Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
screenGui = .()
flyButton = .()
upButton = .()
downButton = .()
uICorner = .()
screenGui.Name =
screenGui.Parent = player:()
flyButton.Name =
flyButton.Text =
flyButton.Size = .(, , , )
flyButton.Position = .(, -, , -)
flyButton.Parent = screenGui
flyButton.Visible =
uICorner.Parent = flyButton
upButton.Name =
upButton.Text =
upButton.Size = .(, , , )
upButton.Position = .(, -, , -)
upButton.Parent = screenGui
upButton.Visible =
uICorner:().Parent = upButton
downButton.Name =
downButton.Text =
downButton.Size = .(, , , )
downButton.Position = .(, -, , -)
downButton.Parent = screenGui
downButton.Visible =
uICorner:().Parent = downButton
loadingFrame = .()
loadingFrame.Size = .(, , , )
loadingFrame.Position = .(, -, , -)
loadingFrame.BackgroundColor3 = .(, , )
loadingFrame.BackgroundTransparency =
loadingFrame.Parent = screenGui
loadingText = .()
loadingText.Size = .(, , , )
loadingText.Text =
loadingText.TextColor3 = .(, , )
loadingText.TextScaled =
loadingText.Parent = loadingFrame
topText = .()
topText.Size = .(, , , )
topText.Position = .(, , , )
topText.BackgroundTransparency =
topText.Text =
topText.TextColor3 = .(, , )
topText.TextScaled =
topText.Parent = screenGui
()
loadingFrame:()
topText.TextTransparency =
idleAnimationId =
forwardAnimationId =
leftAnimationId =
rightAnimationId =
backwardAnimationId =
character = player.Character player.CharacterAdded:()
humanoid = character:()
idleAnimation = .()
idleAnimation.AnimationId = idleAnimationId
idleAnimTrack = humanoid:(idleAnimation)
forwardAnimation = .()
forwardAnimation.AnimationId = forwardAnimationId
forwardAnimTrack = humanoid:(forwardAnimation)
leftAnimation = .()
leftAnimation.AnimationId = leftAnimationId
leftAnimTrack = humanoid:(leftAnimation)
rightAnimation = .()
rightAnimation.AnimationId = rightAnimationId
rightAnimTrack = humanoid:(rightAnimation)
backwardAnimation = .()
backwardAnimation.AnimationId = backwardAnimationId
backwardAnimTrack = humanoid:(backwardAnimation)
flying =
flightSpeed =
bodyVelocity
originalWalkSpeed
originalJumpPower
hooks = {
walkspeed = ,
jumppower =
}
originalIndex
originalNewIndex
originalIndex = (, , (self, property)
() self:() self:(player.Character)
lowerProperty = property:()
hooks[lowerProperty]
hooks[lowerProperty]
(self, property)
)
originalNewIndex = (, , (self, property, value)
() self:() self:(player.Character)
lowerProperty = property:()
hooks[lowerProperty]
hooks[lowerProperty] = value
(self, property, value)
)
()
character = player.Character player.CharacterAdded:()
humanoid = character:()
originalWalkSpeed = humanoid.WalkSpeed
originalJumpPower = humanoid.JumpPower
humanoid.PlatformStand =
bodyVelocity = .()
bodyVelocity.MaxForce = .(, .huge, )
bodyVelocity.Velocity = .(, , )
bodyVelocity.Parent = character.HumanoidRootPart
humanoid.WalkSpeed =
humanoid.JumpPower =
idleAnimTrack:()
()
bodyVelocity
bodyVelocity:()
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoid.PlatformStand =
humanoid.WalkSpeed = originalWalkSpeed
humanoid.JumpPower = originalJumpPower
idleAnimTrack:()
forwardAnimTrack:()
leftAnimTrack:()
rightAnimTrack:()
backwardAnimTrack:()
flyButton.MouseButton1Click:(()
flying
()
flying =
upButton.Visible =
downButton.Visible =
movingUp =
movingDown =
upButton.MouseButton1Down:(()
movingUp =
movingUp
bodyVelocity.Velocity = .(, flightSpeed, )
()
idleAnimTrack:()
idleAnimTrack:()
)
downButton.MouseButton1Down:(()
movingDown =
movingDown
bodyVelocity.Velocity = .(, -flightSpeed, )
()
idleAnimTrack:()
idleAnimTrack:()
)
upButton.MouseButton1Up:(()
movingUp =
bodyVelocity.Velocity = .(, , )
idleAnimTrack:()
)
downButton.MouseButton1Up:(()
movingDown =
bodyVelocity.Velocity = .(, , )
idleAnimTrack:()
)
()
flying =
upButton.Visible =
downButton.Visible =
)
(direction)
direction ==
forwardAnimTrack:()
idleAnimTrack:()
direction ==
leftAnimTrack:()
idleAnimTrack:()
direction ==
rightAnimTrack:()
idleAnimTrack:()
direction ==
backwardAnimTrack:()
idleAnimTrack:()
idleAnimTrack:()
:().RenderStepped:(()
flying
moveDirection = .()
player.Character player.Character:()
moveDirection = player.Character.HumanoidRootPart.Velocity
moveDirection.Z >
()
moveDirection.Z <
()
moveDirection.X >
()
moveDirection.X <
()
()
)
player = .Players.LocalPlayer
backpack = player:()
invisibleTool = .()
invisibleTool.Name =
invisibleTool.RequiresHandle =
handle = .()
handle.Name =
handle.Size = .(, , )
handle.Transparency =
handle.Anchored =
handle.CanCollide =
handle.Parent = invisibleTool
()
invisibleTool.Parent = player.Character
_,v (player.Character:())
v:()
v.Handle.Transparency =
()
invisibleTool.Parent = backpack
invisibleTool.Equipped:(onEquipped)
invisibleTool.Unequipped:(onUnequipped)
invisibleTool.Parent = backpack
Tsb builder mode fly v1 it’s buggy and made by valker038 and GoalToWolfLevel on roblox

Universal