Run it
Copy the script and paste it into your executor.
library = (:())()
Main = library:(,)
tab = Main:()
tab2 = Main:()
tab3 = Main:()
tab4 = Main:()
tab5 = Main:()
tab6 = Main:()
tab7 = Main:()
tab8 = Main:()
tab9 = Main:()
tab:(,()
(:())()
)
tab:(,()
(:())()
)
tab:(,()
(:())()
)
tab:(,()
(:())()
)
tab:(,()
(:())()
)
tab:(,()
(:())()
)
tab:(,()
(:())()
)
tab:(,()
(:())()
)
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
humanoid = char:()
auraOn =
auraHighlight =
auraParticles = {}
auraColorTime =
auraLoop =
()
anim = .()
anim.AnimationId =
track = humanoid:(anim)
track:()
auraHighlight = .()
auraHighlight.Adornee = char
auraHighlight.FillTransparency =
auraHighlight.OutlineTransparency =
auraHighlight.OutlineColor = .(, , )
auraHighlight.Parent = char
_, partName ({, , })
part = char:(partName)
part
att = .(, part)
particle = .(, att)
particle.Name =
particle.Rate =
particle.Lifetime = NumberRange.(, )
particle.Speed = NumberRange.(, )
particle.Size = NumberSequence.({ NumberSequenceKeypoint.(, ), NumberSequenceKeypoint.(, ) })
particle.Transparency = NumberSequence.({ NumberSequenceKeypoint.(, ), NumberSequenceKeypoint.(, ) })
particle.Color = ColorSequence.(.(, , ))
particle.Rotation = NumberRange.(, )
particle.RotSpeed = NumberRange.(-, )
particle.SpreadAngle = .(, )
particle.ZOffset = -
.(auraParticles, particle)
auraLoop = :().RenderStepped:((dt)
auraOn auraHighlight
auraColorTime += dt *
r = .(auraColorTime) * +
g = .(auraColorTime + ) * +
b = .(auraColorTime + ) * +
auraHighlight.OutlineColor = .(r, g, b)
)
()
auraHighlight
auraHighlight:()
auraHighlight =
_, p (auraParticles)
p p:()
auraParticles = {}
auraLoop
auraLoop:()
auraLoop =
tab2:(, (val)
auraOn = val
val
()
()
)
player = .Players.LocalPlayer
blockEnabled =
targetAnimationId =
blockConnection =
blockLoop =
(humanoid)
_, track (humanoid:())
track.Animation track.Animation.AnimationId == targetAnimationId
track:()
track:()
()
char = player.Character player.CharacterAdded:()
humanoid = char:()
blockLoop = .(()
blockEnabled humanoid humanoid.Parent
(humanoid)
.()
)
blockConnection = humanoid.AnimationPlayed:((track)
track.Animation track.Animation.AnimationId == targetAnimationId
track:()
track:()
)
()
blockConnection
blockConnection:()
blockConnection =
blockLoop
.(blockLoop)
blockLoop =
tab2:(, (state)
blockEnabled = state
state
()
player.CharacterAdded:(()
blockEnabled
.()
()
)
()
)
()
.StunBypass = :().RenderStepped:(()
char = .Players.LocalPlayer.Character
char
char:()
char.Stunned:()
hum = char:()
hum
hum.PlatformStand =
hum.WalkSpeed ==
hum.WalkSpeed =
)
()
.StunBypass
.StunBypass:()
.StunBypass =
tab2:(, (val)
val
()
()
)
()
.NoSlowLoop = :().RenderStepped:(()
char = .Players.LocalPlayer.Character
char
hum = char:()
hum
hum.WalkSpeed <
hum.WalkSpeed =
hum.PlatformStand =
)
()
.NoSlowLoop
.NoSlowLoop:()
.NoSlowLoop =
tab2:(, (val)
val
()
()
)
player = .Players.LocalPlayer
espEnabled =
espConnections = {}
espLabels = {}
(target)
target == player
espLabels[target]
head = target:()
head
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Adornee = head
billboard.Parent = head
nameLabel = .()
nameLabel.Size = .(, , , )
nameLabel.BackgroundTransparency =
nameLabel.Text = target.Name
nameLabel.TextColor3 = .(, , )
nameLabel.TextStrokeTransparency =
nameLabel.TextScaled =
nameLabel.Font = .Font.GothamBold
nameLabel.Parent = billboard
espLabels[target] = billboard
()
_, p (.Players:())
p.Character
(p.Character)
.(espConnections, .Players.PlayerAdded:((p)
p.CharacterAdded:((char)
.() char:()
(char)
)
))
_, p (.Players:())
p ~= player
.(espConnections, p.CharacterAdded:((char)
.() char:()
(char)
))
()
_, gui (espLabels)
gui gui:()
espLabels = {}
_, conn (espConnections)
conn conn:()
espConnections = {}
tab3:(, (state)
espEnabled = state
state
()
