Run it
Copy the script and paste it into your executor.
Library = (:())()
Window = Library:()
Tab = {
Home = Window:(),
ESP = Window:(),
}
Home_Right = Tab.Home:()
Main_Home = Home_Right:()
Farm =
Rebirth =
IsSelling =
AutoFarmAI =
ESPEnabled =
FarmPaused =
XRayEnabled =
AutoSellEnabled =
ESPPlayerEnabled =
VisualEffectsEnabled =
CurrentChest =
FarmingSpeed =
PathfindingService = :()
UserInputService = :()
VirtualInputManager = :()
XRayTransparency =
PlayerHighlights = {}
ChestHighlights = {}
()
IsSelling
IsSelling =
OldPos = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -)
()
.ReplicatedStorage.Events.AreaSell:()
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OldPos
:():(, {
Title = ,
Text = ,
Duration = ,
})
IsSelling =
()
Farm
FarmPaused
()
tool = .Players.LocalPlayer.Character:()
.Players.LocalPlayer.Backpack:()
tool
:():(, {
Title = ,
Text = ,
Duration = ,
})
Farm =
.Players.LocalPlayer.Character:()
.Players.LocalPlayer.Character.Humanoid:(tool)
()
CurrentChest CurrentChest.Parent
humanoidRootPart = .Players.LocalPlayer.Character.HumanoidRootPart
targetPosition = CurrentChest.Position
(humanoidRootPart.Position - targetPosition).Magnitude >
humanoidRootPart.CFrame = .(targetPosition)
tool.RemoteClick:(CurrentChest)
(FarmingSpeed)
AutoSellEnabled .Players.LocalPlayer.PlayerGui.Gui.Popups.BackpackFull.Visible
FarmPaused =
()
FarmPaused =
CurrentChest =
_, v (.Workspace.SandBlocks:())
Farm
v:()
CurrentChest = v
v.CanCollide =
character = .Players.LocalPlayer.Character
character
humanoidRootPart = .Players.LocalPlayer.Character.HumanoidRootPart
targetPosition = v.Position
(humanoidRootPart.Position - targetPosition).Magnitude >
humanoidRootPart.CFrame = .(targetPosition)
tool.RemoteClick:(v)
()
()
Main_Home:(, , (state)
Farm = state
state
tool = .Players.LocalPlayer.Character:()
tool
tool = .Players.LocalPlayer.Backpack:()
tool
:():(, {
Title = ,
Text = ,
Duration = ,
})
Farm =
.Players.LocalPlayer.Character:()
.Players.LocalPlayer.Character.Humanoid:(tool)
()
:():(, {
Title = ,
Text = ,
Duration = ,
})
(AutoFarmLoop)
:():(, {
Title = ,
Text = ,
Duration = ,
})
)
(targetPosition)
player = .Players.LocalPlayer
character = player.Character
character character:()
rootPart = character.HumanoidRootPart
humanoid = character:()
direction = (targetPosition - rootPart.Position).unit
distance = (targetPosition - rootPart.Position).Magnitude
distance >
VirtualInputManager:(, .KeyCode.W, , )
VirtualInputManager:(, .KeyCode.W, , )
tool = character:() player.Backpack:()
tool
tool.RemoteClick:(targetPosition)
()
AutoFarmAI
player = .Players.LocalPlayer
character = player.Character
character character:()
()
rootPart = character.HumanoidRootPart
tool = character:() player.Backpack:()
tool
:():(, {
Title = ,
Text = ,
Duration = ,
})
AutoFarmAI =
nearestSand, nearestChest
shortestDistance = .huge
_, block (.Workspace.SandBlocks:())
block:()
distance = (block.Position - rootPart.Position).Magnitude
distance < shortestDistance
nearestSand = block
shortestDistance = distance
block:()
nearestChest = block
nearestChest
nearestSand = nearestChest
nearestSand
(nearestSand.Position)
(FarmingSpeed)
AutoSellEnabled ()
FarmPaused =
()
FarmPaused =
()
Main_Home:(, , (state)
AutoFarmAI = state
AutoFarmAI
character = .Players.LocalPlayer.Character
character
humanoid = character:()
humanoid
humanoid.PlatformStand =
:():(, {
Title = ,
Text = ,
Duration = ,
})
.(AutoFarmAILoop)
character = .Players.LocalPlayer.Character
character
humanoid = character:()
humanoid
humanoid.PlatformStand =
:():(, {
