Siatama To Kj · RobloxExploits.lol
ScriptBlox / The Strongest Battlegrounds Siatama To Kj MELZ_HUBV2 1 year ago 18K views 1Run it
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Siatama To Kj.lua · 106 lines Download CopyPC:
().Moveset_Settings = {
[ ] = ,
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}
( : ( ))()
Mobile:
().Moveset_Settings = {
[ ] = ,
[ ] = ,
[ ] = ,
[ ] = ,
[ ] = ,
[ ] = ,
[ ] = ,
[ ] = ,
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[ ] = {
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},
}
( : ( ))()Show all 106 lines
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
About this script Turns Saitama into kj
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More for The Strongest Battlegrounds ----<< BOOTLEG KJ / Baldy To KJ / KaitamJ >>----
--[[ Credits:
- i.am.an.agent : Script Developer
- _1.8e308 : Revival Of Script, Script Developer
]]
--// BUILD January 11 12:00 PM GMT+8 by i.am.an.agent
getgenv
"ExecuteOnRespawn"
true
--// If true, the moveset will load everytime you respawn
"TSBStyleNotification"
true
--// If true, uses the TSB notification when you spawn in with KJ
"UseOldCollateralRuin"
true
--// If true, uses the old Collateral Ruin VFX and SFX
"NoWarning"
true
--// If true, removes the warning that appears when you're not on Saitama
"NoDeathCounterImages"
false
--// If true, will disable the images that appear in death counter slap
"NoBarrageArms"
false
--// If true, will destroy the barrage arms that appear when you use consecutive punch
"NoPreysPerilAttract"
true
--// If true, preys peril will not be able to attract you.
"NoWalls"
false
"NoTrees"
false
"RavageTool"
true
"AdrenalineBoostTool"
true
"Adrenaline_Multiplier"
2
--// how much adrenaline multiplies your speed by
"CustomUppercutAnimation"
true
"CustomDownslamAnimation"
true
"CustomIdleAnimation"
true
"UltNames"
"20 SERIES"
"COME AT ME"
"I'M DONE"
"MoveNames"
"Normal Punch"
"Ravaging Kick"
"Consecutive Punches"
"Fist Fusillade"
"Shove"
"Swift Sweep"
"Uppercut"
"Collateral Storm"
"Death Counter"
"Sudden Strike"
"Table Flip"
"Stoic Bomb"
"Serious Punch"
"Destructive Power"
"Omni Directional Punch"
"Omni Directional Fists"
loadstring
game
HttpGet
"https://raw.githubusercontent.com/skibiditoiletfan2007/BaldyToKJ/refs/heads/main/Latest.lua"
----<< BOOTLEG KJ / Baldy To KJ / KaitamJ >>----
--[[ Credits:
- i.am.an.agent : Script Developer
- _1.8e308 : Revival Of Script, Script Developer
]]
--// BUILD January 11 12:00 PM GMT+8 by i.am.an.agent
getgenv
"ExecuteOnRespawn"
true
--// If true, the moveset will load everytime you respawn
"TSBStyleNotification"
true
--// If true, uses the TSB notification when you spawn in with KJ
"UseOldCollateralRuin"
true
--// If true, uses the old Collateral Ruin VFX and SFX
"NoWarning"
true
--// If true, removes the warning that appears when you're not on Saitama
"NoDeathCounterImages"
false
--// If true, will disable the images that appear in death counter slap
"NoBarrageArms"
false
--// If true, will destroy the barrage arms that appear when you use consecutive punch
"NoPreysPerilAttract"
true
--// If true, preys peril will not be able to attract you.
"NoWalls"
false
"NoTrees"
false
"RavageTool"
true
"AdrenalineBoostTool"
true
"Adrenaline_Multiplier"
2
--// how much adrenaline multiplies your speed by
"CustomUppercutAnimation"
true
"CustomDownslamAnimation"
true
"CustomIdleAnimation"
true
"UltNames"
"20 SERIES"
"COME AT ME"
"I'M DONE"
"MoveNames"
"Normal Punch"
"Ravaging Kick"
"Consecutive Punches"
"Fist Fusillade"
"Shove"
"Swift Sweep"
"Uppercut"
"Collateral Storm"
"Death Counter"
"Sudden Strike"
"Table Flip"
"Stoic Bomb"
"Serious Punch"
"Destructive Power"
"Omni Directional Punch"
"Omni Directional Fists"
loadstring
game
HttpGet
"https://raw.githubusercontent.com/skibiditoiletfan2007/BaldyToKJ/refs/heads/main/Latest.lua"
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