()
)
player = .Players.LocalPlayer
highlightEnabled =
highlightConnections = {}
highlightList = {}
(char, plr)
plr == player
highlightList[plr]
highlight = .()
highlight.Name =
highlight.Adornee = char
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.OutlineColor = .(, , )
highlight.Parent = char
highlightList[plr] = highlight
()
_, plr (.Players:())
plr.Character
(plr.Character, plr)
.(highlightConnections, .Players.PlayerAdded:((p)
.(highlightConnections, p.CharacterAdded:((char)
.() char:()
(char, p)
))
))
_, p (.Players:())
p ~= player
.(highlightConnections, p.CharacterAdded:((char)
.() char:()
(char, p)
))
()
_, hl (highlightList)
hl hl:()
highlightList = {}
_, conn (highlightConnections)
conn conn:()
highlightConnections = {}
tab3:(, (state)
highlightEnabled = state
state
()
()
)
player = .Players.LocalPlayer
RunService = :()
boxEnabled =
boxList = {}
boxConnections = {}
(plr)
plr == player
boxList[plr]
plr.Character
hrp = plr.Character:()
hrp
box = .()
box.Name =
box.Adornee = hrp
box.AlwaysOnTop =
box.ZIndex =
box.Size = .(, , )
box.Color3 = .(, , )
box.Transparency =
box.Parent = hrp
boxList[plr] = box
()
_, p (.Players:())
p.Character
(p)
.(boxConnections, .Players.PlayerAdded:((p)
.(boxConnections, p.CharacterAdded:((char)
.() char:()
(p)
))
))
_, p (.Players:())
p ~= player
.(boxConnections, p.CharacterAdded:((char)
.() char:()
(p)
))
()
_, box (boxList)
box box:()
boxList = {}
_, conn (boxConnections)
conn conn:()
boxConnections = {}
tab3:(, (state)
boxEnabled = state
state
()
()
)
player = .Players.LocalPlayer
TweenService = :()
RunService = :()
guiConnection
playerCountLabel
()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.IgnoreGuiInset =
screenGui.Parent = player:()
playerCountLabel = .()
playerCountLabel.Size = .(, , , )
playerCountLabel.Position = .(, -, , )
playerCountLabel.BackgroundTransparency =
playerCountLabel.TextColor3 = .(, , )
playerCountLabel.TextStrokeTransparency =
playerCountLabel.TextStrokeColor3 = .(, , )
playerCountLabel.TextScaled =
playerCountLabel.Font = .Font.GothamBlack
playerCountLabel.TextTransparency =
playerCountLabel.Text = .. #.Players:()
playerCountLabel.Parent = screenGui
tween = TweenService:(playerCountLabel, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out), {
TextTransparency =
})
tween:()
guiConnection = RunService.RenderStepped:(()
playerCountLabel
playerCountLabel.Text = .. #.Players:()
)
()
guiConnection
guiConnection:()
guiConnection =
playerCountLabel
playerCountLabel:()
playerCountLabel =
gui = player:():()
gui
gui:()
tab3:(, (state)
state
()
()
)
npcHighlights = {}
npcConnections = {}
highlightEnabled =
(model)
npcHighlights[model]
highlight = .()
highlight.Adornee = model
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.OutlineColor = .(, , )
highlight.Parent = model
npcHighlights[model] = highlight
()
liveFolder = :()
liveFolder
_, model (liveFolder:())
model:() model.Name ==
(model)
.(npcConnections, liveFolder.ChildAdded:((child)
child:() child.Name ==
.()
(child)
))
()
_, h (npcHighlights)
h h:()
npcHighlights = {}
_, conn (npcConnections)
conn conn:()
npcConnections = {}
tab4:(, (a)
highlightEnabled = a
a
()
()
)
npcNameTags = {}
npcNameConnections = {}
showNames =
(npc)
npcNameTags[npc]
hrp = npc:()
hrp
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.Adornee = hrp
billboard.AlwaysOnTop =
billboard.StudsOffset = .(, , )
billboard.Parent = npc
textLabel = .()
textLabel.Size = .(, , , )
textLabel.BackgroundTransparency =
textLabel.Text = npc.Name
textLabel.TextColor3 = .(, , )
textLabel.TextStrokeTransparency =
textLabel.TextScaled =
textLabel.Font = .Font.GothamBold
textLabel.Parent = billboard
npcNameTags[npc] = billboard
()
live = :()
live
_, npc (live:())
npc:() npc.Name ==
(npc)
.(npcNameConnections, live.ChildAdded:((npc)