Title = ,
Text = ,
Duration = ,
})
)
Main_Home:(, , (state)
AutoSellEnabled = state
:():(, {
Title = state ,
Text = .. (state ),
Duration = ,
})
)
(object)
object:() object.Transparency ~= XRayTransparency
object.Transparency = XRayTransparency
_, child (object:())
(child)
()
()
XRayEnabled
()
()
()
_, object (:())
object:() object.Transparency ~=
object.Transparency =
Main_Home:(, , (state)
XRayEnabled = state
XRayEnabled
:():(, {
Title = ,
Text = ,
Duration = ,
})
(EnableXRay)
()
:():(, {
Title = ,
Text = ,
Duration = ,
})
)
Misc_Left = Tab.Home:()
Main_Misc = Misc_Left:()
Main_Misc:(, (FarmingSpeed), (value)
newFarmingSpeed = (value)
newFarmingSpeed newFarmingSpeed >
FarmingSpeed = newFarmingSpeed
:():(, {
Title = ,
Text = .. (newFarmingSpeed),
Duration = ,
})
:():(, {
Title = ,
Text = ,
Duration = ,
})
)
ESP_Left = Tab.ESP:()
Main_ESP = ESP_Left:()
(player)
player.Character player.Character:()
highlight = .()
highlight.Parent = player.Character
highlight.Adornee = player.Character.HumanoidRootPart
highlight.FillColor = .(, , )
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
nameLabel = .()
nameLabel.Parent = player.Character
nameLabel.Adornee = player.Character.HumanoidRootPart
nameLabel.Size = .(, , , )
nameLabel.StudsOffset = .(, , )
nameLabel.AlwaysOnTop =
textLabel = .()
textLabel.Parent = nameLabel
textLabel.Size = .(, , , )
textLabel.Text = player.Name
textLabel.TextColor3 = .(, , )
textLabel.BackgroundTransparency =
textLabel.TextStrokeTransparency =
distanceLabel = .()
distanceLabel.Parent = nameLabel
distanceLabel.Size = .(, , , )
distanceLabel.Position = .(, , , )
distanceLabel.TextColor3 = .(, , )
distanceLabel.BackgroundTransparency =
distanceLabel.TextStrokeTransparency =
(()
ESPPlayerEnabled
distance = (player.Character.HumanoidRootPart.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
distanceLabel.Text = .(, distance)
()
)
.(PlayerHighlights, {player = player, highlight = highlight, nameLabel = nameLabel})
(player)
_, esp (PlayerHighlights)
esp.player == player
esp.highlight:()
esp.nameLabel:()
.(PlayerHighlights, _)
()
_, player (.Players:())
player ~= .Players.LocalPlayer
(player)
.Players.PlayerAdded:((player)
player ~= .Players.LocalPlayer
(player)
)
.Players.PlayerRemoving:((player)
(player)
)
()
_, esp (PlayerHighlights)
esp.highlight:()
esp.nameLabel:()
PlayerHighlights = {}
Main_ESP:(, , (state)
ESPPlayerEnabled = state
ESPPlayerEnabled
:():(, {
Title = ,
Text = ,
Duration = ,
})
()
:():(, {
Title = ,
Text = ,
Duration = ,
})
()
)
Main_ESP:(, , (state)
ESPEnabled = state
state
_, v (.Workspace.SandBlocks:())
v:()
highlight = .()
highlight.Parent = v
highlight.Adornee = v
highlight.FillColor = .(, , )
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
.(ChestHighlights, highlight)
_, highlight (ChestHighlights)
highlight:()
ChestHighlights = {}
)
(()
ESPEnabled
_, v (.Workspace.SandBlocks:())
v:()
highlightExists =
_, highlight (ChestHighlights)
highlight.Adornee == v
highlightExists =
highlightExists
highlight = .()
highlight.Parent = v
highlight.Adornee = v
highlight.FillColor = .(, , )
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
.(ChestHighlights, highlight)
i = #ChestHighlights, , -
highlight = ChestHighlights[i]
highlight.Adornee highlight.Adornee.Parent
highlight:()
.(ChestHighlights, i)
()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastebin.com.
New update feature + X-Ray + ESP player + Auto Farm With Ai (Beta Test) Maybe I need adjustments for the explosive type digger in the auto farm feature.

Treasure Hunt Simulator