Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
Icon = ,
LoadingTitle = ,
LoadingSubtitle = ,
ShowText = ,
Theme = ,
ToggleUIKeybind = ,
DisableRayfieldPrompts = ,
DisableBuildWarnings = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ud,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
GrabKeyFromSite = ,
Key = {}
}
})
MiscTab = Window:(, )
LocalTab = Window:(, )
EspTab = Window:(, )
DummyTab = Window:(, )
TechTab = Window:(, )
AutoTab = Window:(, )
ServerTab = Window:(, )
AutoBlockTab = Window:(, )
AdminTab = Window:(, )
MiscTab:({
Name = ,
Callback = ()
(:())()
,
})
MiscTab:({
Name = ,
Callback = ()
(:())()
,
})
MiscTab:({
Name = ,
Callback = ()
(:())()
,
})
MiscTab:({
Name = ,
Callback = ()
(:())()
,
})
MiscTab:({
Name = ,
Callback = ()
(:())()
,
})
MiscTab:({
Name = ,
Callback = ()
(:())()
,
})
MiscTab:({
Name = ,
Callback = ()
(:())()
,
})
MiscTab:({
Name = ,
Callback = ()
(:())()
,
})
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
humanoid = char:()
auraOn =
auraHighlight =
auraParticles = {}
auraColorTime =
auraLoop =
()
anim = .()
anim.AnimationId =
track = humanoid:(anim)
track:()
auraHighlight = .()
auraHighlight.Adornee = char
auraHighlight.FillTransparency =
auraHighlight.OutlineTransparency =
auraHighlight.OutlineColor = .(, , )
auraHighlight.Parent = char
_, partName ({, , })
part = char:(partName)
part
att = .(, part)
particle = .(, att)
particle.Name =
particle.Rate =
particle.Lifetime = NumberRange.(, )
particle.Speed = NumberRange.(, )
particle.Size = NumberSequence.({ NumberSequenceKeypoint.(, ), NumberSequenceKeypoint.(, ) })
particle.Transparency = NumberSequence.({ NumberSequenceKeypoint.(, ), NumberSequenceKeypoint.(, ) })
particle.Color = ColorSequence.(.(, , ))
particle.Rotation = NumberRange.(, )
particle.RotSpeed = NumberRange.(-, )
particle.SpreadAngle = .(, )
particle.ZOffset = -
.(auraParticles, particle)
auraLoop = :().RenderStepped:((dt)
auraOn auraHighlight
auraColorTime += dt *
r = .(auraColorTime) * +
g = .(auraColorTime + ) * +
b = .(auraColorTime + ) * +
auraHighlight.OutlineColor = .(r, g, b)
)
()
auraHighlight
auraHighlight:()
auraHighlight =
_, p (auraParticles)
p p:()
auraParticles = {}
auraLoop
auraLoop:()
auraLoop =
LocalTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
auraOn = Value
Value
()
()
,
})
blockEnabled =
targetAnimationId =
blockConnection =
blockLoop =
(humanoid)
_, track (humanoid:())
track.Animation track.Animation.AnimationId == targetAnimationId
track:()
track:()
()
char = player.Character player.CharacterAdded:()
humanoid = char:()
blockLoop = .(()
blockEnabled humanoid humanoid.Parent
(humanoid)
.()
)
blockConnection = humanoid.AnimationPlayed:((track)
track.Animation track.Animation.AnimationId == targetAnimationId
track:()
track:()
)
()
blockConnection
blockConnection:()
blockConnection =
blockLoop
.(blockLoop)
blockLoop =
LocalTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
blockEnabled = Value
Value
()
player.CharacterAdded:(()
blockEnabled
.()
()
)
()
,
})
()
.StunBypass = :().RenderStepped:(()
char = .Players.LocalPlayer.Character
char
char:()
char.Stunned:()
hum = char:()
hum
hum.PlatformStand =
hum.WalkSpeed ==
hum.WalkSpeed =
)
()
.StunBypass
.StunBypass:()
.StunBypass =
LocalTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
()
.NoSlowLoop = :().RenderStepped:(()
char = .Players.LocalPlayer.Character
char
hum = char:()
hum
hum.WalkSpeed <
hum.WalkSpeed =
hum.PlatformStand =
)
()
.NoSlowLoop
.NoSlowLoop:()
.NoSlowLoop =
LocalTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
espEnabled =
espConnections = {}
espLabels = {}
(target)
target == player
espLabels[target]
head = target:()
head
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Adornee = head
billboard.Parent = head
nameLabel = .()
nameLabel.Size = .(, , , )
nameLabel.BackgroundTransparency =
nameLabel.Text = target.Name
nameLabel.TextColor3 = .(, , )
nameLabel.TextStrokeTransparency =
nameLabel.TextScaled =
nameLabel.Font = .Font.GothamBold
nameLabel.Parent = billboard
espLabels[target] = billboard
()
_, p (.Players:())
p.Character
(p.Character)
