack
isMoving =
()
animationTrack
animationTrack = animator:(animation)
isMoving
isMoving =
animationTrack:()
()
isMoving animationTrack
isMoving =
animationTrack:()
()
humanoid.MoveDirection.Magnitude >
()
()
humanoid:():(onHumanoidChanged)
()
humanoid:():(onHumanoidChanged)
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
animator = humanoid:()
animationId =
animation = .()
animation.AnimationId = animationId
animationTrack
isMoving =
()
animationTrack
animationTrack = animator:(animation)
isMoving
isMoving =
animationTrack:()
()
isMoving animationTrack
isMoving =
animationTrack:()
()
humanoid.MoveDirection.Magnitude >
()
()
humanoid:():(onHumanoidChanged)
()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
animator = humanoid:()
animationId =
animation = .()
animation.AnimationId = animationId
animationTrack
isMoving =
()
animationTrack
animationTrack = animator:(animation)
isMoving
isMoving =
animationTrack:()
()
isMoving animationTrack
isMoving =
animationTrack:()
()
humanoid.MoveDirection.Magnitude >
()
()
humanoid:():(onHumanoidChanged)
()
humanoid:():(onHumanoidChanged)
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
animator = humanoid:()
animationId =
animation = .()
animation.AnimationId = animationId
animationTrack
isMoving =
()
animationTrack
animationTrack = animator:(animation)
isMoving
isMoving =
animationTrack:()
()
isMoving animationTrack
isMoving =
animationTrack:()
()
humanoid.MoveDirection.Magnitude >
()
()
humanoid:():(onHumanoidChanged)
()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
animator = humanoid:()
animationId =
animation = .()
animation.AnimationId = animationId
animationTrack
isMoving =
()
animationTrack
animationTrack = animator:(animation)
isMoving
isMoving =
animationTrack:()
()
isMoving animationTrack
isMoving =
animationTrack:()
()
humanoid.MoveDirection.Magnitude >
()
()
humanoid:():(onHumanoidChanged)
()
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
u can tp ppl to atomic cut, basically, when u run it, u'll need to be playing as atomic samurai, then it will change ur abilities; the important one is the second abilitie, which is now called Domain Expansion: Malevolent Shrine, just run it in a player, and the script will do its job

Universal