npc:() npc.Name ==
.()
(npc)
))
()
_, tag (npcNameTags)
tag tag:()
npcNameTags = {}
_, conn (npcNameConnections)
conn conn:()
npcNameConnections = {}
tab4:(, (state)
showNames = state
state
()
()
)
player = .Players.LocalPlayer
runService = :()
orbitConnection
orbitOn =
orbitRadius =
orbitSpeed =
angle =
()
live = :()
live
myChar = player.Character
myChar myChar:()
myPos = myChar.HumanoidRootPart.Position
closest
shortest = .huge
_, npc (live:())
npc:() npc.Name == npc:()
dist = (npc.HumanoidRootPart.Position - myPos).Magnitude
dist < shortest
shortest = dist
closest = npc
closest
()
angle =
orbitConnection = runService.RenderStepped:((dt)
myChar = player.Character
myChar myChar:()
myHRP = myChar.HumanoidRootPart
npc = ()
npc npc:()
center = npc.HumanoidRootPart.Position
angle += dt * orbitSpeed
offset = .(
.(angle) * orbitRadius,
,
.(angle) * orbitRadius
)
goalPos = center + offset
currentRot = myHRP.CFrame - myHRP.Position
myHRP.CFrame = .(goalPos) * currentRot
)
()
orbitConnection
orbitConnection:()
orbitConnection =
tab4:(, (a)
orbitOn = a
a
()
()
)
player = .Players.LocalPlayer
tweenService = :()
()
live = :()
live
myChar = player.Character
myChar myChar:()
myPos = myChar.HumanoidRootPart.Position
closest =
shortest = .huge
_, npc (live:())
npc:() npc.Name == npc:()
dist = (npc.HumanoidRootPart.Position - myPos).Magnitude
dist < shortest
shortest = dist
closest = npc
closest
tab4:(, ()
myChar = player.Character
myChar myChar:()
myHRP = myChar.HumanoidRootPart
npc = ()
npc npc:()
targetPos = npc.HumanoidRootPart.Position
finalPos = .(targetPos.X, myHRP.Position.Y, targetPos.Z)
currentRot = myHRP.CFrame - myHRP.Position
goalCFrame = .(finalPos) * currentRot
tween = tweenService:(myHRP, TweenInfo.(, .EasingStyle.Sine), {
= goalCFrame
})
tween:()
)
player = .Players.LocalPlayer
()
live = :()
live
myChar = player.Character
myChar myChar:()
myPos = myChar.HumanoidRootPart.Position
closest =
shortest = .huge
_, npc (live:())
npc:() npc.Name == npc:()
dist = (npc.HumanoidRootPart.Position - myPos).Magnitude
dist < shortest
shortest = dist
closest = npc
closest
tab4:(, ()
myChar = player.Character
myChar myChar:()
myHRP = myChar.HumanoidRootPart
npc = ()
npc npc:()
targetPos = npc.HumanoidRootPart.Position
newPos = .(targetPos.X, myHRP.Position.Y, targetPos.Z)
currentRot = myHRP.CFrame - myHRP.Position
myHRP.CFrame = .(newPos) * currentRot
)
tab5:(,()
().keybinds = {
m1reset = .KeyCode.R,
emotedash = .KeyCode.T,
rotation = .KeyCode.H
}
(:())()
)
tab5:(,()
(:())()
)
tab5:(,()
(:())()
)
tab5:(,()
(:())()
)
tab5:(,()
()()
)
tab5:(,()
(:())()
)
tab5:(,()
(:())()
)
tab5:(,()
(:())()
)
tab5:(,()
(:())()
)
tab9:(,()
(:())()
)
tab9:(,()
(:())()
)
player = .Players.LocalPlayer
cooldown =
animationConnection
animationId =
delayBeforeRemote =
()
args = {
[] = {
[] = .KeyCode.W,
[] = .KeyCode.Q,
[] =
}
}
char = player.Character
char char:()
char.Communicate:((args))
()
hrp = player.Character player.Character:()
hrp
hrp.CFrame = hrp.CFrame * .(, , )
()
char = player.Character player.CharacterAdded:()
humanoid = char:()
animationConnection = humanoid.AnimationPlayed:((track)
track.Animation track.Animation.AnimationId == animationId cooldown
cooldown =
.(delayBeforeRemote, ()
()
()
)
.(, ()
cooldown =
)
)
tab6:(, (enabled)
enabled
()
player.CharacterAdded:(()
.()
()
)
animationConnection
animationConnection:()
animationConnection =
)
TweenService = :()
player = .Players.LocalPlayer
cam = .CurrentCamera
animationId =
debounce =
animConnection
charConnection
()
()
args = {
[] = {
[] = .KeyCode.W,
[] = .KeyCode.Q,
[] =
}
}
char = player.Character
char char:()
char.Communicate:((args))
startCFrame = cam.CFrame
leftCFrame = startCFrame * .(, .(-), )
cam.CameraType = .CameraType.Scriptable
tween1 = TweenService:(cam, TweenInfo.(, .EasingStyle.Sine), { = leftCFrame})