.(espConnections, .Players.PlayerAdded:((p)
p.CharacterAdded:((char)
.() char:()
(char)
)
))
_, p (.Players:())
p ~= player
.(espConnections, p.CharacterAdded:((char)
.() char:()
(char)
))
()
_, gui (espLabels)
gui gui:()
espLabels = {}
_, conn (espConnections)
conn conn:()
espConnections = {}
EspTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
espEnabled = Value
Value
()
()
,
})
highlightEnabled =
highlightConnections = {}
highlightList = {}
(char, plr)
plr == player
highlightList[plr]
highlight = .()
highlight.Name =
highlight.Adornee = char
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.OutlineColor = .(, , )
highlight.Parent = char
highlightList[plr] = highlight
()
_, plr (.Players:())
plr.Character
(plr.Character, plr)
.(highlightConnections, .Players.PlayerAdded:((p)
.(highlightConnections, p.CharacterAdded:((char)
.() char:()
(char, p)
))
))
_, p (.Players:())
p ~= player
.(highlightConnections, p.CharacterAdded:((char)
.() char:()
(char, p)
))
()
_, hl (highlightList)
hl hl:()
highlightList = {}
_, conn (highlightConnections)
conn conn:()
highlightConnections = {}
EspTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
highlightEnabled = Value
Value
()
()
,
})
boxEnabled =
boxList = {}
boxConnections = {}
(plr)
plr == player
boxList[plr]
plr.Character
hrp = plr.Character:()
hrp
box = .()
box.Name =
box.Adornee = hrp
box.AlwaysOnTop =
box.ZIndex =
box.Size = .(, , )
box.Color3 = .(, , )
box.Transparency =
box.Parent = hrp
boxList[plr] = box
()
_, p (.Players:())
p.Character
(p)
.(boxConnections, .Players.PlayerAdded:((p)
.(boxConnections, p.CharacterAdded:((char)
.() char:()
(p)
))
))
_, p (.Players:())
p ~= player
.(boxConnections, p.CharacterAdded:((char)
.() char:()
(p)
))
()
_, box (boxList)
box box:()
boxList = {}
_, conn (boxConnections)
conn conn:()
boxConnections = {}
EspTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
boxEnabled = Value
Value
()
()
,
})
guiConnection
playerCountLabel
()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.IgnoreGuiInset =
screenGui.Parent = player:()
playerCountLabel = .()
playerCountLabel.Size = .(, , , )
playerCountLabel.Position = .(, -, , )
playerCountLabel.BackgroundTransparency =
playerCountLabel.TextColor3 = .(, , )
playerCountLabel.TextStrokeTransparency =
playerCountLabel.TextStrokeColor3 = .(, , )
playerCountLabel.TextScaled =
playerCountLabel.Font = .Font.GothamBlack
playerCountLabel.TextTransparency =
playerCountLabel.Text = .. #.Players:()
playerCountLabel.Parent = screenGui
tween = TweenService:(playerCountLabel, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out), {
TextTransparency =
})
tween:()
guiConnection = RunService.RenderStepped:(()
playerCountLabel
playerCountLabel.Text = .. #.Players:()
)
()
guiConnection
guiConnection:()
guiConnection =
playerCountLabel
playerCountLabel:()
playerCountLabel =
gui = player:():()
gui
gui:()
EspTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
()
,
})
npcHighlights = {}
npcConnections = {}
highlightEnabled =
(model)
npcHighlights[model]
highlight = .()
highlight.Adornee = model
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.OutlineColor = .(, , )
highlight.Parent = model
npcHighlights[model] = highlight
()
liveFolder = :()
liveFolder
_, model (liveFolder:())
model:() model.Name ==
(model)
.(npcConnections, liveFolder.ChildAdded:((child)
child:() child.Name ==
.()
(child)
))
()
_, h (npcHighlights)
h h:()
npcHighlights = {}
_, conn (npcConnections)
conn conn:()
npcConnections = {}
DummyTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
highlightEnabled = Value
Value
()
()
,
})
npcNameTags = {}
npcNameConnections = {}
showNames =
(npc)
npcNameTags[npc]
hrp = npc:()
hrp
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.Adornee = hrp
billboard.AlwaysOnTop =
billboard.StudsOffset = .(, , )
billboard.Parent = npc
textLabel = .()
textLabel.Size = .(, , , )
textLabel.BackgroundTransparency =
textLabel.Text = npc.Name
textLabel.TextColor3 = .(, , )
textLabel.TextStrokeTransparency =
textLabel.TextScaled =
textLabel.Font = .Font.GothamBold
textLabel.Parent = billboard
npcNameTags[npc] = billboard
()
live = :()
live
