Run it
Copy the script and paste it into your executor.
-- This script made by V3ngu1m
-- Discord invate : .gg/zBAu4rXUd
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService()
(()
Lighting.GlobalShadows =
Lighting.FogEnd =
Lighting.Brightness =
Lighting.Ambient = .(,,)
Lighting.OutdoorAmbient = .(,,)
Lighting.EnvironmentDiffuseScale =
Lighting.EnvironmentSpecularScale =
)
_,v (Lighting:())
v:() v:() v:()
v:()
sky = .()
SKY_ID =
sky.SkyboxBk = SKY_ID
sky.SkyboxDn = SKY_ID
sky.SkyboxFt = SKY_ID
sky.SkyboxLf = SKY_ID
sky.SkyboxRt = SKY_ID
sky.SkyboxUp = SKY_ID
sky.SunAngularSize =
sky.MoonAngularSize =
sky.StarCount =
sky.Parent = Lighting
(obj)
obj:()
obj:()
obj:()
obj:()
obj:()
obj:()
obj:()
(part)
part.CastShadow =
part.Reflectance =
part.Material = .Material.Plastic
part.Color = .(,,)
_,obj (Workspace:())
obj:()
(obj)
obj:() obj:()
obj:()
(obj)
Workspace.DescendantAdded:((obj)
obj:()
.()
(obj)
obj:() obj:()
obj:()
(obj)
)
(char)
_,v (char:())
v:()
v:()
v:()
v:()
v:() v.Name ==
v:()
v:()
(v)
v:()
handle = v:()
handle handle:()
(handle)
_,plr (Players:())
plr.Character
(plr.Character)
plr.CharacterAdded:(cleanCharacter)
_,model (Workspace:())
model:() model:()
(model)
().Rendering.QualityLevel = .QualityLevel.Level01
Universal