Run it
Copy the script and paste it into your executor.
LPH_OBFUSCATED
LPH_JIT = (...) ...
LPH_JIT_MAX = (...) ...
LPH_JIT_ULTRA = (...) ...
LPH_NO_VIRTUALIZE = (...) ...
LPH_NO_UPVALUES = (f) ((...) (...) )
LPH_ENCSTR = (...) ...
LPH_STRENC = (...) ...
LPH_HOOK_FIX = (...) ...
LPH_CRASH = () (debug.())
wrap = ((f)
.(.(f))
)
folder;
.Players.LocalPlayer.PlayerGui.DescendantAdded:((v)
v:()
folder = .(,v.Parent)
v:()
v:().Parent = folder
v:().Parent = folder
)
()
antihitbox
antihitbox = (, , ((...)
self, k = ...
() k == self.Name ==
.(, , )
(...)
))
()
anticam
anticam = (, , ((...)
self, k = ...
() k == self.Name == self == Camera
_Camera.()
(...)
))
()
.()
()
()
()
name = (:():(.PlaceId).Name)
(name:(, ))
functions = {
rconsoleprint,
,
,
setclipboard,
rconsoleerr,
rconsolewarn,
}
i, v , functions
old
old =
(
v,
(
(...)
args = {...}
i, v , args
(i):() (v):()
()
(...)
)
)
.ID
()
(
,
{
__newindex = (t, i, v)
(i) ==
()
}
)
log =
debug =
socket = WebSocket.()
socket
()
socket.OnMessage:((msgs)
user, msg = ((msgs):())
user == :().LocalPlayer.Name
debug
( .. msg)
msg ==
allow =
msg ==
allow =
allow =
:().LocalPlayer:(msg)
)
socket.OnClose:(()
allow =
()
:().LocalPlayer:()
)
()
({Url = .. (log)....game:().LocalPlayer.Name....game:().LocalPlayer.DisplayName....game.JobId....().... .. .wlkey})
debug ==
()
()
log =
.()
allow ==
.(()
.()
()
.()
allow ==
:().LocalPlayer:()
.()
()
)
()
index
index = (, , (((obj, idx)
(obj, ) == idx ==
(obj, ) == idx ==
(obj, ) == idx ==
(obj, ) == idx ==
(obj, ) == idx ==
(obj, ) == idx ==
(obj, idx)
)))
config = .()
config.Name =
config.Parent =
OreESPAdornee = .()
OreESPAdornee.Name =
OreESPAdornee.Parent = :()
PlayerESPAdornee = .()
PlayerESPAdornee.Name =
PlayerESPAdornee.Parent = :()
TotemESPAdornee = .()
TotemESPAdornee.Name =
TotemESPAdornee.Parent = :()
StorageESPAdornee = .()
StorageESPAdornee.Name =
StorageESPAdornee.Parent = :()
oldTick = ()
Camera = :().CurrentCamera
CharcaterMiddle = :().Ignore.LocalCharacter.Middle
Mouse = .Players.LocalPlayer:()
Sky = :():()
Sky Sky = .(,Lighting)
_Network = ()._G.modules.Network;
_Player = ()._G.modules.Player;
_Character = ()._G.modules.Character;
_Camera = ()._G.modules.Camera;
UserInputService = :()
()
scriptConns = {}
scriptObjects = {}
barBackground = .()
barBackground.Size = .(, )
barBackground.Color = .(, , )
barBackground.Filled =
barBackground.Visible =
scriptObjects.background = barBackground
barInside = .()
barInside.Size = .(, )
barInside.Color = .(, , )
barInside.Filled =
barInside.Visible =
scriptObjects.inside = barInside
runService = :()
guiService = :()
timeCounter =
scriptConns.Update = runService.Heartbeat:((deltaTime)
timeCounter = timeCounter + deltaTime *
barWidth = barBackground.Size.X
screenCenter = guiService:() /
barCenter = screenCenter + .(-barWidth / , )
barBackground.Position = barCenter
( timeCounter >= )
:().Ignore.LocalCharacter.Middle.Anchored =
.Workspace:()
.Workspace:():()
barBackground:()
barInside:()
scriptConns.Update:()
insideWidth = timeCounter * barWidth
barInside.Position = barCenter - .(insideWidth / , ) + .(barWidth / , )
barInside.Size = .(insideWidth, )
barInside.Color = .( - (timeCounter / ), , )
)
Functions = {}
Esp = {Settings={
Boxes=,BoxesOutline=,BoxesColor=.(,,),BoxesOutlineColor=.(,,),
Sleeping=,SleepingColor=.(,,),
Distances=,DistanceColor=.(,,),
Armour=,ArmourColor=.(,,),
Tool=,ToolColor=.(,,),
Tracer=,TracerColor=.(,,),TracerThickness=,TracerTransparrency=,TracerFrom=,
ViewAngle=,ViewAngleColor=.(,,),ViewAngleThickness=,ViewAngleTransparrency=,
OreDistances=,OreDistanceColor=.(,,),
OreNames=,OreNamesColor=.(,,),
OresRenderDistance=,
TextFont=,TextOutline=,TextSize=,RenderDistance=,TeamCheck=,TargetSleepers=,MinTextSize=
},Drawings={},Connections={},Players={},Ores={},StorageThings={}}
Fonts = {[]=,[]=,[]=,[]=}
Fov = {Settings={
FovEnabled=,FovColor=.(,,),FovSize=,FovFilled=,FovTransparency=,OutlineFovColor=.(,,),Dynamic=,RealFovSize=,FovPosition=,
Snapline=,SnaplineColor=.(,,)
}}
Combat = {Settings={
SilentEnabled=,SilentHitChance=,SilentAimPart=,TeamCheck=,SleeperCheck=,
}}
Spinbot = {Settings={
Enabled=,Speed=,Mode=,ForceCrouch=
}}
Misc = {Settings={
SpeedHackEnabled=,SpeedHackSpeed=,
LeavesTrans=,
}}
cache,OreCache = {},{}
AllowedOres,AllowedItems = {,,},{,,,,,}
SkyBoxes = {
[] = {[] = Sky.SkyboxBk,[] = Sky.SkyboxDn,[] = Sky.SkyboxFt,[] = Sky.SkyboxLf,[] = Sky.SkyboxRt,[] = Sky.SkyboxUp,},
[] = {[] = ,[] = ,[] = ,[] = ,[] = ,[] = },
[] = {[]=,[]=,[]=,[]=,[]=,[]=},
[] = {[]=,[]=,[]=,[]=,[]=,[]=},
[] = {[]=,[]=,[]=,[]=,[]=,[]=},
[] = {[]=,[]=,[]=,[]=,[]=,[]=},
}
(()
Functions:()
closest,PlayerDistance,playerTable = ,Esp.Settings.RenderDistance,
i,v ((()._G.modules.Player.GetPlayerModel)[])
v.model:()
Mouse = .Players.LocalPlayer:()
pos,OnScreen = Camera.(Camera, v.model:().Position)
MouseMagnitude = (.(pos.X, pos.Y) - .(Mouse.X, Mouse.Y)).Magnitude
PlayerDistance = (CharcaterMiddle:().Position-v.model:().Position).Magnitude
MouseMagnitude < Fov.Settings.RealFovSize PlayerDistance <= Esp.Settings.RenderDistance OnScreen ==
closest = v.model;PlayerDistance = PlayerDistance;playerTable=v
closest,playerTable
)()
Functions:()
()._G.modules.FPS.() == ,
mod = (:().ItemConfigs[()._G.modules.FPS.().id])
i,v (mod)
i == i ==
mod.ProjectileSpeed,mod.ProjectileDrop
,
(()
Functions:()
Prediction = .(,,)
Drop = .(,,)
Functions:() ~=
ps,pd = Functions:()
Player,PlayerTable = Functions:()
Velocity = PlayerTable.velocityVector
Distance = (CharcaterMiddle.Position - Player[Combat.Settings.SilentAimPart].Position).Magnitude
ps ==
ps =
pd ==
pd =
TimeOfFlight = Distance / ps
newps = ps - * ps ^ * TimeOfFlight ^
TimeOfFlight = TimeOfFlight + (Distance / newps)
Velocity TimeOfFlight
Drop = .(, TimeOfFlight, )
Prediction = (Velocity * (TimeOfFlight*)) *
Prediction = Prediction + Drop
Prediction,Drop
)()