tween1:()
tween1.Completed:()
()
tween2 = TweenService:(cam, TweenInfo.(, .EasingStyle.Sine), { = startCFrame})
tween2:()
tween2.Completed:()
()
angledCFrame = startCFrame * .(.(-), .(), )
tween3 = TweenService:(cam, TweenInfo.(, .EasingStyle.Sine), { = angledCFrame})
tween3:()
tween3.Completed:()
cam.CameraType = .CameraType.Custom
(animator)
animConnection = animator.AnimationPlayed:((track)
track.Animation track.Animation.AnimationId == animationId debounce
debounce =
(, animationId)
char = player.Character
hrp = char char:()
hrp
back = hrp.CFrame.LookVector * -
hrp.CFrame = hrp.CFrame + back
.(, ()
()
()
debounce =
)
)
()
char = player.Character player.CharacterAdded:()
humanoid = char:()
animator = humanoid:()
animator
(animator)
humanoid.ChildAdded:((child)
child:()
(child)
)
tab6:(, (enabled)
enabled
()
charConnection = player.CharacterAdded:(monitorCharacter)
animConnection
animConnection:()
animConnection =
charConnection
charConnection:()
charConnection =
)
Players = :()
Workspace = :()
player = Players.LocalPlayer
cam = Workspace.CurrentCamera
targetAnimationId =
rotating =
animConnection =
charConnection =
()
char = player.Character
humanoid = char char:()
humanoid
humanoid.Jump =
()
char = player.Character
humanoid = char char:()
humanoid
humanoid.Jump =
()
char = player.Character
root = char char:()
root
currentCFrame = root.CFrame
lookVector = -currentCFrame.LookVector
newLook = .(currentCFrame.Position, currentCFrame.Position + lookVector)
root.CFrame = newLook
cam.CFrame = .(cam.CFrame.Position, cam.CFrame.Position + lookVector)
()
char = player.Character
remote = char char:()
remote
args = {
[] = {
[] = .KeyCode.W,
[] = .KeyCode.Q,
[] =
}
}
remote:((args))
(humanoid)
animConnection = humanoid.AnimationPlayed:((track)
track.Animation track.Animation.AnimationId == targetAnimationId rotating
rotating =
()
.(, ()
()
.(, ()
()
()
rotating =
)
)
)
()
char = player.Character player.CharacterAdded:()
humanoid = char:()
(humanoid)
tab6:(, (state)
state
()
charConnection = player.CharacterAdded:(setupMonitor)
animConnection animConnection:() animConnection =
charConnection charConnection:() charConnection =
)
Players = :()
RunService = :()
TweenService = :()
player = Players.LocalPlayer
animationId =
toggleConnection =
systemEnabled =
tab6:(, (enabled)
systemEnabled = enabled
toggleConnection
toggleConnection:()
toggleConnection =
systemEnabled
isTweening =
lastPlaying =
toggleConnection = RunService.RenderStepped:(()
char = player.Character
char
humanoid = char:()
hrp = char:()
humanoid hrp
isPlaying =
_, track (humanoid:())
track.Animation track.Animation.AnimationId == animationId
isPlaying =
isPlaying isTweening lastPlaying
isTweening =
lastPlaying =
.(, ()
forwardCFrame = hrp.CFrame + hrp.CFrame.LookVector *
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
tween = TweenService:(hrp, tweenInfo, { = forwardCFrame})
tween:()
tween.Completed:()
tool = player.Backpack:()
remote = char:()
tool remote
args = {
[] = {
[] = tool,
[] =
}
}
remote:((args))
isTweening =
)
isPlaying
lastPlaying =
)
)
Players = :()
RunService = :()
TweenService = :()
Workspace = :()
player = Players.LocalPlayer
animationId =
TWEEN_HEIGHT_OFFSET = .(, , )
systemEnabled =
toggleConnection =
tab6:(, (enabled)
systemEnabled = enabled
toggleConnection
toggleConnection:()
toggleConnection =
systemEnabled
isTweening =
lastPlaying =
cooldown =
toggleConnection = RunService.RenderStepped:(()
character = player.Character
hrp = character character:()
humanoid = character character:()
character hrp humanoid
isPlaying =
_, track (humanoid:())
track.Animation track.Animation.AnimationId == animationId
isPlaying =
isPlaying isTweening lastPlaying cooldown
isTweening =
lastPlaying =
cooldown =
.(, ()
target =
