Run it
Copy the script and paste it into your executor.
Players = :()
p = Players.LocalPlayer
plrName = p.Name
pm = p.Character p.CharacterAdded:()
h = pm:()
H = pm:()
SG = .()
SG.Parent = p.PlayerGui
SG.ResetOnSpawn =
p.CharacterAdded:((i8)
pm = i8
h = i8:()
H = i8:()
)
version =
scriptMaker =
( .. version)
( .. scriptMaker)
:():(, {
Title = ,
Text = ,
Duration = ,
})
.()
RS = :()
hue =
f = .()
f.Parent = SG
f.Active =
f.Transparency =
f.AnchorPoint = .(, )
f.Position = .(, , , -)
f.Size = .(, , , )
f.ClipsDescendants =
f.Draggable =
f.BackgroundColor3 = .(, , )
Scale = .()
Scale.Parent = f
()
Viewport = .CurrentCamera.ViewportSize
XScale = Viewport.X /
YScale = Viewport.Y /
Scale.Scale = .(XScale, YScale)
()
.CurrentCamera:():(UpdateScale)
Loading = .()
Loading.Parent = SG
Loading.Size = .(, , , )
Loading.Position = .(, , , )
Loading.BackgroundColor3 = .(, , )
Loading.BackgroundTransparency =
Loading.BorderSizePixel =
Loading.ZIndex =
TS = :()
Fade = TS:(
Loading,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{
BackgroundTransparency =
}
)
Fade:()
Fade.Completed:()
.()
Loading:()
UI = .()
UI.Parent = f
UI.CornerRadius = .(, )
m = .()
m.Parent = f
m.ApplyStrokeMode = .ApplyStrokeMode.Border
m.Color = .(, , )
m.Thickness =
m.Transparency =
tl = .()
tl.Parent = f
tl.Active =
tl.AnchorPoint = .(, )
tl.Position = .(, , , )
tl.Size = .(, , , )
tl.BackgroundColor3 = .(, , )
tl.TextColor3 = .(, , )
tl.BorderColor3 = .(, , )
tl.TextScaled =
tl.TextSize =
tl.Transparency =
tl.Text =
tpbtn = .()
tpbtn.Parent = f
tpbtn.AnchorPoint = .(, )
tpbtn.Position = .(, , , )
tpbtn.Size = .(, , , )
tpbtn.BackgroundColor3 = .(, , )
tpbtn.TextColor3 = .(, , )
tpbtn.BorderColor3 = .(, , )
tpbtn.Text =
troll = .Gudock
tpbtn.Activated:(()
v = pm.HumanoidRootPart
v
v.CFrame = troll.CFrame
)
tbtn = .()
tbtn.Parent = f
tbtn.AnchorPoint = .(, )
tbtn.Position = .(, , , )
tbtn.Size = .(, , , )
tbtn.BackgroundColor3 = .(, , )
tbtn.TextColor3 = .(, , )
tbtn.BorderColor3 = .(, , )
tbtn.TextScaled =
tbtn.TextSize =
tbtn.Text =
endbtn = .()
endbtn.Parent = f
endbtn.AnchorPoint = .(, )
endbtn.Position = .(, , , )
endbtn.Size = .(, , , )
endbtn.BackgroundColor3 = .(, , )
endbtn.TextColor3 = .(, , )
endbtn.BorderColor3 = .(, , )
endbtn.TextScaled =
endbtn.TextSize =
endbtn.Text =
PFP = .()
PFP.Parent = f
PFP.Size = .(, , , )
PFP.Position = .(, -, , )
PFP.BackgroundTransparency =
PFP.BackgroundColor3 = .(, , )
image = Players:(
p.UserId,
.ThumbnailType.HeadShot,
.ThumbnailSize.Size100x100
)
PFP.Image = image
HP = .()
HP.Parent = f
HP.Position = .(, , , )
HP.Size = .(, , , )
HP.BackgroundTransparency =
HP.TextColor3 = .(, , )
HP.TextScaled =
HP.Text = .. .(h.Health) ..
txt = .()
txt.Parent = f
txt.Position = .(, , , )
txt.Size = .(, , , )
txt.BackgroundTransparency =
txt.TextColor3 = .(, , )
txt.TextScaled =
txt.Text = .. plrName
h.HealthChanged:((newHealth)
HP.Text = .. .(newHealth) ..
)
SPEED = .()
SPEED.Parent = f
SPEED.Position = .(, , , )
SPEED.Size = .(, , , )
SPEED.BackgroundTransparency =
SPEED.TextColor3 = .(, , )
SPEED.TextScaled =
SPEED.Text = .. .(h.WalkSpeed) ..
h:():(()
SPEED.Text = .. .(h.WalkSpeed) ..