_, npc (live:())
npc:() npc.Name ==
(npc)
.(npcNameConnections, live.ChildAdded:((npc)
npc:() npc.Name ==
.()
(npc)
))
()
_, tag (npcNameTags)
tag tag:()
npcNameTags = {}
_, conn (npcNameConnections)
conn conn:()
npcNameConnections = {}
DummyTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
showNames = Value
Value
()
()
,
})
orbitConnection
orbitOn =
orbitRadius =
orbitSpeed =
angle =
()
live = :()
live
myChar = player.Character
myChar myChar:()
myPos = myChar.HumanoidRootPart.Position
closest
shortest = .huge
_, npc (live:())
npc:() npc.Name == npc:()
dist = (npc.HumanoidRootPart.Position - myPos).Magnitude
dist < shortest
shortest = dist
closest = npc
closest
()
angle =
orbitConnection = :().RenderStepped:((dt)
myChar = player.Character
myChar myChar:()
myHRP = myChar.HumanoidRootPart
npc = ()
npc npc:()
center = npc.HumanoidRootPart.Position
angle += dt * orbitSpeed
offset = .(
.(angle) * orbitRadius,
,
.(angle) * orbitRadius
)
goalPos = center + offset
currentRot = myHRP.CFrame - myHRP.Position
myHRP.CFrame = .(goalPos) * currentRot
)
()
orbitConnection
orbitConnection:()
orbitConnection =
DummyTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
orbitOn = Value
Value
()
()
,
})
DummyTab:({
Name = ,
Callback = ()
myChar = player.Character
myChar myChar:()
myHRP = myChar.HumanoidRootPart
npc = ()
npc npc:()
targetPos = npc.HumanoidRootPart.Position
finalPos = .(targetPos.X, myHRP.Position.Y, targetPos.Z)
currentRot = myHRP.CFrame - myHRP.Position
goalCFrame = .(finalPos) * currentRot
tween = :():(myHRP, TweenInfo.(, .EasingStyle.Sine), {
= goalCFrame
})
tween:()
,
})
DummyTab:({
Name = ,
Callback = ()
myChar = player.Character
myChar myChar:()
myHRP = myChar.HumanoidRootPart
npc = ()
npc npc:()
targetPos = npc.HumanoidRootPart.Position
newPos = .(targetPos.X, myHRP.Position.Y, targetPos.Z)
currentRot = myHRP.CFrame - myHRP.Position
myHRP.CFrame = .(newPos) * currentRot
,
})
TechTab:({
Name = ,
Callback = ()
().keybinds = {
m1reset = .KeyCode.R,
emotedash = .KeyCode.T,
rotation = .KeyCode.H
}
(:())()
,
})
TechTab:({
Name = ,
Callback = ()
(:())()
,
})
TechTab:({
Name = ,
Callback = ()
(:())()
,
})
TechTab:({
Name = ,
Callback = ()
(:())()
,
})
TechTab:({
Name = ,
Callback = ()
()()
,
})
TechTab:({
Name = ,
Callback = ()
(:())()
,
})
TechTab:({
Name = ,
Callback = ()
(:())()
,
})
TechTab:({
Name = ,
Callback = ()
(:())()
,
})
TechTab:({
Name = ,
Callback = ()
(:())()
,
})
AdminTab:({
Name = ,
Callback = ()
(:())()
,
})
AdminTab:({
Name = ,
Callback = ()
(:())()
,
})
cooldown =
animationConnection
animationId =
delayBeforeRemote =
()
args = {
[] = {
[] = .KeyCode.W,
[] = .KeyCode.Q,
[] =
}
}
char = player.Character
char char:()
char.Communicate:((args))
()
hrp = player.Character player.Character:()
hrp
hrp.CFrame = hrp.CFrame * .(, , )
()
char = player.Character player.CharacterAdded:()
humanoid = char:()
animationConnection = humanoid.AnimationPlayed:((track)
track.Animation track.Animation.AnimationId == animationId cooldown
cooldown =
.(delayBeforeRemote, ()
()
()
)
.(, ()
cooldown =
)
)
AutoTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
player.CharacterAdded:(()
.()
()
)
animationConnection
animationConnection:()
animationConnection =
,
})
TweenService = :()
cam = .CurrentCamera
debounce =
animConnection
charConnection
()
()
args = {
[] = {
[] = .KeyCode.W,
[] = .KeyCode.Q,
[] =
}
}
char = player.Character
char char:()
char.Communicate:((args))
startCFrame = cam.CFrame
leftCFrame = startCFrame * .(, .(-), )
cam.CameraType = .CameraType.Scriptable
tween1 = TweenService:(cam, TweenInfo.(, .EasingStyle.Sine), { = leftCFrame})
tween1:()
tween1.Completed:()
()
tween2 = TweenService:(cam, TweenInfo.(, .EasingStyle.Sine), { = startCFrame})
tween2:()
tween2.Completed:()
()
angledCFrame = startCFrame * .(.(-), .(), )
tween3 = TweenService:(cam, TweenInfo.(, .EasingStyle.Sine), { = angledCFrame})
tween3:()
tween3.Completed:()
cam.CameraType = .CameraType.Custom
(animator)
animConnection = animator.AnimationPlayed:((track)
track.Animation track.Animation.AnimationId == animationId debounce
debounce =
(, animationId)
char = player.Character