shortestDist =
live = Workspace:()
live
_, model (live:())
model:() model ~= character
torso = model:() model:()
torso
dist = (hrp.Position - torso.Position).Magnitude
dist <= shortestDist
shortestDist = dist
target = torso
target
targetPos = target.Position + TWEEN_HEIGHT_OFFSET
tween = TweenService:(hrp, TweenInfo.(, .EasingStyle.Linear), { = .(targetPos)})
tween:()
tween.Completed:()
tool = player.Backpack:()
remote = character:()
tool remote
args = {
[] = {
[] = tool,
[] =
}
}
remote:((args))
isTweening =
.(, ()
cooldown =
)
)
isPlaying
lastPlaying =
)
)
tab7:(,(a)
(:())()
)
tab7:(, ()
TeleportService = :()
player = .Players.LocalPlayer
screenGui = .()
screenGui.Name =
screenGui.Parent = player:()
label = .()
label.Size = .(, , , )
label.Position = .(, , , )
label.TextScaled =
label.BackgroundTransparency =
label.TextColor3 = .(, , )
label.Font = .Font.GothamBold
label.Text =
label.Parent = screenGui
i = , , -
label.Text = .. i ..
.()
screenGui:()
TeleportService:(.PlaceId, .JobId, player)
)
tab7:(, ()
TeleportService = :()
HttpService = :()
player = .Players.LocalPlayer
placeId = .PlaceId
screenGui = .()
screenGui.Name =
screenGui.Parent = player:()
label = .()
label.Size = .(, , , )
label.Position = .(, , , )
label.TextScaled =
label.BackgroundTransparency =
label.TextColor3 = .(, , )
label.Font = .Font.GothamBold
label.Text =
label.Parent = screenGui
i = , , -
label.Text = .. i ..
.()
screenGui:()
()
servers = {}
success, response = (()
HttpService:(:(..placeId..))
)
success response response.data
_, server (response.data)
server.playing < server.maxPlayers server.id ~= .JobId
.(servers, server.id)
#servers > servers[.(, #servers)]
target = ()
target
TeleportService:(placeId, target, player)
()
)
tab7:(, ()
TeleportService = :()
HttpService = :()
player = .Players.LocalPlayer
placeId = .PlaceId
screenGui = .()
screenGui.Name =
screenGui.Parent = player:()
label = .()
label.Size = .(, , , )
label.Position = .(, , , )
label.TextScaled =
label.BackgroundTransparency =
label.TextColor3 = .(, , )
label.Font = .Font.GothamBold
label.Text =
label.Parent = screenGui
i = , , -
label.Text = .. i ..
.()
screenGui:()
()
servers = {}
cursor =
i = ,
url = ..placeId..
cursor ~=
url = url .. .. cursor
success, response = (()
HttpService:(:(url))
)
success response response.data
_, server (response.data)
server.playing < server.id ~= .JobId
.(servers, server.id)
response.nextPageCursor
cursor = response.nextPageCursor
#servers > servers[.(, #servers)]
target = ()
target
TeleportService:(placeId, target, player)
()
)
tab7:(, ()
player = .Players.LocalPlayer
gui = .(, player:())
gui.ResetOnSpawn =
gui.Name =
frame = .(, gui)
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.BackgroundTransparency =
title = .(, frame)
title.Size = .(, , , )
title.Text =
title.TextColor3 = .(, , )
title.BackgroundTransparency =
title.TextScaled =
title.Font = .Font.GothamBold
yesBtn = .(, frame)
yesBtn.Size = .(, , , )
yesBtn.Position = .(, , , )
yesBtn.Text =
yesBtn.BackgroundColor3 = .(, , )
yesBtn.TextColor3 = .(, , )
yesBtn.TextScaled =
yesBtn.Font = .Font.GothamBold
noBtn = .(, frame)
noBtn.Size = .(, , , )
noBtn.Position = .(, , , )
noBtn.Text =
noBtn.BackgroundColor3 = .(, , )
noBtn.TextColor3 = .(, , )
noBtn.TextScaled =
noBtn.Font = .Font.GothamBold
yesBtn.MouseButton1Click:(()
player:()
)
noBtn.MouseButton1Click:(()
gui:()
)
)
tab7:(,()
player = :().LocalPlayer
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
pingLabel = .()
pingLabel.Size = .(, , , )
pingLabel.Position = .(, -, , )
pingLabel.BackgroundTransparency =
pingLabel.BackgroundColor3 = .(, , )
pingLabel.TextColor3 = .(, , )
pingLabel.Font = .Font.GothamBold
pingLabel.TextSize =
pingLabel.Text =
pingLabel.Parent = screenGui
ping = .(player:() * )
pingLabel.Text = .. ping ..