)
END = .()
END.Parent =
END.Name =
END.Position = .(, , -)
END.Anchored =
END.Transparency =
END.CanCollide =
END.Archivable =
X = .()
X.Parent = f
X.AnchorPoint = .(, )
X.Position = .(, -, , )
X.Size = .(, , , )
X.Text =
X.BackgroundColor3 = .(, , )
X.BackgroundTransparency =
X.TextColor3 = .(, , )
X.TextScaled =
ao = .()
ao.Parent = f
ao.AnchorPoint = .(, )
ao.Position = .(, , , )
ao.Size = .(, , , )
ao.BackgroundColor3 = .(, , )
ao.TextColor3 = .(, , )
ao.BorderColor3 = .(, , )
ao.Text =
IY = .()
IY.Parent = ao
IY.CornerRadius = .(, )
M = .()
M.Parent = X
M.CornerRadius = .(, )
Z = .()
Z.Parent = endbtn
Z.CornerRadius = .(, )
w = .()
w.Parent = tpbtn
w.CornerRadius = .(, )
s = .()
s.Parent = tbtn
s.CornerRadius = .(, )
C6 = .()
C6.Parent = f
C6.AnchorPoint = .(, )
C6.Position = .(, , , )
C6.Size = .(, , , )
C6.BackgroundColor3 = .(, , )
C6.BorderColor3 = .(, , )
RS = :()
RS.RenderStepped:((dt)
hue = (hue + dt * ) %
C6.BackgroundColor3 = .(hue, , )
)
closed =
enabled =
DeleteBtn = .()
DeleteBtn.Parent = f
DeleteBtn.AnchorPoint = .(, )
DeleteBtn.Position = .(, , , -)
DeleteBtn.Size = .(, , , )
DeleteBtn.BackgroundColor3 = .(, , )
DeleteBtn.TextColor3 = .(, , )
DeleteBtn.BorderColor3 = .(, , )
DeleteBtn.Text =
Vt = .()
Vt.Parent = f
Vt.Position = .(, , , )
Vt.Size = .(, , , )
Vt.BackgroundTransparency =
Vt.TextColor3 = .(, , )
Vt.TextScaled =
Vt.TextSize =
Vt.Text = .. version
YyY = .()
YyY.Parent = DeleteBtn
YyY.CornerRadius = .(, )
TS = :()
O8 = TweenInfo.(
,
.EasingStyle.Sine,
.EasingDirection.Out
)
Anim6 = TS:(
X,
O8,
{
BackgroundTransparency = ,
Position = .(, -, , -)
}
)
Anim5 = TS:(
X,
O8,
{
BackgroundTransparency = ,
Position = .(, -, , )
}
)
O7 = TweenInfo.(
,
.EasingStyle.Sine,
.EasingDirection.Out
)
Anim2 = TS:(
f,
O7,
{
Size = .(, , , )
}
)
b = TweenInfo.(
,
.EasingStyle.Sine,
.EasingDirection.Out
)
Anim3 = TS:(
tl,
b,
{
Size = .(, , , ),
Position = .(, , , ),
BackgroundTransparency =
}
)
RF = TweenInfo.(
,
.EasingStyle.Sine,
.EasingDirection.Out
)
Anim4 = TS:(
tl,
RF,
{
Size = .(, , , ),
Position = .(, , , -),
BackgroundTransparency =
}
)
e = TweenInfo.(
,
.EasingStyle.Sine,
.EasingDirection.Out
)
Anim = TS:(
f,
e,
{
Size = .(, , , )
}
)
X.Activated:(()
closed = closed
closed
X.Text =
Anim5:()
Anim:()
Anim3:()
X.Text =
Anim2:()
Anim4:()
Anim6:()
)
DeleteBtn.Activated:(()
SG:()
END:()
)
ao.Activated:(()
(troll, H, )
.()
(troll, H, )
)
endbtn.Activated:(()
XL = END
XL
H.CFrame = XL.CFrame
)
tbtn.Activated:(()
enabled = enabled
enabled
tbtn.Text =
.(()
enabled
_, v (.TrollPart1:())
(v, H, )
(troll, H, )
.()
(v, H, )
(troll, H, )
.()
)
tbtn.Text =
)
h.Died:(()
END:()
)TP To Button | TP To The End | Activate Button (Without Manually Walking To It) | Troll Ultimate (Activate All Troll Part) Made By eee_lastico AX1S™ V4 New Fix: • Gui Will Not Look Distorted Again • All Devices Supported • Some Secret Stuff Added /------------------------\ | | | eee_lastico | \__________________/

Troll is a pinning tower 2