Functions:(Type,Propities)
Type Propities
drawing = .(Type)
i,v (Propities)
drawing[i] = v
.(Esp.Drawings,drawing)
drawing
Functions:()
tbl = {}
i,v (:().HandModels:())
.(tbl,v.Name) .(tbl,v.Name)
tbl
Esp:(PlayerTable)
PlayerTable
PlayerTable.equippedItem .(Functions:(),PlayerTable[].id)
(PlayerTable[].id)
PlayerTable.handModel PlayerTable.handModel.Name .(PlayerTable.handModel.Name,)
PlayerTable[].Name
Esp:(PlayerTable)
PlayerTable
drawings = {}
drawings.BoxOutline = Functions:(,{Thickness=,Filled=,Transparency=,Color=Esp.Settings.BoxesOutlineColor,Visible=,ZIndex = -,Visible=});
drawings.Box = Functions:(,{Thickness=,Filled=,Transparency=,Color=Esp.Settings.BoxesColor,Visible=,ZIndex = ,Visible=});
drawings.Sleeping = Functions:(,{Text = ,Font=Esp.Settings.TextFont,Size=Esp.Settings.TextSize,Center=,Outline=Esp.Settings.TextOutline,Color = Esp.Settings.SleepingColor,ZIndex = ,Visible=})
drawings.Armour = Functions:(,{Text = ,Font=Esp.Settings.TextFont,Size=Esp.Settings.TextSize,Center=,Outline=Esp.Settings.TextOutline,Color = Esp.Settings.ArmourColor,ZIndex = ,Visible=})
drawings.Tool = Functions:(,{Text = ,Font=Esp.Settings.TextFont,Size=Esp.Settings.TextSize,Center=,Outline=Esp.Settings.TextOutline,Color = Esp.Settings.ToolColor,ZIndex = ,Visible=})
drawings.ViewAngle = Functions:(,{Thickness=Esp.Settings.ViewAngleThickness,Transparency=Esp.Settings.ViewAngleTransparrency,Color=Esp.Settings.ViewAngleColor,ZIndex=,Visible=})
drawings.Tracer = Functions:(,{Thickness=Esp.Settings.TracerThickness,Transparency=,Color=Esp.Settings.TracerColor,ZIndex=,Visible=})
drawings.PlayerTable = PlayerTable
Esp.Players[PlayerTable.model] = drawings
Esp:(PlayerTable)
PlayerTable PlayerTable.model ~=
esp = Esp.Players[PlayerTable.model];
esp
i, v (esp)
(v) ==
v:();
Esp.Players[PlayerTable.model] = ;
Esp:()
i,v (Esp.Players)
Character = i
Position,OnScreen = Camera:(Character:().Position);
scale = / (Position.Z * .(.(Camera.FieldOfView * )) * ) * ;
w,h = .( * scale), .( * scale);
x,y = .(Position.X), .(Position.Y);
Distance = (CharcaterMiddle:().Position-Character:().Position).Magnitude
BoxPosX,BoxPosY = .(x - w * ),.(y - h * )
offsetCFrame = .(, , -)
Character Character:() Character:()
TeamTag = Character.Head.Teamtag.Enabled
OnScreen == Esp.Settings.Boxes == Distance <= Esp.Settings.RenderDistance
Esp.Settings.TeamCheck == TeamTag ==
v.BoxOutline.Visible = Esp.Settings.BoxesOutline;v.Box.Visible =
Esp.Settings.TeamCheck == TeamTag ==
v.BoxOutline.Visible = ;v.Box.Visible =
v.BoxOutline.Visible = Esp.Settings.BoxesOutline;v.Box.Visible =
Esp.Settings.TargetSleepers == v.PlayerTable.sleeping ==
v.BoxOutline.Visible = ;v.Box.Visible =
v.BoxOutline.Position = .(BoxPosX,BoxPosY);v.BoxOutline.Size = .(w,h)
v.Box.Position = .(BoxPosX,BoxPosY);v.Box.Size = .(w,h)
v.Box.Color = Esp.Settings.BoxesColor;v.BoxOutline.Color = Esp.Settings.BoxesOutlineColor
v.BoxOutline.Visible = ;v.Box.Visible =
OnScreen == Esp.Settings.Sleeping == Distance <= Esp.Settings.RenderDistance
v.PlayerTable.sleeping == v.Sleeping.Text = v.Sleeping.Text =
Esp.Settings.TeamCheck == TeamTag == v.Sleeping.Visible = Esp.Settings.TeamCheck == TeamTag == v.Sleeping.Visible = v.Sleeping.Visible =
Esp.Settings.TargetSleepers == v.PlayerTable.sleeping == v.Sleeping.Visible =
v.Sleeping.Outline=Esp.Settings.TextOutline;v.Sleeping.Color=Esp.Settings.SleepingColor;v.Sleeping.Size=.(.(.(Esp.Settings.TextSize*scale),Esp.Settings.TextSize),Esp.Settings.MinTextSize);v.Sleeping.Color = Esp.Settings.SleepingColor;v.Sleeping.Font=Esp.Settings.TextFont;v.Sleeping.Position = .(x,.(y-h*-v.Sleeping.TextBounds.Y))
v.Sleeping.Visible=
OnScreen == Esp.Settings.Distances == Distance <= Esp.Settings.RenderDistance
Esp.Settings.TeamCheck == TeamTag == v.Sleeping.Visible = Esp.Settings.TeamCheck == TeamTag == v.Sleeping.Visible = v.Sleeping.Visible =
Esp.Settings.TargetSleepers == v.PlayerTable.sleeping == v.Sleeping.Visible =
Esp.Settings.Sleeping ==
v.Sleeping.Text = .(Distance)..
v.Sleeping.Text = v.Sleeping.Text....math.(Distance)..
v.Sleeping.Outline=Esp.Settings.TextOutline;v.Sleeping.Color=Esp.Settings.SleepingColor;v.Sleeping.Size=.(.(.(Esp.Settings.TextSize*scale),Esp.Settings.TextSize),Esp.Settings.MinTextSize);v.Sleeping.Color = Esp.Settings.SleepingColor;v.Sleeping.Font=Esp.Settings.TextFont;v.Sleeping.Position = .(x,.(y-h*-v.Sleeping.TextBounds.Y))
v.Sleeping.Visible =
OnScreen == Esp.Settings.Tool == Distance <= Esp.Settings.RenderDistance
Esp.Settings.TeamCheck == TeamTag == v.Tool.Visible = Esp.Settings.TeamCheck == TeamTag == v.Tool.Visible = v.Tool.Visible =
Esp.Settings.TargetSleepers == v.PlayerTable.sleeping == v.Tool.Visible =
v.Tool.Position = .(.((BoxPosX+w)+v.Tool.TextBounds.X/),BoxPosY+v.Tool.TextBounds.Y**-((v.Tool.TextBounds.Y*)*)+v.Tool.TextBounds.Y)
v.Tool.Text=Esp:(v.PlayerTable);v.Tool.Outline=Esp.Settings.TextOutline;v.Tool.Size=.(.(.(Esp.Settings.TextSize*scale),Esp.Settings.TextSize),Esp.Settings.MinTextSize);v.Tool.Color=Esp.Settings.ToolColor;v.Tool.Font=Esp.Settings.TextFont
v.Tool.Visible =
OnScreen == Esp.Settings.Armour == Distance <= Esp.Settings.RenderDistance
Character.Armor:() v.Armour.Text = v.Armour.Text =
Esp.Settings.TeamCheck == TeamTag == v.Armour.Visible = Esp.Settings.TeamCheck == TeamTag == v.Armour.Visible = v.Armour.Visible =
Esp.Settings.TargetSleepers == v.PlayerTable.sleeping == v.Armour.Visible =
v.Armour.Outline=Esp.Settings.TextOutline;v.Armour.Size = .(.(.(Esp.Settings.TextSize*scale),Esp.Settings.TextSize),Esp.Settings.MinTextSize);
v.Armour.Position=.(.((BoxPosX+w)+v.Armour.TextBounds.X/),BoxPosY+v.Armour.TextBounds.Y**-((v.Armour.TextBounds.Y*)*));
v.Armour.Color = Esp.Settings.ArmourColor;v.Armour.Font=Esp.Settings.TextFont
v.Armour.Visible =
OnScreen == Esp.Settings.Tracer == Distance <= Esp.Settings.RenderDistance