ping <=
pingLabel.TextColor3 = .(, , )
ping <=
pingLabel.TextColor3 = .(, , )
pingLabel.TextColor3 = .(, , )
()
)
tab7:(, (state)
Players = :()
StarterGui = :()
LocalPlayer = Players.LocalPlayer
connections = {}
()
mt = ()
oldNamecall = mt.__namecall
(mt, )
mt.__namecall = ((self, ...)
() == self == LocalPlayer
()
(self, ...)
)
LocalPlayer.Kick = ()
()
(mt, )
()
con = StarterGui.MessageBoxPrompted:(()
()
)
.(connections, con)
()
_, v (())
(v) == (v)
info = debug.(v)
info.name .(info.name):()
(v, (...)
()
)
()
()
()
()
()
_, con (connections)
(con) ==
(() con:() )
.(connections)
state
()
()
)
Players = :()
LocalPlayer = Players.LocalPlayer
targetIDs = {
[] = ,
[] = ,
}
animConnection =
charConnection =
toggleState =
tab6:(, (state)
toggleState = state
toggleState
animConnection animConnection:() animConnection =
charConnection charConnection:() charConnection =
(char)
humanoid = char:(, )
animator = humanoid humanoid:()
remote = char:()
humanoid animator remote
cooldown =
animConnection animConnection:()
animConnection = animator.AnimationPlayed:((track)
toggleState
id = track.Animation.AnimationId:()
id targetIDs[id] cooldown
cooldown =
remote:({
[] = ,
[] =
})
remote:({
[] = ,
[] =
})
.(, ()
cooldown =
)
)
LocalPlayer.Character
(LocalPlayer.Character)
charConnection charConnection:()
charConnection = LocalPlayer.CharacterAdded:((char)
.()
toggleState
(char)
)
)
Players = :()
TweenService = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
TARGET_ANIM_ID =
active =
isTweening =
animConnection, charConnection
tab6:(, (state)
active = state
active
isTweening =
charConnection charConnection:() charConnection =
animConnection animConnection:() animConnection =
()
LocalPlayer.Character LocalPlayer.CharacterAdded:()
()
char = ()
humanoid = char:()
humanoid
_, track (humanoid:())
track.Animation track.Animation.AnimationId == TARGET_ANIM_ID
()
char = ()
root = char:()
root
root.Anchored =
forward = root.CFrame.LookVector.Unit
targetCFrame = root.CFrame + (forward * )
tweenInfo = TweenInfo.(, .EasingStyle.Linear)
tween = TweenService:(root, tweenInfo, { = targetCFrame})
tween:()
tween.Completed:()
RunService.RenderStepped:(()
active
isTweening
()
isTweening =
.()
()
.()
isTweening =
)
LocalPlayer.Character
()
charConnection charConnection:()
charConnection = LocalPlayer.CharacterAdded:(()
.()
active
()
)
)
Players = :()
TweenService = :()
LocalPlayer = Players.LocalPlayer
= :()
char, humanoid, hrp
enabled =
validIDs = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
}
()
hrp
_, model (.Live:())
model:() model ~= char
root = model:()
root (root.Position - hrp.Position).Magnitude <=
Players:(model) model.Name ==
()
hrp humanoid
()
tween = TweenService:(
hrp,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{ = hrp.CFrame + .(, , ) }
)
tween:()
_, state ({
.HumanoidStateType.PlatformStanding,
.HumanoidStateType.Freefall,
.HumanoidStateType.GettingUp,
})
humanoid:() == state
humanoid:(.HumanoidStateType.Physics)
.()
humanoid:(.HumanoidStateType.Jumping)
()
humanoid
humanoid.AnimationPlayed:((track)
enabled track.Animation validIDs[track.Animation.AnimationId]
()
)
()
char = LocalPlayer.Character LocalPlayer.CharacterAdded:()
humanoid = char:()
hrp = char:()
()
LocalPlayer.CharacterAdded:(setupCharacter)
()
tab6:(, (state)
enabled = state
)
Players = :()
TweenService = :()
LocalPlayer = Players.LocalPlayer
Workspace = :()
toolEspMap = {
[] = {, .(, , )},
[] = {, .(, , )},
[] = {, .(, , )},
[] = {, .(, , )},
[] = {, .(, , )},
[] = {, .(, , )},
[] = {, .(, , )},
[] = {, .(, , )},
[] = {, .(, , )},
[] = {, .(, , )},
[] = {, .(, , )},
[] = {, .(, , )},
[] = {, .(, , )},
[] = {, .(, , )},
[] = {, .(, , )},
[] = {, .(, , )},
[] = {, .(, , )},
}
espFolder = .(, Workspace)
espFolder.Name =
espEnabled =
(player)
backpack = player:()
backpack , .(, , )
toolName, data (toolEspMap)
backpack:(toolName)
data[], data[]
, .(, , )