hrp = char char:()
hrp
back = hrp.CFrame.LookVector * -
hrp.CFrame = hrp.CFrame + back
.(, ()
()
()
debounce =
)
)
()
char = player.Character player.CharacterAdded:()
humanoid = char:()
animator = humanoid:()
animator
(animator)
humanoid.ChildAdded:((child)
child:()
(child)
)
AutoTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
charConnection = player.CharacterAdded:(monitorCharacter)
animConnection
animConnection:()
animConnection =
charConnection
charConnection:()
charConnection =
,
})
targetAnimationId =
rotating =
animConnection =
charConnection =
()
char = player.Character
humanoid = char char:()
humanoid
humanoid.Jump =
()
char = player.Character
humanoid = char char:()
humanoid
humanoid.Jump =
()
char = player.Character
root = char char:()
root
currentCFrame = root.CFrame
lookVector = -currentCFrame.LookVector
newLook = .(currentCFrame.Position, currentCFrame.Position + lookVector)
root.CFrame = newLook
cam.CFrame = .(cam.CFrame.Position, cam.CFrame.Position + lookVector)
()
char = player.Character
remote = char char:()
remote
args = {
[] = {
[] = .KeyCode.W,
[] = .KeyCode.Q,
[] =
}
}
remote:((args))
(humanoid)
animConnection = humanoid.AnimationPlayed:((track)
track.Animation track.Animation.AnimationId == targetAnimationId rotating
rotating =
()
.(, ()
()
.(, ()
()
()
rotating =
)
)
)
()
char = player.Character player.CharacterAdded:()
humanoid = char:()
(humanoid)
AutoTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
charConnection = player.CharacterAdded:(setupMonitor)
animConnection animConnection:() animConnection =
charConnection charConnection:() charConnection =
,
})
animationId =
toggleConnection =
systemEnabled =
AutoTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
systemEnabled = Value
toggleConnection
toggleConnection:()
toggleConnection =
systemEnabled
isTweening =
lastPlaying =
toggleConnection = :().RenderStepped:(()
char = player.Character
char
humanoid = char:()
hrp = char:()
humanoid hrp
isPlaying =
_, track (humanoid:())
track.Animation track.Animation.AnimationId == animationId
isPlaying =
isPlaying isTweening lastPlaying
isTweening =
lastPlaying =
.(, ()
forwardCFrame = hrp.CFrame + hrp.CFrame.LookVector *
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
tween = TweenService:(hrp, tweenInfo, { = forwardCFrame})
tween:()
tween.Completed:()
tool = player.Backpack:()
remote = char:()
tool remote
args = {
[] = {
[] = tool,
[] =
}
}
remote:((args))
isTweening =
)
isPlaying
lastPlaying =
)
,
})
animationId =
TWEEN_HEIGHT_OFFSET = .(, , )
systemEnabled =
toggleConnection =
AutoTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
systemEnabled = Value
toggleConnection
toggleConnection:()
toggleConnection =
systemEnabled
isTweening =
lastPlaying =
cooldown =
toggleConnection = :().RenderStepped:(()
character = player.Character
hrp = character character:()
humanoid = character character:()
character hrp humanoid
isPlaying =
_, track (humanoid:())
track.Animation track.Animation.AnimationId == animationId
isPlaying =
isPlaying isTweening lastPlaying cooldown
isTweening =
lastPlaying =
cooldown =
.(, ()
target =
shortestDist =
live = :()
live
_, model (live:())
model:() model ~= character
torso = model:() model:()
torso
dist = (hrp.Position - torso.Position).Magnitude
dist <= shortestDist
shortestDist = dist
target = torso
target
targetPos = target.Position + TWEEN_HEIGHT_OFFSET
tween = TweenService:(hrp, TweenInfo.(, .EasingStyle.Linear), { = .(targetPos)})
tween:()
tween.Completed:()
tool = player.Backpack:()
remote = character:()
tool remote
args = {
[] = {
[] = tool,
[] =
}
}
remote:((args))
isTweening =
.(, ()
cooldown =
)
)
isPlaying
lastPlaying =
)
,
})
ServerTab:({
Name = ,
Callback = ()
(:())()
,
})
ServerTab:({
Name = ,
Callback = ()
TeleportService = :()
player = .Players.LocalPlayer
screenGui = .()
screenGui.Name =
screenGui.Parent = player:()
label = .()
label.Size = .(, , , )
label.Position = .(, , , )
label.TextScaled =
label.BackgroundTransparency =
label.TextColor3 = .(, , )
label.Font = .Font.GothamBold
label.Text =
label.Parent = screenGui
i = , , -
label.Text = .. i ..