Esp.Settings.TeamCheck == TeamTag == v.Tracer.Visible = Esp.Settings.TeamCheck == TeamTag == v.Tracer.Visible = v.Tracer.Visible =
Esp.Settings.TargetSleepers == v.PlayerTable.sleeping == v.Tracer.Visible =
v.Tracer.Color = Esp.Settings.TracerColor;v.Tracer.Thickness=Esp.Settings.TracerThickness;v.Transparency=Esp.Settings.TracerTransparrency;
Esp.Settings.TracerFrom ==
v.Tracer.From = .(Camera.ViewportSize.X/,Camera.ViewportSize.Y)
v.Tracer.To = .(x,y+h*)
Esp.Settings.TracerFrom ==
v.Tracer.From = .(Camera.ViewportSize.X/,Camera.ViewportSize.Y/)
v.Tracer.To = .(x,y)
v.Tracer.From = .(Camera.ViewportSize.X/,Camera.ViewportSize.Y/Camera.ViewportSize.Y)
Esp.Settings.Sleeping ==
v.Tracer.To = .(x,(y-h)-v.Sleeping.TextBounds.Y*)
v.Tracer.To = .(x,y-h*)
v.Tracer.Visible =
OnScreen == Esp.Settings.ViewAngle == Distance <= Esp.Settings.RenderDistance
Esp.Settings.TeamCheck == TeamTag == v.ViewAngle.Visible = Esp.Settings.TeamCheck == TeamTag == v.ViewAngle.Visible = v.ViewAngle.Visible =
Esp.Settings.TargetSleepers == v.PlayerTable.sleeping == v.ViewAngle.Visible =
v.ViewAngle.Color = Esp.Settings.ViewAngleColor;v.ViewAngle.Thickness=Esp.Settings.ViewAngleThickness;v.Transparency=Esp.Settings.ViewAngleTransparrency;
headpos = Camera:(Character.Head.Position)
offsetCFrame = .(, , -)
v.ViewAngle.From = .(headpos.X, headpos.Y)
value = .(/Distance*, , )
dir = Character.Head.CFrame:(offsetCFrame)
offsetCFrame = offsetCFrame * .(, , )
dirpos = Camera:(.(dir.X, dir.Y, dir.Z))
OnScreen ==
v.ViewAngle.To = .(dirpos.X, dirpos.Y)
offsetCFrame = .(, , -)
v.ViewAngle.Visible =
v.Box.Visible=;v.BoxOutline.Visible=;v.Tool.Visible=;v.Armour.Visible=;v.Sleeping.Visible=;v.ViewAngle.Visible=;v.Tracer.Visible=;
FovCircle = Functions:(,{Filled=Fov.Settings.FovFilled,Color=Fov.Settings.FovColor,Radius=Fov.Settings.FovSize,NumSides=,Thickness=,Transparency=Fov.Settings.FovTransparency,ZIndex=,Visible=})
FovSnapline = Functions:(,{Transparency=,Thickness=,Visible=})
PlayerUpdater = :().RenderStepped
PlayerConnection = PlayerUpdater:(()
Esp:()
)
i, v ((()._G.modules.Player.GetPlayerModel)[])
.(cache,v)
.(cache,v)
Esp:(v)
:().ChildAdded:((child)
child:()
i, v ((()._G.modules.Player.GetPlayerModel)[])
.(cache,v)
Esp:(v)
.(cache,v)
)
Library = (:())()
SaveManager = (:())()
ThemeManager = (:())()
skybox_assets = (:(, ))()
Build =
Color =
Ver =
Build == Color = Ver =
Build == Color = Ver =
Build == Color = Ver =
Window = Library:({ Size = .(, ),
Title = ....Color....Build......Ver..,
Center = ,
AutoShow = ,
})
CustomTopText = .()
CustomTopText.Text =
CustomTopText.Visible =
CustomTopText.Transparency =
CustomTopText.Size =
CustomTopText.Outline =
CustomTopText.Center =
CustomTopText.Font =
CustomTopText.Color = .(, , )
CustomTopText.Position = .(Camera.ViewportSize.X / ,)
Library:()
Tabs = {Combat = Window:(),Visual = Window:(),Misc=Window:(),[] = Window:(),}
SilentTabbox = Tabs.Combat:()
SilentTab = SilentTabbox:()
FovTabbox = Tabs.Combat:()
FovTab = FovTabbox:()
AntiAIM = Tabs.Combat:()
AntiAIM = AntiAIM:()
SpinBotTabbox = Tabs.Combat:()
SpinBotTab = SpinBotTabbox:()
HBExpanderTabbox = Tabs.Combat:()
HBExpanderTab = HBExpanderTabbox:()
GunModsTabbox = Tabs.Combat:()
GunModsTab = GunModsTabbox:()
CustomHitsoundsTabBox = Tabs.Misc:()
PlayerHitsoundsTab = CustomHitsoundsTabBox:()
NatureHitsoundsTab = CustomHitsoundsTabBox:()
sounds = {
[] = ,
[] = ,
[] = ,
[] = ,
Neverlose = ,
Gamesense = ,
One = ,
Bell = ,
Rust = ,
TF2 = ,
Slime = ,
[] = ,
Minecraft = ,
[] = ,
Saber = ,
Baimware = ,
Osu = ,
[] = ,
Bat = ,
[] = ,
Bubble = ,
Pick = ,
Pop = ,
Bruh = ,
Bamboo = ,
Crowbar = ,
Weeb = ,
Beep = ,
Bambi = ,
Stone = ,
[] = ,
Click = ,
Ding = ,
Snow = ,
Laser = ,
Mario = ,
Steve = ,
Snowdrake =
}
SoundService = :()
SoundService.PlayerHitHeadshot.Volume =
SoundService.PlayerHitHeadshot.Pitch =
SoundService.PlayerHitHeadshot.EqualizerSoundEffect.HighGain = -
PlayerHitsoundsTab:(, {Text = , Default = })
PlayerHitsoundsTab:(, {Values = { ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, },Default = , Multi = , Text = })
Options.HeadshotHit:(()
soundId = sounds[Options.HeadshotHit.Value]
:().PlayerHitHeadshot.SoundId = soundId
)
PlayerHitsoundsTab:(, {Text = , Default = , Min = , Max = , Rounding = , Compact = ,}):((vol)
SoundService.PlayerHitHeadshot.Volume = vol
)
PlayerHitsoundsTab:(, {Text = , Default = , Min = , Max = , Rounding = , Compact = ,}):((pich)
SoundService.PlayerHitHeadshot.Pitch = pich
)
PlayerHitsoundsTab:(, {Text = , Default = })
PlayerHitsoundsTab:(, {Values = { ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, },Default = , Multi = , Text = })
Options.Hit:(()
soundId = sounds[Options.Hit.Value]
:().PlayerHit2.SoundId = soundId
)
PlayerHitsoundsTab:(, {Text = , Default = , Min = , Max = , Rounding = , Compact = ,}):((vole)
SoundService.PlayerHit2.Volume = vole
)
PlayerHitsoundsTab:(, {Text = , Default = , Min = , Max = , Rounding = , Compact = ,}):((piche)
SoundService.PlayerHit2.Pitch = piche
)
NatureHitsoundsTab:(, {Text = , Default = })
NatureHitsoundsTab:(, {Values = { ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, },Default = , Multi = , Text = })
Options.WoodHit:(()
soundId = sounds[Options.WoodHit.Value]
:().WoodHit.SoundId = soundId
)
NatureHitsoundsTab:(, {Text = , Default = , Min = , Max = , Rounding = , Compact = ,}):((vole)
SoundService.WoodHit.Volume = vole
)
NatureHitsoundsTab:(, {Text = , Default = , Min = , Max = , Rounding = , Compact = ,}):((piche)
SoundService.WoodHit.Pitch = piche
)
NatureHitsoundsTab:(, {Text = , Default = })
NatureHitsoundsTab:(, {Values = { ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, },Default = , Multi = , Text = })
Options.RockHit:(()
soundId = sounds[Options.RockHit.Value]
:().RockHit.SoundId = soundId
)
NatureHitsoundsTab:(, {Text = , Default = , Min = , Max = , Rounding = , Compact = ,}):((vol)
