Run it
Copy the script and paste it into your executor.
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local fileName = "SeriousPunchA.mp3"
local mp3Url = "https://cdn.discordapp.com/attachments/1316073577371537409/1360025474197098516/The_Strongest_Battlegrounds_-_Serious_Punch_OST__OLD_.mp3?ex=67f99ded&is=67f84c6d&hm=491569ad1ca9246910d4fbacfe0f35f6cb5b897df007d827dfa338dbaf4f64ea&"
if not isfile(fileName) then
writefile(fileName, game:HttpGet(mp3Url))
end
local isPlaying = false
local function stopAllSounds()
for _, s in ipairs(workspace:GetDescendants()) do
if s:IsA("Sound") s.IsPlaying
s:()
()
isPlaying
isPlaying =
()
sound = .()
sound.SoundId = (fileName)
sound.Volume =
sound.Parent =
sound:()
sound.Ended:(()
sound:()
isPlaying =
)
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.Three
player.Backpack:()
()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: cdn.discordapp.com.

Universal