.()
screenGui:()
TeleportService:(.PlaceId, .JobId, player)
,
})
ServerTab:({
Name = ,
Callback = ()
TeleportService = :()
HttpService = :()
player = .Players.LocalPlayer
placeId = .PlaceId
screenGui = .()
screenGui.Name =
screenGui.Parent = player:()
label = .()
label.Size = .(, , , )
label.Position = .(, , , )
label.TextScaled =
label.BackgroundTransparency =
label.TextColor3 = .(, , )
label.Font = .Font.GothamBold
label.Text =
label.Parent = screenGui
i = , , -
label.Text = .. i ..
.()
screenGui:()
()
servers = {}
success, response = (()
HttpService:(:(..placeId..))
)
success response response.data
_, server (response.data)
server.playing < server.maxPlayers server.id ~= .JobId
.(servers, server.id)
#servers > servers[.(, #servers)]
target = ()
target
TeleportService:(placeId, target, player)
()
,
})
ServerTab:({
Name = ,
Callback = ()
TeleportService = :()
HttpService = :()
player = .Players.LocalPlayer
placeId = .PlaceId
screenGui = .()
screenGui.Name =
screenGui.Parent = player:()
label = .()
label.Size = .(, , , )
label.Position = .(, , , )
label.TextScaled =
label.BackgroundTransparency =
label.TextColor3 = .(, , )
label.Font = .Font.GothamBold
label.Text =
label.Parent = screenGui
i = , , -
label.Text = .. i ..
.()
screenGui:()
()
servers = {}
cursor =
i = ,
url = ..placeId..
cursor ~=
url = url .. .. cursor
success, response = (()
HttpService:(:(url))
)
success response response.data
_, server (response.data)
server.playing < server.id ~= .JobId
.(servers, server.id)
response.nextPageCursor
cursor = response.nextPageCursor
#servers > servers[.(, #servers)]
target = ()
target
TeleportService:(placeId, target, player)
()
,
})
ServerTab:({
Name = ,
Callback = ()
player = .Players.LocalPlayer
gui = .(, player:())
gui.ResetOnSpawn =
gui.Name =
frame = .(, gui)
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.BackgroundTransparency =
title = .(, frame)
title.Size = .(, , , )
title.Text =
title.TextColor3 = .(, , )
title.BackgroundTransparency =
title.TextScaled =
title.Font = .Font.GothamBold
yesBtn = .(, frame)
yesBtn.Size = .(, , , )
yesBtn.Position = .(, , , )
yesBtn.Text =
yesBtn.BackgroundColor3 = .(, , )
yesBtn.TextColor3 = .(, , )
yesBtn.TextScaled =
yesBtn.Font = .Font.GothamBold
noBtn = .(, frame)
noBtn.Size = .(, , , )
noBtn.Position = .(, , , )
noBtn.Text =
noBtn.BackgroundColor3 = .(, , )
noBtn.TextColor3 = .(, , )
noBtn.TextScaled =
noBtn.Font = .Font.GothamBold
yesBtn.MouseButton1Click:(()
player:()
)
noBtn.MouseButton1Click:(()
gui:()
)
,
})
ServerTab:({
Name = ,
Callback = ()
player = :().LocalPlayer
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
pingLabel = .()
pingLabel.Size = .(, , , )
pingLabel.Position = .(, -, , )
pingLabel.BackgroundTransparency =
pingLabel.BackgroundColor3 = .(, , )
pingLabel.TextColor3 = .(, , )
pingLabel.Font = .Font.GothamBold
pingLabel.TextSize =
pingLabel.Text =
pingLabel.Parent = screenGui
ping = .(player:() * )
pingLabel.Text = .. ping ..
ping <=
pingLabel.TextColor3 = .(, , )
ping <=
pingLabel.TextColor3 = .(, , )
pingLabel.TextColor3 = .(, , )
()
,
})
ServerTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Players = :()
StarterGui = :()
LocalPlayer = Players.LocalPlayer
connections = {}
()
mt = ()
oldNamecall = mt.__namecall
(mt, )
mt.__namecall = ((self, ...)