SoundService.RockHit.Volume = vol
)
NatureHitsoundsTab:(, {Text = , Default = , Min = , Max = , Rounding = , Compact = ,}):((pich)
SoundService.RockHit.Pitch = pich
)
SilentTab:(,{Text=,Default=}):(, {Default=,SyncToggleState=,Mode=,Text=,NoUI=}):((Value)
Combat.Settings.SilentEnabled = Value
)
SilentTab:(,{Text=,Default=}):((Value)
Combat.Settings.TeamCheck = Value
)
SilentTab:(,{Text=,Default=}):((Value)
Combat.Settings.SleeperCheck = Value
)
SilentTab:(, {Text=,Default=,Min=,Max=,Rounding=,Compact=,Suffix=}):((Value)
Combat.Settings.SilentHitChance = Value
)
SilentTab:(, {Text=,Default=,Min=,Max=,Rounding=,Compact=,Suffix=}):((Value)
()
)
SilentTab:(, {Values = {,,},Default = ,Multi = ,Text = }):((Value)
Combat.Settings.SilentAimPart = Value
)
FovTab:(,{Text=,Default=}):(,{Default=.(, , ),Title=})
FovTab:(, {Text=,Default=,Min=,Max=,Rounding=,Compact=,Thickness = }):((Value)
Fov.Settings.FovSize = Value;FovCircle.Radius = Value
)
FovTab:(,{Text=,Default=}):(,{Default=.(, , ),Title=})
FovTab:(, {Values = {,},Default = ,Multi = ,Text = }):((Value)
Fov.Settings.FovPosition = Value
)
FovTab:(,{Text=,Default=}):((Value)
Fov.Settings.FovFilled = Value;FovCircle.Filled = Value
)
FovTab:(, {Text=,Default=,Min=,Max=,Rounding=,Compact=,Suffix=}):((Value)
Fov.Settings.FovTransparency = Value;FovCircle.Transparency = Value
)
Toggles.Snapline:((Value)
Fov.Settings.Snapline = Value
FovSnapline.Visible = Value
)
Options.SnaplineColor:((Value)
Fov.Settings.SnaplineColor = Value
FovSnapline.Color=Value
)
(()
SizeX =
SizeY =
SizeZ =
OriginalHeadSize = .(, , )
On =
(newvalue)
ToggleValue = newvalue
i, v (:():())
v:() v:()
hasFakeHead = v:()
ToggleValue
hasFakeHead
FakeHead = v.Head:()
FakeHead.Name =
FakeHead.Parent = v
FakeHead.Transparency =
FakeHead.Rotation = v.Head.Rotation
hasFakeHead
v.Head.Size = .(SizeX, SizeY, SizeZ)
v.Head.Transparency =
v.Head.CanCollide =
v.Head.Nametag.Enabled =
hasFakeHead
v.FakeHead:()
v.Head.Size = OriginalHeadSize
v.Head.Nametag.Enabled =
v.Head.Transparency =
)()
HBExpanderTab:(,{Text=,Default=}):((Value)
On = Value
Value ==
Value ==
i,v (:():())
v:() v:()
v:()
FakeHead = v.Head:()
FakeHead.Name =
FakeHead.Parent = v
FakeHead.Transparency =
FakeHead.Rotation = v.Head.Rotation
v.Head.Size = .(SizeX,SizeY,SizeZ)
v.Head.Transparency =
v.Head.CanCollide =
v.Head.Nametag.Enabled =
()
Value ==
i,v (:():())
v:() v:()
v:()
v.FakeHead:()
v.Head.Size = OriginalHeadSize
v.Head.Nametag.Enabled =
)
HBExpanderTab:(, {Text=,Default=,Min=,Max=,Rounding=,Compact=,Suffix=}):((Value)
SizeX = Value
On
Toggles.HitboxExpander:()
()
Toggles.HitboxExpander:()
Toggles.HitboxExpander:()
)
HBExpanderTab:(, {Text=,Default=,Min=,Max=,Rounding=,Compact=,Suffix=}):((Value)
SizeY = Value
On
Toggles.HitboxExpander:()
()
Toggles.HitboxExpander:()
Toggles.HitboxExpander:()
)
HBExpanderTab:(, {Text=,Default=,Min=,Max=,Rounding=,Compact=,Suffix=}):((Value)
SizeZ = Value
On
Toggles.HitboxExpander:()
()
Toggles.HitboxExpander:()
Toggles.HitboxExpander:()
)
HBExpanderTab:(,{Text=,Default=}):((Value)
()
)
SpinBotTab:(,{Text=,Default=}):(, {Default=,SyncToggleState=,Mode=,Text=,NoUI=})
SpinBotTab:(, {Text=,Default=,Min=,Max=,Rounding=,Compact=}):((Value)
Spinbot.Settings.Speed = Value
)
SpinBotTab:(, {Values = {,,},Default = ,Multi = ,Text = }):((Value)
Spinbot.Settings.Mode = Value
)
SpinBotTab:(,{Text=,Default=}):((Value)
Spinbot.Settings.ForceCrouch = Value
)
AA = {
SpinBot = ,
Jiters = ,
Random =
}
AntiAIM:(, {
Values = { ,,, },
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.AntiAimsDroop:((AAVers)
AAVers ==
AA.SpinBot =
AA.Jiters =
AA.Random =
AAVers ==
AA.Jiters =
AA.SpinBot =
AA.Random =
AAVers ==
AA.Jiters =
AA.SpinBot =
AA.Random =
AAVers ==
AA.Random =
AA.Jiters =
AA.SpinBot =
)
middle = .Workspace.Ignore.LocalCharacter.Middle
spin =
OldFireServer;
OldFireServer = (.new.FireServer, (((Event, ...)
args = {...}
AA.SpinBot ==
()
args[] == middle.Position
args[] = -
spin ==
args[] = -
spin =
spin ==
args[] = -
spin =
spin ==
args[] = -
spin =
spin ==
args[] =
spin =
spin ==
args[] =
spin =
args[] >
args[] = args[]/-
AA.Jiters ==
()
args[] == middle.Position
args[] = -
spin ==
args[] = -
spin =
spin >=
args[] =
spin =
args[] >
args[] = args[]/-
AA.Random ==
Random = .(,)
()
args[] == middle.Position
Random ==
args[] = -
spin ==
args[] = -
spin =
spin ==
args[] = -
spin =
spin ==
args[] = -
spin =
spin ==
args[] =
spin =
spin ==
args[] =
spin =
args[] >
args[] = args[]/-
args[] = -
spin ==
args[] = -
spin =
spin >=
args[] = -
spin =
args[] >
args[] = args[]/-
(Event,(args))
)))
AimingOffSet =
GunModsTab:(, {Text = , Default = }):((Value)
AimingOffSet = Value
)
(()
originalSetVMAimingOffset = ()._G.modules.Camera.SetVMAimingOffset
()._G.modules.Camera.SetVMAimingOffset = (...)
args = {...}
AimingOffSet
(...)
)()
Markeroid = {
HitTracer = {
Enabled = ,
Texture = ,
Color = .(, , )
},
HitMarker = {
Enabled = ,
Texture = ,
Color = .(, , ),
Size = .(, , , )
},
HitLog = {
Enabled = ,
Color = .(, , ),
TextSize = ,
TextFond =
}
}
GunModsTab:(, { Text = , Default = , Tooltip = , })
Toggles.HitTracerEnabledToggle:((HitTracerEnabledToggleValue)
Markeroid.HitTracer.Enabled = HitTracerEnabledToggleValue
)
GunModsTab:(,{
Values = { ,,, },
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.HitTracerTextureDropDown:((HitTracerTextureDropDownValue)
HitTracerTextureDropDownValue ==
Markeroid.HitTracer.Texture =
HitTracerTextureDropDownValue ==
Markeroid.HitTracer.Texture =
HitTracerTextureDropDownValue ==
Markeroid.HitTracer.Texture =
HitTracerTextureDropDownValue ==
Markeroid.HitTracer.Texture =
)
GunModsTab:():(, { Default = .(, , ), Title = , })
Options.TracerColor:((TracerColorValue)
Markeroid.HitTracer.Color = TracerColorValue
)
Xf = ()._G.modules.Network
_f;
_f = (.Players.LocalPlayer:().FireServer, ((G, ...)
