Run it
Copy the script and paste it into your executor.
Players = :()
RS = :()
WS = :()
UIS = :()
LP = Players.LocalPlayer
KillAura =
InfJump =
Fly =
Noclip =
gui = .(, .CoreGui)
gui.Name =
gui.ResetOnSpawn =
main = .(, gui)
main.Size = .(, , , )
main.Position = .(, , , )
main.BackgroundColor3 = .(,,)
main.BorderSizePixel =
main.Active =
main.Draggable =
shadow = .(, main)
shadow.Size = .(, , , )
shadow.Position = .(, , , )
shadow.BackgroundColor3 = .(,,)
shadow.ZIndex =
title = .(, main)
title.Size = .(, , , )
title.Text =
title.BackgroundTransparency =
title.TextColor3 = .(,,)
title.TextScaled =
credit = .(, main)
credit.Size = .(, , , )
credit.Position = .(, , , )
credit.Text =
credit.BackgroundTransparency =
credit.TextColor3 = .(,,)
credit.TextScaled =
(text, y)
btn = .(, main)
btn.Size = .(, , , )
btn.Position = .(, , , y)
btn.BackgroundColor3 = .(,,)
btn.TextColor3 = .(,,)
btn.Text = text ..
btn.TextScaled =
btn
killBtn = (, )
jumpBtn = (, )
flyBtn = (, )
noclipBtn = (, )
killBtn.MouseButton1Click:(()
KillAura = KillAura
killBtn.Text = .. (KillAura )
)
jumpBtn.MouseButton1Click:(()
InfJump = InfJump
jumpBtn.Text = .. (InfJump )
)
flyBtn.MouseButton1Click:(()
Fly = Fly
flyBtn.Text = .. (Fly )
)
noclipBtn.MouseButton1Click:(()
Noclip = Noclip
noclipBtn.Text = .. (Noclip )
)
UIS.JumpRequest:(()
InfJump
char = LP.Character
char char:()
char:():()
)
:().Stepped:(()
Noclip LP.Character
_, v (LP.Character:())
v:()
v.CanCollide =
)
bodyVel, bodyGyro
:().RenderStepped:(()
Fly LP.Character LP.Character:()
hrp = LP.Character.HumanoidRootPart
bodyVel
bodyVel = .(, hrp)
bodyVel.MaxForce = .(,,)
bodyGyro = .(, hrp)
bodyGyro.MaxTorque = .(,,)
bodyVel.Velocity = .CurrentCamera.CFrame.LookVector *
bodyGyro.CFrame = .CurrentCamera.CFrame
bodyVel bodyVel:() bodyVel =
bodyGyro bodyGyro:() bodyGyro =
)
()
LP.Character
_, v (LP.Character:())
v:() v
.(()
KillAura
tool = ()
tool
hitTable = {}
extraTable = {}
_, z (WS:():())
chest = z:()
chest
.(hitTable, {chest, chest.Position, .()})
.(extraTable, {
tool.Name,
chest.Position,
chest.Position,
chest.Position,
,
chest,
,
,
,
tool:()
})
#hitTable >
RS:():():()
:(tool.Name, hitTable, extraTable)
.()
)WORKS ON GUNS ONLY. ITS NOT INFO AMMO

Tower of Zombies 🧟