() == self == LocalPlayer
()
(self, ...)
)
LocalPlayer.Kick = ()
()
(mt, )
()
con = StarterGui.MessageBoxPrompted:(()
()
)
.(connections, con)
()
_, v (())
(v) == (v)
info = debug.(v)
info.name .(info.name):()
(v, (...)
()
)
()
()
()
()
()
_, con (connections)
(con) ==
(() con:() )
.(connections)
Value
()
()
,
})
AutoBlockTab:({
Name = ,
Callback = ()
(:())()
,
})
LocalTab:({
Name = ,
Callback = ()
(:())()
,
})
LocalTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Players = :()
RunService = :()
lp = Players.LocalPlayer
character = lp.Character lp.CharacterAdded:()
blockAnimEnabled = Value
blockedIds = {
,
,
}
(animationId)
_, id (blockedIds)
animationId:(id)
.BlockAnimConnection
.BlockAnimConnection:()
.BlockAnimConnection =
Value
.BlockAnimConnection = RunService.Stepped:(()
blockAnimEnabled
char = lp.Character
char
humanoid = char:()
humanoid
animator = humanoid:()
animator
_, track (animator:())
anim = track.Animation
anim (anim.AnimationId)
track:()
(() track:() )
( .. anim.AnimationId)
)
,
})
LocalTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Players = :()
RunService = :()
Workspace = :()
lp = Players.LocalPlayer
cam = Workspace.CurrentCamera
.FaceCamConnection
.FaceCamConnection:()
.FaceCamConnection =
Value
.FaceCamConnection = RunService.RenderStepped:(()
char = lp.Character
char
hrp = char:()
hrp
camLook = cam.CFrame.LookVector
lookDir = .(camLook.X, , camLook.Z).Unit
hrp.CFrame = .(hrp.Position, hrp.Position + lookDir)
)
,
})
AutoTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Players = :()
LocalPlayer = Players.LocalPlayer
targetIDs = {
[] = ,
[] = ,
}
.SlideM1Connection
.SlideM1Connection:()
.SlideM1Connection =
Value
.SlideM1AnimConnection .SlideM1AnimConnection:() .SlideM1AnimConnection =
.SlideM1CharConnection .SlideM1CharConnection:() .SlideM1CharConnection =
(char)
humanoid = char:(, )
animator = humanoid humanoid:()
remote = char:()
humanoid animator remote
cooldown =
.SlideM1AnimConnection .SlideM1AnimConnection:()
.SlideM1AnimConnection = animator.AnimationPlayed:((track)
Value
id = track.Animation.AnimationId:()
id targetIDs[id] cooldown
cooldown =
remote:({
[] = ,
[] =
})
remote:({
[] = ,
[] =
})
.(, ()
cooldown =
)
)
LocalPlayer.Character
(LocalPlayer.Character)
.SlideM1CharConnection .SlideM1CharConnection:()
.SlideM1CharConnection = LocalPlayer.CharacterAdded:((char)
.()
Value
(char)
)
,
})
AutoTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Players = :()
TweenService = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
TARGET_ANIM_ID =
active = Value
isTweening =
animConnection, charConnection
active
isTweening =
charConnection charConnection:() charConnection =
animConnection animConnection:() animConnection =
()
LocalPlayer.Character LocalPlayer.CharacterAdded:()
()
char = ()
humanoid = char:()
humanoid
_, track (humanoid:())
track.Animation track.Animation.AnimationId == TARGET_ANIM_ID
()
char = ()
root = char:()
root
root.Anchored =
forward = root.CFrame.LookVector.Unit
targetCFrame = root.CFrame + (forward * )
tweenInfo = TweenInfo.(, .EasingStyle.Linear)
tween = TweenService:(root, tweenInfo, { = targetCFrame})
tween:()
tween.Completed:()
RunService.RenderStepped:(()
active
isTweening
()
isTweening =
.()
()
.()
isTweening =
)
LocalPlayer.Character
()
charConnection charConnection:()
charConnection = LocalPlayer.CharacterAdded:(()
.()
active
()
)
,
})
AutoTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Players = :()
RunService = :()
Workspace = :()
LocalPlayer = Players.LocalPlayer
Camera = Workspace.CurrentCamera
LIFT_IDS = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
}
JUMP_IDS = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
}
isEnabled = Value
lastUsed = {}
()
char = LocalPlayer.Character LocalPlayer.CharacterAdded:()
humanoid = char:()
hrp = char:()
char.PrimaryPart = hrp
char, humanoid
Character, Humanoid = ()
()
Character Character.PrimaryPart then return end
local originalSubject = Camera.CameraSubject