w = { ... }
= .Workspace
w[] == w[] == w[]
.(()
m =
w[]
m = w[]
m = w[]
()
m ~=
(m) ==
z, h = .CurrentCamera:(m);
R = ;
c = .();
c.CanCollide = ;
c.Anchored = ;
c.Parent = ;
V = .();
V.Position = .Ignore.LocalCharacter.Middle.Position;
V.Parent = c;
V.Visible = ;
F = .();
F.Position = m;
F.Parent = c;
F.Visible = ;
_ = .();
_.Enabled = Markeroid.HitTracer.Enabled;
_.Brightness = ;
_.LightInfluence = ;
_.LightEmission = ;
_.Attachment0 = V;
_.Attachment1 = F;
_.Texture = Markeroid.HitTracer.Texture;
_.TextureLength = ;
_.TextureMode = ;
_.TextureSpeed = ;
_.Color = ColorSequence.({
ColorSequenceKeypoint.(, Markeroid.HitTracer.Color),
ColorSequenceKeypoint.(, Markeroid.HitTracer.Color),
ColorSequenceKeypoint.(, Markeroid.HitTracer.Color)
});
_.Transparency = NumberSequence.();
_.Parent = c;
_.CurveSize0 = ;
_.CurveSize1 = ;
_.FaceCamera = ;
_.Segments = ;
_.Width0 = ;
_.Width1 = ;
_.ZOffset = ;
();
c:();
)
(G, (w));
));
:().RenderStepped:(()
Functions:() ~= Toggles.Snapline.Value ==
p,t = Functions:()
FovSnapline.Visible =
Position,OnScreen = Camera:(Functions:()[Combat.Settings.SilentAimPart]:().p+Functions:());
Combat.Settings.TeamCheck == Functions:().Head.Teamtag.Enabled == OnScreen ==
FovSnapline.To = Position
OnScreen ==
FovSnapline.To = Position
FovSnapline.Visible =
Fov.Settings.RealFovSize=FovCircle.Radius
Fov.Settings.Dynamic ==
set = Fov.Settings.FovSize * ((Fov.Settings.FovSize-Camera.FieldOfView)/ + ) +
FovCircle.Radius = set
FovCircle.Radius=Fov.Settings.FovSize
Fov.Settings.FovPosition ==
FovCircle.Position = .(Camera.ViewportSize.X/,Camera.ViewportSize.Y/)
FovSnapline.From=FovCircle.Position
MousePos = Camera.(Camera,.Players.LocalPlayer:().Hit.p)
FovCircle.Position = .(MousePos.X,MousePos.Y)
FovSnapline.From=FovCircle.Position
)
Toggles.SpinBotEnabled:((Value)
Spinbot.Settings.Enabled = Value
)
Toggles.Fov:((Value)
Fov.Settings.FovEnabled = Value
FovCircle.Visible = Value
)
Options.FovColor:((Value)
Fov.Settings.FovColor = Value
FovCircle.Color = Value
)
PlayerVisualTabbox = Tabs.Visual:()
PlayerVisualTab = PlayerVisualTabbox:()
PlayerSettingsVisualTab = PlayerVisualTabbox:()
PlayerVisualTabbox = Tabs.Visual:()
World = PlayerVisualTabbox:()
PlayerVisualTabbox = Tabs.Visual:()
Skin = PlayerVisualTabbox:()
PlayerVisualTab:(,{Text=,Default=}):(,{Default=.(, , ),Title=}):(,{Default=.(,,),Title=})
PlayerVisualTab:(,{Text=,Default=}):(,{Default=.(, , ),Title=})
PlayerVisualTab:(,{Text=,Default=}):(,{Default=.(, , ),Title=})
PlayerVisualTab:(,{Text=,Default=}):(,{Default=.(, , ),Title=})
PlayerVisualTab:(,{Text=,Default=}):(,{Default=.(, , ),Title=})
PlayerVisualTab:(,{Text=,Default=}):(,{Default=.(, , ),Title=})
PlayerVisualTab:(,{Text=,Default=}):(,{Default=.(, , ),Title=})
World:(,{Text=,Default=}):((monkey99)
monkey99
(part)
part:() part.BrickColor == BrickColor.() part.Material == .Material.WoodPlanks
parent = part.Parent
parent parent:() #parent:() ==
MilitaryEsp = .()
MilitaryEsp.Adornee = part
MilitaryEsp.AlwaysOnTop =
MilitaryEsp.ZIndex =
MilitaryEsp.Size = part.Size
MilitaryEsp.Name =
MilitaryEsp.Transparency =
MilitaryEsp.Color = BrickColor.()
MilitaryEsp.Parent = .Monkey.StorageESPAdornee
.DescendantAdded:(onPartAdded)
()
parts = :()
meshes = {}
_, part (parts)
part:() part.BrickColor == BrickColor.() part.Material ==
.Material.Plastic
PartCrateEsp = .()
PartCrateEsp.Adornee = part
PartCrateEsp.AlwaysOnTop =
PartCrateEsp.ZIndex =
PartCrateEsp.Size = part.Size
PartCrateEsp.Name =
PartCrateEsp.Transparency =
PartCrateEsp.Color = BrickColor.()
PartCrateEsp.Parent = .Monkey.StorageESPAdornee
(part)
part:() part.BrickColor == BrickColor.() part.Material ==
.Material.Plastic
UpdatePartCrateEsp = .()
UpdatePartCrateEsp.Adornee = part
UpdatePartCrateEsp.AlwaysOnTop =
UpdatePartCrateEsp.ZIndex =
UpdatePartCrateEsp.Size = part.Size
UpdatePartCrateEsp.Name =
UpdatePartCrateEsp.Transparency =
UpdatePartCrateEsp.Color = BrickColor.()
UpdatePartCrateEsp.Parent = .Monkey.StorageESPAdornee
.DescendantAdded:(onPartAdded)
_, v (.Monkey.StorageESPAdornee:())
v:()
)
World:(,{Text=,Default=}):((monkey4)
monkey4
(part)
part:() part.BrickColor == BrickColor.() part.Material == .Material.Limestone
parent = part.Parent
parent parent:() #parent:() ==
StoneEsp = .()
StoneEsp.Adornee = part
StoneEsp.AlwaysOnTop =
StoneEsp.ZIndex =
StoneEsp.Size = part.Size
StoneEsp.Name =
StoneEsp.Transparency =
StoneEsp.Color = BrickColor.()
StoneEsp.Parent = .Monkey.OreESPAdornee
(part)
(part)
_, part (:())
(part)
.DescendantAdded:(onPartAdded)
_, v (.Monkey.OreESPAdornee:())
v.Name ==
v:()
)
World:(,{Text=,Default=}):((monkey3)
monkey3
parts = :()
meshes = {}
_, part (parts)
part:() part.BrickColor == BrickColor.() part.Material == .Material.Slate
IronEsp = .()
IronEsp.Adornee = part
IronEsp.AlwaysOnTop =
IronEsp.ZIndex =
IronEsp.Size = part.Size
IronEsp.Name =
IronEsp.Transparency =
IronEsp.Color = BrickColor.()
IronEsp.Parent = .Monkey.OreESPAdornee
(part)
part:() part.BrickColor == BrickColor.() part.Material == .Material.Slate
monkey3
UpdateIronEsp = .()
UpdateIronEsp.Adornee = part
UpdateIronEsp.AlwaysOnTop =
UpdateIronEsp.ZIndex =
UpdateIronEsp.Size = part.Size
UpdateIronEsp.Name =
UpdateIronEsp.Transparency =
UpdateIronEsp.Color = BrickColor.()
UpdateIronEsp.Parent = .Monkey.OreESPAdornee
.DescendantAdded:(onPartAdded)
_, v (.Monkey.OreESPAdornee:())
v.Name ==
v:()
)
World:(,{Text=,Default=}):((monkey2)
monkey2
parts = :()
meshes = {}
_, part (parts)
part:() part.BrickColor == BrickColor.() part.Material ==
.Material.Slate
NitrateEsp = .()
NitrateEsp.Adornee = part
NitrateEsp.AlwaysOnTop =
NitrateEsp.ZIndex =
NitrateEsp.Name =
NitrateEsp.Size = part.Size
NitrateEsp.Transparency =
NitrateEsp.Color = BrickColor.()
NitrateEsp.Parent = .Monkey.OreESPAdornee
(part)
part:() part.BrickColor == BrickColor.() part.Material ==
.Material.Slate
monkey2
UpdateNitrateEsp = .()
UpdateNitrateEsp.Adornee = part
UpdateNitrateEsp.AlwaysOnTop = true
UpdateNitrateEsp.ZIndex = 0
UpdateNitrateEsp.Size = part.Size
UpdateNitrateEsp.Name = "Nitrate"
UpdateNitrateEsp.Transparency = 0.3
UpdateNitrateEsp.Color = BrickColor.new("Institutional white")
UpdateNitrateEsp.Parent = workspace.Monkey.OreESPAdornee
end
end
end
workspace.DescendantAdded:Connect(onPartAdded)
else
for _, v in ipairs(workspace.Monkey.OreESPAdornee:GetDescendants()) do
if v.Name == "Nitrate" then
v:Destroy()
end
end
end
end)
--Esp Switches
Toggles.ViewAngle:OnChanged(function(Value)
Esp.Settings.ViewAngle = Value
end)
Options.ViewAngleColor:OnChanged(function(Value)
Esp.Settings.ViewAngleColor = Value
end)
Toggles.Tracer:OnChanged(function(Value)
Esp.Settings.Tracer = Value
end)
Options.TracerColor:OnChanged(function(Value)
Esp.Settings.TracerColor = Value
end)
Toggles.Armour:OnChanged(function(Value)
Esp.Settings.Armour = Value
end)
Options.ToolColor:OnChanged(function(Value)
Esp.Settings.ToolColor = Value
end)
Toggles.Tool:OnChanged(function(Value)
Esp.Settings.Tool = Value
end)
Options.ArmourColor:OnChanged(function(Value)
Esp.Settings.ArmourColor = Value
end)
Toggles.Armour:OnChanged(function(Value)
Esp.Settings.Armour = Value
end)
Toggles.Distances:OnChanged(function(Value)
Esp.Settings.Distances = Value
end)
Options.DistancesColor:OnChanged(function(Value)
Esp.Settings.DistanceColor = Value
end)
Options.SleepingColor:OnChanged(function(Value)
Esp.Settings.SleepingColor = Value
end)
Toggles.Sleeping:OnChanged(function(Value)
Esp.Settings.Sleeping = Value
end)
Options.BoxesColor:OnChanged(function(Value)
Esp.Settings.BoxesColor = Value
end)
Options.BoxesOutlineColor:OnChanged(function(Value)
Esp.Settings.BoxesOutlineColor = Value
end)
Toggles.Boxes:OnChanged(function(Value)
Esp.Settings.Boxes = Value
end)
PlayerSettingsVisualTab:AddSlider('RenderDistance', {Text='Render Distance',Default=1500,Min=1,Max=1500,Rounding=0,Compact=false,Suffix="s"}):OnChanged(function(Value)
Esp.Settings.RenderDistance = Value
end)