(player, labelText, color)
char = player.Character
char char:()
espFolder:(player.Name)
billboard = .()
billboard.Name = player.Name
billboard.Adornee = char.Head
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = espFolder
label = .(, billboard)
label.Size = .(, , , )
label.BackgroundTransparency =
label.Text = labelText
label.TextColor3 = color
label.Font = .Font.GothamBold
label.TextScaled =
label.TextSize =
label.TextStrokeTransparency =
label.TextTransparency =
TweenService:(label, TweenInfo.(), {
TextTransparency = ,
TextStrokeTransparency =
}):()
()
_, v (espFolder:())
v:()
(player)
player == LocalPlayer
player.Character player.Character:()
labelText, color = (player)
(player, labelText, color)
()
()
_, p (Players:())
(p)
tab3:(, (state)
espEnabled = state
espEnabled
()
_, player (Players:())
player.CharacterAdded:(()
espEnabled
.()
(player)
)
Players.PlayerAdded:((player)
player.CharacterAdded:(()
espEnabled
.()
(player)
)
)
.(()
espEnabled
()
.()
)
()
)
tab2:(, (state)
Players = :()
RunService = :()
lp = Players.LocalPlayer
character = lp.Character lp.CharacterAdded:()
blockAnimEnabled = state
blockedIds = {
,
,
}
(animationId)
_, id (blockedIds)
animationId:(id)
.BlockAnimConnection
.BlockAnimConnection:()
.BlockAnimConnection =
state
.BlockAnimConnection = RunService.Stepped:(()
blockAnimEnabled
char = lp.Character
char
humanoid = char:()
humanoid
animator = humanoid:()
animator
_, track (animator:())
anim = track.Animation
anim (anim.AnimationId)
track:()
(() track:() )
( .. anim.AnimationId)
)
)
tab2:(, (enabled)
Players = :()
RunService = :()
Workspace = :()
lp = Players.LocalPlayer
cam = Workspace.CurrentCamera
.FaceCamConnection
.FaceCamConnection:()
.FaceCamConnection =
enabled
.FaceCamConnection = RunService.RenderStepped:(()
char = lp.Character
char
hrp = char:()
hrp
camLook = cam.CFrame.LookVector
lookDir = .(camLook.X, , camLook.Z).Unit
hrp.CFrame = .(hrp.Position, hrp.Position + lookDir)
)
)
tab8:(,()
(:())()
)
tab8:(,()
(:())()
)
tab2:(, (state)
.MyExternalGUI
success, err = (()
.MyExternalGUI = (:())()
)
success
(, err)
(.MyExternalGUI) == .MyExternalGUI:()
.MyExternalGUI.Enabled = state
)
animationIds = {
[] = ,
[] = ,
}
TWEEN_HEIGHT_OFFSET = .(, , )
Players = :()
RunService = :()
TweenService = :()
Workspace = :()
player = Players.LocalPlayer
toggleConnection
aimlockConnection
systemEnabled =
lockedTarget =
local function startAimlock(target)
if aimlockConnection then aimlockConnection:Disconnect() end
local cam = Workspace.CurrentCamera
local character = player.Character
local lockTime = 0.65
local chaosTime = 0.15
local startTime = tick()
aimlockConnection = RunService.RenderStepped:Connect(function()
if not (target and target.Parent and target:FindFirstChild("HumanoidRootPart")) then return end
if not (character and character:FindFirstChild("HumanoidRootPart")) then return end
local now = tick()
local targetPos = target.HumanoidRootPart.Position
local camPos = cam.CFrame.Position
if now - startTime < chaosTime then
local angleX = math.rad(math.random(-15, 25))
local angleY = math.rad(math.random(-15, 25))
local baseCFrame = CFrame.new(camPos, targetPos)
local newLook = baseCFrame * CFrame.Angles(angleY, angleX, 0)
cam.CFrame = newLook
else
cam.CFrame = CFrame.new(camPos, targetPos)
end
character.HumanoidRootPart.CFrame = CFrame.new(character.HumanoidRootPart.Position, cam.CFrame.Position + cam.CFrame.LookVector)
end)
task.delay(lockTime, function()
if aimlockConnection then
aimlockConnection:Disconnect()
aimlockConnection = nil
lockedTarget = nil
end
end)
end
local function setupCharacter(character)
if toggleConnection then toggleConnection:Disconnect() end
if aimlockConnection then aimlockConnection:Disconnect() end
lockedTarget = nil
if not systemEnabled then return end
local isTweening = false
local lastPlaying = false
local cooldown = false
toggleConnection = RunService.RenderStepped:Connect(function()