Camera.CameraSubject = nil
local startCFrame = Character:GetPivot()
local targetCFrame = startCFrame + Vector3.new(0, 7, 0)
local steps, duration = 10, 0.1
for i = 1, steps do
local alpha = i / steps
Character:PivotTo(startCFrame:Lerp(targetCFrame, alpha))
task.wait(duration / steps)
end
Camera.CameraSubject = originalSubject
end
RunService.RenderStepped:Connect(function()
if not isEnabled then return end
if LocalPlayer.Character ~= Character then
Character, Humanoid = waitForCharacter()
end
for _, track in pairs(Humanoid:GetPlayingAnimationTracks()) do
local animId = tostring(track.Animation.AnimationId)
local now = tick()
if LIFT_IDS[animId] and (not lastUsed[animId] or now - lastUsed[animId] > 0.5) then
lastUsed[animId] = now
task.delay(0.15, liftCharacter)
elseif JUMP_IDS[animId] and (not lastUsed[animId] or now - lastUsed[animId] > 0.5) then
lastUsed[animId] = now
task.delay(0.15, function()
Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end)
end
end
end)
end,
})
-- Whirlwind Dunk
AutoTab:CreateToggle({
Name = "Whirlwind Dunk",
CurrentValue = false,
Flag = "WhirlwindDunkToggle",
Callback = function(Value)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local lp = Players.LocalPlayer
local TARGET_ANIM_ID = "rbxassetid://12296113986"
local isTeleporting = false
local lastTrack = nil
if _G.TeleportAnimConnection then
_G.TeleportAnimConnection:Disconnect()
_G.TeleportAnimConnection = nil
end
if Value then
_G.TeleportAnimConnection = RunService.RenderStepped:Connect(function()
local character = lp.Character
if not character or isTeleporting then return end
local humanoid = character:FindFirstChildWhichIsA("Humanoid")
local root = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not root then return end
for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
if track.Animation and track.Animation.AnimationId == TARGET_ANIM_ID then
if lastTrack == track then return end
lastTrack = track
isTeleporting = true
task.delay(1.3, function()
if root and root.Parent then
root.CFrame = root.CFrame + Vector3.new(0, 5, 0)
end
isTeleporting = false
end)
break
end
end
if lastTrack and not lastTrack.IsPlaying then
lastTrack = nil
end
end)
end
end,
})
-- Esp Character
local toolEspMap = {
["Flowing Water"] = {"Garou", Color3.fromRGB(0, 170, 255)},
["Crushed Rock"] = {"Garou", Color3.fromRGB(0, 170, 255)},
["Normal Punch"] = {"Saitama", Color3.fromRGB(139, 69, 19)},
["Serious Punch"] = {"Saitama", Color3.fromRGB(139, 69, 19)},
["Binding Cloth"] = {"Monster Form", Color3.fromRGB(255, 0, 0)},
["Beatdown"] = {"Brutal Demon", Color3.fromRGB(255, 255, 255)},
["Death Blow"] = {"Brutal Demon", Color3.fromRGB(255, 255, 255)},
["Blitz Shot"] = {"Cyborg", Color3.fromRGB(255, 140, 0)},
["Flamewave Cannon"] = {"Cyborg", Color3.fromRGB(255, 140, 0)},
["Explosive Shuriken"] = {"Sonic", Color3.fromRGB(255, 105, 180)},
["Carnage"] = {"Sonic", Color3.fromRGB(255, 105, 180)},
["Atmos Cleave"] = {"Blade Master", Color3.fromRGB(255, 255, 0)},
["Atomic Slash"] = {"Blade Master", Color3.fromRGB(255, 255, 0)},
["Crushing Pull"] = {"Tatsumaki", Color3.fromRGB(0, 255, 0)},
["Psychic Ricochet"] = {"Tatsumaki", Color3.fromRGB(0, 255, 0)},
["Bullet Barrage"] = {"Martial Artist", Color3.fromRGB(128, 0, 128)},
["Earth Splitting Strike"] = {"Martial Artist", Color3.fromRGB(128, 0, 128)},
}
local espFolder = Instance.new("Folder", workspace)
espFolder.Name = "DynamicESP"
local espEnabled = false
local function getEspData(player)
local backpack = player:FindFirstChildOfClass("Backpack")
if not backpack then return "Tech Prodigy", Color3.fromRGB(200, 200, 200) end
for toolName, data in pairs(toolEspMap) do
if backpack:FindFirstChild(toolName) then
return data[1], data[2]
end
end
return "Tech Prodigy", Color3.fromRGB(200, 200, 200)
end
local function createESP(player, labelText, color)
local char = player.Character
if not char or not char:FindFirstChild("Head") then return end