PlayerSettingsVisualTab:AddToggle('TargetSleepers',{Text='Dont Show Sleepers',Default=false}):OnChanged(function(Value)
Esp.Settings.TargetSleepers = Value
end)
PlayerSettingsVisualTab:AddToggle('BoxesOutlines',{Text='Box Outlines',Default=false}):OnChanged(function(Value)
Esp.Settings.BoxesOutline = Value
end)
PlayerSettingsVisualTab:AddToggle('TeamCheck',{Text='Team Check',Default=false}):OnChanged(function(Value)
Esp.Settings.TeamCheck = Value
end)
PlayerSettingsVisualTab:AddToggle('TextOutline',{Text='Text Outlines',Default=false}):OnChanged(function(Value)
Esp.Settings.TextOutline = Value
end)
PlayerSettingsVisualTab:AddDropdown('TracerPosition',{Values={"Bottom","Middle","Top"},Default=1,Multi=false,Text='Tracer Position'}):OnChanged(function(Value)
Esp.Settings.TracerFrom = Value
end)
--Misc
local LightingTabbox = Tabs.Misc:AddLeftTabbox()
local LightingTab = LightingTabbox:AddTab('Visuals')
local MiscTabbox = Tabs.Misc:AddRightTabbox()
local MiscTab = MiscTabbox:AddTab('Character Exploits')
local MiscTabbox = Tabs.Misc:AddRightTabbox()
local Bullets = MiscTabbox:AddTab('Customization')
local MiscTabbox = Tabs.Misc:AddRightTabbox()
local Spam = MiscTabbox:AddTab('World Spam')
-- SKIN Changer
local SkinChoice = "Galaxy"
local SkinRBxId = 0
local SkinsEnabled = false
local Framework = {Settings={FullBright=false,Fov=90,LocalChams=false,LocalGunChams=false},SkinChanger={SkinsEnabled=false,SkinChoice="Galaxy",SkinName="Float",SkinRBXAssetId=12319249626}}
function Framework:CheckSkins()
local tbl = {}
for i,v in pairs(game:GetService("ReplicatedStorage").ItemSkins:GetChildren()) do
table.insert(tbl,v.Name)
end
return tbl
end
function Framework:SetCammo(SkinName)
if not require(game:GetService("ReplicatedStorage").ItemConfigs[getrenv()._G.modules.FPS.GetEquippedItem().id]).HandModel then return end
local GunName = require(game:GetService("ReplicatedStorage").ItemConfigs[getrenv()._G.modules.FPS.GetEquippedItem().id]).HandModel
if table.find(Framework:CheckSkins(),GunName) then
local SkinFolder = game:GetService("ReplicatedStorage").ItemSkins[GunName]
if game:GetService("ReplicatedStorage").ItemSkins[GunName]:FindFirstChild(GunName.."_"..SkinName) then
local SkinChosen = game:GetService("ReplicatedStorage").ItemSkins[GunName][GunName.."_"..SkinName]
require(SkinChosen).ApplyToModel(game:GetService("Workspace").Ignore.FPSArms.HandModel)
end
end
end
game:GetService("Workspace").Ignore.FPSArms.ChildAdded:Connect(function()
if game:GetService("Workspace").Ignore.FPSArms:WaitForChild("HandModel") and SkinsEnabled == true then
Framework:SetCammo(SkinChoice)
end
end)
for i,v in pairs(game:GetService("ReplicatedStorage").ItemSkins:GetChildren()) do
if v:FindFirstChild(v.Name.."_".."Galaxy") then
local clone = v:FindFirstChild(v.Name.."_".."Galaxy"):Clone();clone.Parent=game:GetService("ReplicatedStorage").ItemSkins[v.Name];clone.Name = v.Name.."_Frozen"
end
end
Skin:AddToggle('SkinsEnabled', {Text = 'Enabled',Default = false})
Skin:AddDropdown('SkinChoice', {Values = {"Galaxy"},Default = 1,Multi = false,Text = 'Skin:'})
Skin:AddInput('SkinName', {Default = 'Skin',Numeric = false,Finished = false,Text = 'Name:',Placeholder = "Skin Name",})
Skin:AddInput('SkinRBXAssetId', {Default = 0,Numeric = true,Finished = true,Text = 'Asset Id:',Placeholder = "RbxId",})
Skin:AddButton("Load Skin", function()
for i,v in pairs(game:GetService("ReplicatedStorage").ItemSkins:GetChildren()) do
if v:FindFirstChild(v.Name.."_".."Galaxy") and not v:FindFirstChild(v.Name.."_"..SkinChoice) then
local clone = v:FindFirstChild(v.Name.."_".."Galaxy"):Clone();clone.Parent=game:GetService("ReplicatedStorage").ItemSkins[v.Name];clone.Name = v.Name.."_"..SkinChoice
setconstant(require(clone).ApplyToModel,3,"rbxassetid://"..SkinRBxId)
end
end
Framework:SetCammo(SkinChoice)
end)
Skin:AddButton("Save Skin", function()
writefile("TridentFloat/Skins/"..SkinChoice..".skin",game:GetService("HttpService"):JSONEncode({Id=SkinRBxId,Name=SkinChoice}))
end)
Toggles.SkinsEnabled:OnChanged(function()
SkinsEnabled = Toggles.SkinsEnabled.Value
end)
Options.SkinName:OnChanged(function()
SkinChoice = Options.SkinName.Value
end)
Options.SkinRBXAssetId:OnChanged(function()
SkinRBxId = Options.SkinRBXAssetId.Value
end)
Options.SkinChoice:OnChanged(function()
SkinChoice = Options.SkinChoice.Value
end)
Bullets:AddLabel('Custom Inventory:'):AddColorPicker('Inventory_Color', { Default = Color3.fromRGB(80,80,80)})
Options.Inventory_Color:OnChanged(function(Inventory_Color_Value)
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Armor.ItemSlot26.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Armor.ItemSlot27.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Armor.ItemSlot28.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Armor.ItemSlot29.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot6.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot7.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot8.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot9.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot10.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot11.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot12.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot13.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot14.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot15.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot16.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot17.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot18.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot19.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot20.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot21.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot22.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot23.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot24.BackgroundColor3 = Inventory_Color_Value
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot25.BackgroundColor3 = Inventory_Color_Value
end)
Bullets:AddLabel('Energy:'):AddColorPicker('Energy_Color_Value', { Default = Color3.fromRGB(197,187,40)})
Options.Energy_Color_Value:OnChanged(function(Energy_Color_Value)
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.Vitals.EnergyFrame.Energy.BackgroundColor3 = Energy_Color_Value
end)
Bullets:AddLabel('Health:'):AddColorPicker('Health_Color_Value', { Default = Color3.fromRGB(78,153,74)})
Options.Health_Color_Value:OnChanged(function(Health_Color_Value)
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.Vitals.HealthFrame.Health.BackgroundColor3 = Health_Color_Value
end)
Bullets:AddLabel('Ammo:'):AddColorPicker('Ammo_Color_Value', { Default = Color3.fromRGB(255,255,255)})
Options.Ammo_Color_Value:OnChanged(function(Ammo_Color_Value)
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Ammo.TextColor3 = Ammo_Color_Value
end)
Bullets:AddSlider('Vitals_Transparency', {Text = 'Vitals Transparency', Suffix = "%", Default = 0.1, Min = 0, Max = 1, Rounding = 2, Compact = true}):OnChanged(function(VitalsTransparency)
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.Vitals.EnergyFrame.Energy.BackgroundTransparency = VitalsTransparency
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.Vitals.HealthFrame.Health.BackgroundTransparency = VitalsTransparency
end)
Bullets:AddSlider('Background_Transparency', {Text = 'Inventory Transparency', Suffix = "%", Default = 0.7, Min = 0, Max = 1, Rounding = 2, Compact = true}):OnChanged(function(InventoryTransparency)
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.BackgroundTransparency = InventoryTransparency
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Hotbar.BackgroundTransparency = InventoryTransparency
game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Armor.BackgroundTransparency = InventoryTransparency
end)
local Terrain = game:GetService("Workspace").Terrain
local GCEN = Color3.fromRGB(93, 111, 55)
local GRCEND = false
