Run it
Copy the script and paste it into your executor.
loadstring(game:HttpGet('https://raw.githubusercontent.com/yes1nt/friedpotato/refs/heads/main/API/Throw%20Food%20For%20Animals/Loader.lua'))()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
#BEST AUTO FARM THERE IS # Throw Food For Animals — FriedPotato Hub **Core: Smart Auto Farm.** One toggle. It handles the entire loop — throwing, training, upgrades, equipping best pets, placing eggs, selling, buying food. No micromanagement. **Throwing** - Auto Throw — walks to the line and throws through the normal flow - Perfect meter — always max power - Skip cutscene + fast throw - Auto use saved Lucky Throws - Throw power control **Training** - Auto Train with configurable duration - Auto claims the x2 XP bonus - Auto upgrade stand **Pets and plot** - Auto equip best pets - Auto upgrade fence (with "only when full" option) - Auto place eggs and pets - Skip hatch animation - Smart selling — keeps the optimal lineup, sells the rest - Never-sell lists: mutated, hand-picked, bought pets - Protected sell for purchased pets **Rewards** - Auto claim offline earnings - Claim free animal **Shop** - Auto buy and equip best food - Money reserve floor for all purchases **Player** - WalkSpeed slider, infinite jump, noclip - Fullbright (no fog) - Pet and egg ESP — name, rarity, income, hatch timer **Teleports** — plot, throw line, training spot, upgrade sign, sell place **Extras**

Throw Food For Animals