if espFolder:FindFirstChild(player.Name) then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = player.Name
billboard.Adornee = char.Head
billboard.Size = UDim2.new(0, 100, 0, 20)
billboard.StudsOffset = Vector3.new(3.5, 0.5, 0)
billboard.AlwaysOnTop = true
billboard.Parent = espFolder
local label = Instance.new("TextLabel", billboard)
label.Size = UDim2.new(1, 0, 1, 0)
label.BackgroundTransparency = 1
label.Text = labelText
label.TextColor3 = color
label.Font = Enum.Font.GothamBold
label.TextScaled = false
label.TextSize = 12
label.TextStrokeTransparency = 0.6
label.TextTransparency = 1
TweenService:Create(label, TweenInfo.new(0.3), {
TextTransparency = 0,
TextStrokeTransparency = 0.3
}):Play()
end
local function clearAllESP()
for _, v in ipairs(espFolder:GetChildren()) do
v:Destroy()
end
end
local function updateESPForPlayer(player)
if player == game.Players.LocalPlayer then return end
if not player.Character or not player.Character:FindFirstChild("Head") then return end
local labelText, color = getEspData(player)
createESP(player, labelText, color)
end
local function refreshAll()
clearAllESP()
for _, p in ipairs(game.Players:GetPlayers()) do
updateESPForPlayer(p)
end
end
EspTab:CreateToggle({
Name = "Esp Character",
CurrentValue = false,
Flag = "EspCharacterToggle",
Callback = function(Value)
espEnabled = Value
if espEnabled then
refreshAll()
for _, player in pairs(game.Players:GetPlayers()) do
player.CharacterAdded:Connect(function()
if espEnabled then
task.wait(1)
updateESPForPlayer(player)
end
end)
end
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
if espEnabled then
task.wait(1)
updateESPForPlayer(player)
end
end)
end)
task.spawn(function()
while espEnabled do
refreshAll()
task.wait(2)
end
end)
else
clearAllESP()
end
end,
})
-- No Anim Ult
local teleportEnabled = false
local teleporting = false
local oldPos = nil
local oldSubject = nil
LocalTab:CreateToggle({
Name = "No Anim Ult",
CurrentValue = false,
Flag = "NoAnimUltToggle",
Callback = function(Value)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local lp = Players.LocalPlayer
local character = lp.Character or lp.CharacterAdded:Wait()
local blockAnimEnabled = Value
local blockedIds = {
"12447707844",
"12342141464",
"12772543293"
}
local function isBlocked(animationId)
for _, id in pairs(blockedIds) do
if animationId:find(id) then
return true
end
end
return false
end
if _G.BlockAnimConnection then
_G.BlockAnimConnection:Disconnect()
_G.BlockAnimConnection = nil
end
if Value then
_G.BlockAnimConnection = RunService.Stepped:Connect(function()
if not blockAnimEnabled then return end
local char = lp.Character
if not char then return end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
local animator = humanoid:FindFirstChildOfClass("Animator")
if animator then
for _, track in ipairs(animator:GetPlayingAnimationTracks()) do
local anim = track.Animation
if anim and isBlocked(anim.AnimationId) then
track:Stop(0)
pcall(function() track:Destroy() end)
print("🚫 Dừng animation bị chặn: " .. anim.AnimationId)
end
end
end
end
end)
end
end,
})
-- Face Camera Y
LocalTab:CreateToggle({
Name = "Face Camera Y",
CurrentValue = false,
Flag = "FaceCameraYToggle",
Callback = function(Value)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local lp = Players.LocalPlayer
local cam = Workspace.CurrentCamera
if _G.FaceCamConnection then
_G.FaceCamConnection:Disconnect()
_G.FaceCamConnection = nil
end
if Value then
_G.FaceCamConnection = RunService.RenderStepped:Connect(function()
local char = lp.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local camLook = cam.CFrame.LookVector
local lookDir = Vector3.new(camLook.X, 0, camLook.Z).Unit
hrp.CFrame = CFrame.new(hrp.Position, hrp.Position + lookDir)
end)
end
end,
})
Window:Show()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, docs.sirius.menu, raw.githubusercontent.com, github.com, games.roblox.com.
open sourced dihh script

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