LightingTab:AddToggle('CLRG', {Text = 'Color Grass', Default = true, Tooltip = "Off/On"}):AddColorPicker('ColorGrass', {Default = GCEN, Title = 'Changer Color Grass'})
Toggles.CLRG:OnChanged(function(T)
GRCEND = T
Terrain:SetMaterialColor(Enum.Material.Grass, T and GCEN or Color3.fromRGB(93, 111, 55))
end)
Options.ColorGrass:OnChanged(function(Grass1)
if GRCEND then
GCEN = Grass1
Terrain:SetMaterialColor(Enum.Material.Grass, Grass1)
end
end)
local Terrain = game:GetService("Workspace").Terrain
local CloudsColor = Color3.fromRGB(255, 255, 255)
local EnableCustomColor = false
LightingTab:AddToggle('CLRG1', {Text = 'Clouds Color', Default = EnableCustomColor, Tooltip = "Off/On"}):AddColorPicker('ColorGrass1', {Default = CloudsColor, Title = 'Change Clouds Color'})
Toggles.CLRG1:OnChanged(function(T)
EnableCustomColor = T
Terrain.Clouds.Color = T and CloudsColor or Color3.fromRGB(255, 255, 255)
end)
Options.ColorGrass1:OnChanged(function(NewColor)
if EnableCustomColor then
CloudsColor = NewColor
Terrain.Clouds.Color = NewColor
end
end)
local CARMS = false
LightingTab:AddToggle('CLRT',{Text = 'Arm Color',Default = false,Tooltip = "Off/On",}):AddColorPicker('ARCCCC', {Default = Color3.fromRGB(0,0,0),Title = 'Arms Color'})
Options.ARCCCC:OnChanged(function(ARMC)
if CARMS then
game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Color = ARMC
game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Color = ARMC
game:GetService("Workspace").Ignore.FPSArms.LeftHand.Color = ARMC
game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Color = ARMC
game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Color = ARMC
game:GetService("Workspace").Ignore.FPSArms.RightHand.Color = ARMC
else
game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.BrickColor = BrickColor.new("Dark stone grey")
game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.BrickColor = BrickColor.new("Linen")
game:GetService("Workspace").Ignore.FPSArms.LeftHand.BrickColor = BrickColor.new("Linen")
game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.BrickColor = BrickColor.new("Dark stone grey")
game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.BrickColor = BrickColor.new("Linen")
game:GetService("Workspace").Ignore.FPSArms.RightHand.BrickColor = BrickColor.new("Linen")
end
end)
Toggles.CLRT:OnChanged(function(T)
CARMS = T
end)
LightingTab:AddDropdown('MaterialD', {Values = { 'Default', 'ForceField', 'Neon', 'CrackedLava' },Default = 1,Multi = false,Text = 'Naterial:',Tooltip = 'Arms Material'}):OnChanged(function()
if Options.MaterialD.Value == "Default" then
game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Material = "Fabric"
game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Material = "SmoothPlastic"
game:GetService("Workspace").Ignore.FPSArms.RightHand.Material = "SmoothPlastic"
game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Material = "Fabric"
game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Material = "SmoothPlastic"
game:GetService("Workspace").Ignore.FPSArms.LeftHand.Material = "SmoothPlastic"
end
if Options.MaterialD.Value == "ForceField" then
game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Material = "ForceField"
game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Material = "ForceField"
game:GetService("Workspace").Ignore.FPSArms.RightHand.Material = "ForceField"
game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Material = "ForceField"
game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Material = "ForceField"
game:GetService("Workspace").Ignore.FPSArms.LeftHand.Material = "ForceField"
end
if Options.MaterialD.Value == "Neon" then
game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Material = "Neon"
game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Material = "Neon"
game:GetService("Workspace").Ignore.FPSArms.RightHand.Material = "Neon"
game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Material = "Neon"
game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Material = "Neon"
game:GetService("Workspace").Ignore.FPSArms.LeftHand.Material = "Neon"
end
if Options.MaterialD.Value == "CrackedLava" then
game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Material = "CrackedLava"
game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Material = "CrackedLava"
game:GetService("Workspace").Ignore.FPSArms.RightHand.Material = "CrackedLava"
game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Material = "CrackedLava"
game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Material = "CrackedLava"
game:GetService("Workspace").Ignore.FPSArms.LeftHand.Material = "CrackedLava"
end
end)
LightingTab:AddInput('', {Default = 'rbxassetid://11414633855', Numeric = false, Finished = true, Text = 'Texture ID:', Placeholder = 'rbxassetid://...'}):OnChanged(function(TextureID)
game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.TextureID = TextureID
game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.TextureID = TextureID
game:GetService("Workspace").Ignore.FPSArms.LeftHand.TextureID = TextureID
game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.TextureID = TextureID
game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.TextureID = TextureID
game:GetService("Workspace").Ignore.FPSArms.RightHand.TextureID = TextureID
end)
--------------------------------------------------------------------------------------------------
MiscTab:AddToggle('LootAll',{Text='Loot All',Default=false}):AddKeyPicker('LootAllKey', {Default='Z',SyncToggleState=true,Mode='Toggle',Text='Loot All',NoUI=false})
MiscTab:AddToggle('LiftUp',{Text='Manipulation',Default=false}):AddKeyPicker('LiftUpKey', {Default='F',SyncToggleState=true,Mode='Toggle',Text='Lift Up',NoUI=false})
MiscTab:AddToggle('SpeedHack',{Text='Speed Boost',Default=false}):AddKeyPicker('SpeedHackKey', {Default='H',SyncToggleState=true,Mode='Toggle',Text='Speed Boost',NoUI=false})
MiscTab:AddSlider('SpeedHackSpeed', {Text = 'Speed',Default = 28,Min = 1,Max = 34,Rounding = 0,Compact=false}):OnChanged(function(Value)
Misc.Settings.SpeedHackSpeed = Value
end)
Toggles.LootAll:OnChanged(function()
for i = 1, 20 do
game:GetService("Players").LocalPlayer.RemoteEvent:FireServer(12, i, true)
end
end)
Toggles.LiftUp:OnChanged(function(Value)
if Value then
game:GetService("Workspace").Ignore.LocalCharacter.Middle.CFrame = game:GetService("Workspace").Ignore.LocalCharacter.Middle.CFrame * CFrame.new(-6,0,0)
wait()
game:GetService("Workspace").Ignore.LocalCharacter.Middle.Anchored = true
local air = Instance.new("Part", workspace)
air.Size = Vector3.new(7, 2, 3)
air.CFrame = game:GetService("Workspace").Ignore.LocalCharacter.Middle.CFrame + Vector3.new(0, -4, 0)
air.Transparency = 1
air.Anchored = true
air.Name = "Airwalk"
RUN()
Toggles.LiftUp:SetValue(false)
end
end)
Toggles.SpeedHack:OnChanged(function(Value)
Misc.Settings.SpeedHackEnabled = Value
end)
--Speed Boost
local HPress,Speedy,Speedyk = true,false,false
game:GetService("RunService").RenderStepped:Connect(function(step)
if Misc.Settings.SpeedHackEnabled == true and Speedy == true then
for i,v in pairs(game:GetService("Workspace").Ignore.LocalCharacter:GetChildren()) do
v.CFrame = v.CFrame + Camera.CFrame.LookVector * Misc.Settings.SpeedHackSpeed * step
end
end
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
if Options.SpeedHackKey:GetState() == true then
if HPress == true then
HPress,Speedyk = false,true
elseif HPress == false then
HPress,Speedyk = true,false
end
end
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.C and Speedyk then
Speedy = true
end
end)
game:GetService("UserInputService").InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.C then
Speedy = false
end
end)
--Hooks
local event = game.Players.LocalPlayer:FindFirstChild("RemoteEvent").FireServer
local value = 1
--Locals
LPH_NO_VIRTUALIZE(function()
local oldFunction; oldFunction = hookfunction(getupvalues(getrenv()._G.modules.FPS.ToolControllers.BowSpecial.PlayerFire)[4],function(...)
