Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
player = Players.LocalPlayer
TweenService = :()
UserInputService = :()
strongSkills = {
[] = ,
[] = ,
[] = ,
[] =
}
weakSkills = {
[] = ,
[] = ,
[] = ,
[] =
}
ScreenGui = .(, player:())
ScreenGui.Name =
Frame = .(, ScreenGui)
Frame.Size = .(, , , )
Frame.Position = .(, -, , -)
Frame.BackgroundColor3 = .(,,)
Frame.BorderSizePixel =
Frame.ClipsDescendants =
.(, Frame)
Title = .(, Frame)
Title.Size = .(,,,)
Title.Position = .(,,,)
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = .(,,)
Title.Font = .Font.GothamBold
Title.TextSize =
toggleBtn = .(, Frame)
toggleBtn.Size = .(,-,,)
toggleBtn.Position = .(,,,)
toggleBtn.BackgroundColor3 = .(,,)
toggleBtn.TextColor3 = .(,,)
toggleBtn.Font = .Font.GothamSemibold
toggleBtn.TextSize =
toggleBtn.Text =
.(, toggleBtn)
collapseBtn = .(, Frame)
collapseBtn.Size = .(,,,)
collapseBtn.Position = .(,-,,)
collapseBtn.BackgroundColor3 = .(,,)
collapseBtn.TextColor3 = .(,,)
collapseBtn.Font = .Font.GothamBold
collapseBtn.TextSize =
collapseBtn.Text =
.(, collapseBtn)
expanded =
collapseBtn.MouseButton1Click:(()
expanded
TweenService:(Frame, TweenInfo.(), {Size=.(,,,)}):()
collapseBtn.Text =
expanded =
TweenService:(Frame, TweenInfo.(), {Size=.(,,,)}):()
collapseBtn.Text =
expanded =
)
espEnabled =
toggleBtn.MouseButton1Click:(()
espEnabled = espEnabled
toggleBtn.BackgroundColor3 = espEnabled .(,,) .(,,)
toggleBtn.Text = espEnabled
)
Overlay = .(, ScreenGui)
Overlay.Size = .(,,,)
Overlay.Position = .(,,,)
Overlay.BackgroundColor3 = .(,,)
Overlay.BackgroundTransparency =
Overlay.Active =
Overlay.Selectable =
Overlay.ZIndex =
Label = .(, Overlay)
Label.Size = .(,,,)
Label.BackgroundTransparency =
Label.Text =
Label.TextColor3 = .(,,)
Label.TextScaled =
Label.Font = .Font.GothamBold
Label.TextWrapped =
Label.ZIndex =
.(, () Overlay:() )
state = {}
(target, text)
(target target:())
bb = target.Head:() .()
bb.Name =
bb.Size = .(,,,)
bb.StudsOffset = .(,,)
bb.Adornee = target.Head
bb.AlwaysOnTop =
bb.Parent bb.Parent = target.Head
label = bb:() .(, bb)
label.Size = .(,,,)
label.BackgroundTransparency =
label.Font = .Font.GothamBold
label.TextScaled =
label.TextColor3 = .(,,)
label.TextStrokeTransparency =
label.Text = text
(target)
target target:() target.Head:()
target.Head.SkillTag:()
(backpack)
_, tool (backpack:())
strongSkills[tool.Name]
weakSkills[tool.Name]
RunService.Heartbeat:(()
espEnabled
_, plr (Players:())
plr ~= player
char = plr.Character
backpack = plr:()
char backpack
skillType = (backpack)
lastState = state[plr]
lastState
state[plr] = skillType
skillType ==
(char, )
(char)
skillType ==
lastState ~=
(char, )
state[plr] =
skillType == lastState ==
(char, )
state[plr] =
.(.(,), ()
state[plr] ==
(char)
)
)
dragging, dragInput, dragStart, startPos = , , ,
(input)
delta = input.Position - dragStart
Frame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
Frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = Frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
Frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
(input)
)-esp death counter -Ui custom

Universal