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Copy the script and paste it into your executor.
Setings = ().TomGamingMod {}
().TomGamingMod = Setings
Players = :()
LocalPlayer = Players.LocalPlayer
RunService = :()
Workspace = :()
ReplicatedStorage = :()
TextChatService = :()
ReGui = (:())()
Window = ReGui:({
Title = ,
Size = .(, )
})
Setings[] =
Setings[] =
Setings[] =
Setings[] =
spawnBlocks = {}
_, v (Workspace:())
v:() v.Name:():()
.(spawnBlocks, v)
()
closest, dist = , .huge
_, v (Players:())
v ~= LocalPlayer v.Character v.Character:()
mag = (v.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
mag < dist
closest = v
dist = mag
closest, dist
RunService.RenderStepped:(()
Setings[] LocalPlayer.Character LocalPlayer.Character:()
humanoid = LocalPlayer.Character:()
humanoid:() == .HumanoidStateType.Freefall
humanoid:(.HumanoidStateType.Jumping)
)
RunService.Stepped:(()
Setings[] LocalPlayer.Character
_, v (LocalPlayer.Character:())
v:() v.CanCollide
v.CanCollide =
)
RunService.Heartbeat:(()
Setings[]
closest, dist = ()
closest dist <= Setings[]
hrp = LocalPlayer.Character LocalPlayer.Character:()
hrp #spawnBlocks >
target = spawnBlocks[.(, #spawnBlocks)]
hrp.CFrame = target.CFrame + .(, , )
)
()
char = LocalPlayer.Character
char char:()
(()
i = ,
char.HumanoidRootPart.CFrame *= .(, .(), )
RunService.RenderStepped:()
)
()
_, v (Workspace:())
v:() (v.Name:():())
adorn = .()
adorn.Adornee = v
adorn.Size = v.Size + .(, , )
adorn.AlwaysOnTop =
adorn.ZIndex =
adorn.Transparency =
adorn.Color3 = .(() % / , , )
adorn.Parent = v
(()
adorn adorn.Parent
adorn.Color3 = .(() % / , , )
RunService.RenderStepped:()
)
(message)
TextChatService.ChatVersion == .ChatVersion.TextChatService
success, err = (()
channel = TextChatService:():(, )
channel
channel:(message)
)
chatEvent = ReplicatedStorage:()
chatEvent chatEvent:()
chatEvent.SayMessageRequest:(message, )
Window:({
Label = ,
Value = ,
Callback = (self, val)
Setings[] = val
})
Window:({
Label = ,
Value = ,
Callback = (self, val)
Setings[] = val
})
Window:({
Label = ,
Minimum = ,
Maximum = ,
Value = ,
Callback = (self, val)
Setings[] = val
})
Window:({
Text = ,
Callback = ()
Setings[] =
})
Window:({
Text = ,
Callback = ()
Setings[] =
})
Window:({
Label = ,
Selected = ,
GetItems = ()
list = {}
_, v (Players:())
v ~= LocalPlayer
.(list, v.Name)
list
,
Callback = (self, selected)
target = Players:(selected)
target target.Character target.Character:()
myHRP = LocalPlayer.Character LocalPlayer.Character:()
myHRP
myHRP.CFrame = target.Character.HumanoidRootPart.CFrame + .(, , )
})
Window:({Text = })
Window:({
Text = ,
Callback = ()
()
})
Window:({
Text = ,
Callback = ()
()
})
Window:({
Text = ,
Callback = ()
()
})
Window:({Text = })
Window:({
Text = ,
Callback = ()
char = LocalPlayer.Character
char char:()
hum = char:()
hum.UseJumpPower =
hum.JumpPower =
hum.JumpHeight =
hum:(.HumanoidStateType.Jumping, )
hum:(.HumanoidStateType.Jumping)
})
Window:({
Label = ,
Minimum = ,
Maximum = ,
Value = ,
Callback = (self, val)
char = LocalPlayer.Character
char char:()
char:().WalkSpeed = val
})
Window:({
Label = ,
Minimum = ,
Maximum = ,
Value = ,
Callback = (self, val)
char = LocalPlayer.Character
char char:()
char:().JumpPower = val
})
Window:({Text = })
Window:({
Text = ,
Callback = ()
char = LocalPlayer.Character
hrp = char char:()
_, plr (Players:())
plr.UserId == plr.Character plr.Character:()
hrp
hrp.CFrame = plr.Character.HumanoidRootPart.CFrame + .(, , )
})
Window:({
Text = ,
Callback = ()
found = {}
_, v (Workspace:())
v:()
v:() v:() v:() v:() v:()
.(found, v:())
()
_, part (found)
(part)
})
Window:({
Text = ,
Callback = ()
char = LocalPlayer.Character
char
_, acc (char:())
acc:()
handle = acc:()
handle handle:()
handle.Anchored =
})
Window:({
Text = ,
Callback = ()
ui = :():()
ui
ui:()
})
Window:({
Text = ,
Callback = ()
uis = :()
flying =
vel, gyro
()
char = LocalPlayer.Character
hrp = char char:()
hrp
flying =
vel = .()
vel.Velocity = .zero
vel.MaxForce = .(, , )
vel.Parent = hrp
gyro = .()
gyro.MaxTorque = .(, , )
gyro.CFrame = hrp.CFrame
gyro.P =
gyro.Parent = hrp
RunService.RenderStepped:(()
flying vel gyro
cam = Workspace.CurrentCamera
moveDir = .()
uis:(.KeyCode.W) moveDir += cam.CFrame.LookVector
uis:(.KeyCode.S) moveDir -= cam.CFrame.LookVector
uis:(.KeyCode.A) moveDir -= cam.CFrame.RightVector
uis:(.KeyCode.D) moveDir += cam.CFrame.RightVector
uis:(.KeyCode.Space) moveDir += .(, , )
uis:(.KeyCode.LeftControl) moveDir -= .(, , )
vel.Velocity = moveDir.Unit *
gyro.CFrame = cam.CFrame
)
()
flying =
vel vel:()
gyro gyro:()
uis.InputBegan:((key, gpe)
gpe
key.KeyCode == .KeyCode.Q
flying
()
()
)
()
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
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