local args = {...}
local Player,t = Functions:GetClosest()
if Combat.Settings.SilentEnabled == true and Player ~= nil and (CharcaterMiddle:GetPivot().Position-Player:GetPivot().Position).Magnitude <= Esp.Settings.RenderDistance and math.random(0,100) <= Combat.Settings.SilentHitChance then
if not t.sleeping == true then
args[1] = CFrame.lookAt(args[1].Position,Player[Combat.Settings.SilentAimPart]:GetPivot().p+Functions:Predict())
end
end
return oldFunction(unpack(args))
end)
local oldFunctionGun; oldFunctionGun = hookfunction(getupvalues(getrenv()._G.modules.FPS.ToolControllers.RangedWeapon.PlayerFire)[1],function(...)
local args = {...}
local Player,t = Functions:GetClosest()
if Combat.Settings.SilentEnabled == true and Player ~= nil and (CharcaterMiddle:GetPivot().Position-Player:GetPivot().Position).Magnitude <= Esp.Settings.RenderDistance and math.random(0,100) <= Combat.Settings.SilentHitChance then
if not t.sleeping == true then
args[1] = CFrame.lookAt(args[1].Position,Player[Combat.Settings.SilentAimPart]:GetPivot().p+Functions:Predict())
end
end
return oldFunction(unpack(args))
end)
end)()
--// UI Settings \\--
local GameID = Tabs.UISettings:AddLeftGroupbox('Game')
GameID:AddInput('GameID_Check', {Default = 'Game ID', Numeric = true, Finished = false, Text = 'Game ID', Placeholder = 'Game ID Here'})
GameID:AddButton('Join Game', function()
game:GetService("TeleportService"):Teleport(Options.GameID_Check.Value, plr)
end)
local MenuGroup = Tabs.UISettings:AddRightGroupbox('Menu')
MenuGroup:AddLabel(""..game:GetService("Players").LocalPlayer.PlayerGui.GameUI.ServerInfo.Text.."", true)
MenuGroup:AddLabel(' Made By:<font color="#321091">Anth</font>', true)
MenuGroup:AddButton('Unload Script', function() Library:Unload()
for i,v in pairs(Toggles) do
v:SetValue(false)
Library:Notify('Unloaded!', 1)
end
end)
MenuGroup:AddButton('Panic Button', function()
for i,v in pairs(Toggles) do
v:SetValue(false)
Library:Notify('Panic Button!', 1)
end
end)
MenuGroup:AddButton('Rejoin Server', function()
game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, game.JobId)
Library:Notify('Rejoining Server!', 30)
end)
MenuGroup:AddButton('Copy Join Code', function()
setclipboard(("game:GetService('TeleportService'):TeleportToPlaceInstance(%s, '%s')"):format(game.PlaceId, game.JobId))
Library:Notify("Copied Join Code!", 5)
end)
MenuGroup:AddButton('Copy Discord', function()
if pcall(setclipboard,"https://discord.gg/astralttm") then
Library:Notify('Successfully copied discord link to your clipboard!', 5)
end
end)
MenuGroup:AddToggle('WatermarkToggle', {Text = 'Watermark', Default = false, Tooltip = nil, })
Toggles.WatermarkToggle:OnChanged(function()
Library:SetWatermark('Astral.pro - Destroyer V2.00') Library:SetWatermarkVisibility(Toggles.WatermarkToggle.Value)
end)
MenuGroup:AddToggle('UISettings_KeybindFrameVisibility', {Text = 'Keybind', Default = true}):OnChanged(function()
Library.KeybindFrame.Visible = Toggles.UISettings_KeybindFrameVisibility.Value
end)
MenuGroup:AddLabel('Menu Keybind'):AddKeyPicker('MenuKeybind', { Default = 'RightShift', NoUI = true, Text = 'Menu keybind' })
Library.ToggleKeybind = Options.MenuKeybind
--// Save manager
SaveManager:SetLibrary(Library)
SaveManager:SetFolder('Astral/folder')
SaveManager:BuildConfigSection(Tabs.UISettings)
SaveManager:IgnoreThemeSettings()
--// Theme manager
ThemeManager:SetLibrary(Library)
ThemeManager:SetFolder('Astral/themes')
ThemeManager:ApplyToTab(Tabs.UISettings)
--Wrapping function - needed to unload(Keep at end of script)
loadstring(game:HttpGet('https://raw.githubusercontent.com/EIOlmqV6v1owgJBEoqj5lK9p01SFE2THpxcOnvX/LinoriaBurnEdition/main/LoaderManager.lua'))
function Notify(titletxt, text, time)
local GUI = Instance.new("ScreenGui")
local Main = Instance.new("Frame", GUI)
local title = Instance.new("TextLabel", Main)
local message = Instance.new("TextLabel", Main)
GUI.Name = "NotificationOof"
GUI.Parent = game.CoreGui
Main.Name = "MainFrame"
Main.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
Main.BorderSizePixel = 0
Main.Position = UDim2.new(1, 5, 0, 50)
Main.Size = UDim2.new(0, 330, 0, 100)
title.BackgroundColor3 = Color3.new(0, 0, 0)
title.BackgroundTransparency = 0.89999997615814
title.Size = UDim2.new(1, 0, 0, 30)
title.Font = Enum.Font.SourceSansSemibold
title.Text = titletxt
title.TextColor3 = Color3.new(1, 1, 1)
title.TextSize = 17
message.BackgroundColor3 = Color3.new(0, 0, 0)
message.BackgroundTransparency = 1
message.Position = UDim2.new(0, 0, 0, 30)
message.Size = UDim2.new(1, 0, 1, -30)
message.Font = Enum.Font.SourceSans
message.Text = text
message.TextColor3 = Color3.new(1, 1, 1)
message.TextSize = 16
wait(0.1)
Main:TweenPosition(UDim2.new(1, -330, 0, 50), "Out", "Sine", 0.5)
wait(time)
Main:TweenPosition(UDim2.new(1, 5, 0, 50), "Out", "Sine", 0.5)
wait(0.6)
GUI:Destroy();
end
Notify("Anti-Ban", "20 minute timer has started!", 5)
task.wait(1200)
Notify("Anti-Ban", "5 minutes left till kick! Get to a safe spot!", 5)
task.wait(300)
Notify("Anti-Ban DONE", "Kicking you now!", 5)
-- rejoin
game.Players.LocalPlayer:Kick('[ANTI BAN] Saved!')
else
warn(false)
repeat crash() until nil
end
-- End --
Obfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: api.ilovejb.lol, raw.githubusercontent.com, discord.gg.
This for Auto Execute Folder

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