local hrp = character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChild("Humanoid")
if not character or not hrp or not humanoid then return end
local isPlaying = false
for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
if track.Animation and animationIds[track.Animation.AnimationId] then
isPlaying = true
break
end
end
if isPlaying and not isTweening and not lastPlaying and not cooldown then
isTweening = true
lastPlaying = true
cooldown = true
task.delay(0.18, function()
local target = nil
local shortestDist = 15
local live = Workspace:FindFirstChild("Live")
if live then
for _, model in ipairs(live:GetChildren()) do
if model:IsA("Model") and model ~= character then
local root = model:FindFirstChild("HumanoidRootPart") or model:FindFirstChild("Head") or model:FindFirstChild("UpperTorso")
if root then
local dist = (hrp.Position - root.Position).Magnitude
if dist < shortestDist then
shortestDist = dist
target = model
end
end
end
end
end
if target and target:FindFirstChild("HumanoidRootPart") then
local targetPos = target.HumanoidRootPart.Position + TWEEN_HEIGHT_OFFSET
local targetCF = CFrame.new(targetPos)
local tween = TweenService:Create(hrp, TweenInfo.new(0.1, Enum.EasingStyle.Linear), {
CFrame = targetCF
})
tween:Play()
tween.Completed:Wait()
local bodyPosition = Instance.new("BodyPosition")
bodyPosition.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyPosition.P = 10000
bodyPosition.D = 100
bodyPosition.Position = targetPos
bodyPosition.Parent = hrp
task.delay(0.76, function()
bodyPosition:Destroy()
end)
local remote = character:FindFirstChild("Communicate")
if remote then
remote:FireServer({
["Dash"] = Enum.KeyCode.W,
["Key"] = Enum.KeyCode.Q,
["Goal"] = "KeyPress"
})
end
lockedTarget = target
startAimlock(lockedTarget)
end
isTweening = false
task.delay(4, function()
cooldown = false
end)
end)
elseif not isPlaying then
lastPlaying = false
end
end)
end
-- ✅ Toggle dưới dạng tab (gắn trong GUI của bạn)
tab6:CreateToggle("KIBA Tech", function(state)
systemEnabled = state
if state and player.Character then
setupCharacter(player.Character)
elseif toggleConnection then
toggleConnection:Disconnect()
end
end)
-- 👤 Gắn lại khi respawn
player.CharacterAdded:Connect(function(char)
if systemEnabled then
setupCharacter(char)
end
end)
if player.Character then
setupCharacter(player.Character)
end
tab6:CreateToggle("Whirlwind Dunk", function(isEnabled)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local lp = Players.LocalPlayer
-- Ngắt kết nối cũ nếu có
if _G.TeleportAnimConnection then
_G.TeleportAnimConnection:Disconnect()
_G.TeleportAnimConnection = nil
end
if isEnabled then
local isTeleporting = false
local lastTrack = nil
_G.TeleportAnimConnection = RunService.RenderStepped:Connect(function()
local character = lp.Character
if not character or isTeleporting then return end
local humanoid = character:FindFirstChildWhichIsA("Humanoid")
local root = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not root then return end
for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
if track.Animation and track.Animation.AnimationId == "rbxassetid://12296113986" then
if lastTrack == track then return end
lastTrack = track
isTeleporting = true
task.delay(1, function()
if root and root.Parent then
root.CFrame = root.CFrame + Vector3.new(0, 70, 0)
end
isTeleporting = false
end)
break
end
end
-- Reset lại nếu track đã dừng
if lastTrack and not lastTrack.IsPlaying then
lastTrack = nil
end
end)
end
end)
tab2:CreateButton("Fov",function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Kietba/Kietba/refs/heads/main/Kakuwhwbbanab"))()
end)
tab:Show()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, github.com, games.roblox.com.
updated new skidded ver (v2) this is not mine and I'm just posting it (give credit to ts nn owner) gurt yo! and yea this should've posted 3 days ago

Universal