Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
lp = Players.LocalPlayer
flySpeed =
flingPower =
buttonPositions = {
.(-, , -),
.(-, , -),
.(-, , -),
.(-, , -),
.(-, , -),
.(, , -),
}
states = {
Fly = ,
Float = ,
WallWalk = ,
Noclip = ,
Fling = ,
AutoTP = ,
AutoPress = ,
}
connections = {}
currentButtonIndex =
minimized =
()
char = lp.Character
char char:()
()
char = lp.Character
char char:()
()
lp.Character
(on)
states.Fly = on
root = ()
hum = ()
root hum
on
hum.PlatformStand =
bv = .()
bv.Name =
bv.MaxForce = .(, , )
bv.Velocity = .zero
bv.Parent = root
bg = .()
bg.Name =
bg.MaxTorque = .(, , )
bg.P =
bg.Parent = root
connections.Fly = RunService.RenderStepped:(()
states.Fly root.Parent
cam = .CurrentCamera
move = hum.MoveDirection
velocity = .zero
move.Magnitude >
look = .(cam.CFrame.LookVector.X, , cam.CFrame.LookVector.Z)
right = .(cam.CFrame.RightVector.X, , cam.CFrame.RightVector.Z)
look.Magnitude > look = look.Unit
right.Magnitude > right = right.Unit
velocity = (look * -move.Z + right * move.X) * flySpeed
UserInputService:(.KeyCode.Space) hum.Jump
velocity = velocity + .(, flySpeed, )
UserInputService:(.KeyCode.LeftControl) UserInputService:(.KeyCode.LeftShift)
velocity = velocity + .(, -flySpeed, )
bv.Velocity = velocity
bg.CFrame = cam.CFrame
)
connections.Fly connections.Fly:() connections.Fly =
root:() root.FlyBV:()
root:() root.FlyBG:()
hum hum.PlatformStand =
(on)
states.Float = on
root = ()
root
on
root:() root.FloatBV:()
bv = .()
bv.Name =
bv.MaxForce = .(, .huge, )
bv.Velocity = .zero
bv.Parent = root
root:()
root.FloatBV:()
(on)
states.WallWalk = on
on
(()
(:())()
)
(on)
states.Noclip = on
char = ()
char
on
connections.Noclip = RunService.Stepped:(()
states.Noclip
_, part (char:())
part:()
part.CanCollide =
)
connections.Noclip connections.Noclip:() connections.Noclip =
_, part (char:())
part:() part.Name ~=
part.CanCollide =
(on)
states.Fling = on
root = ()
root
on
bav = .()
bav.Name =
bav.AngularVelocity = .(, flingPower, )
bav.MaxTorque = .(, .huge, )
bav.P =
bav.Parent = root
connections.Fling = RunService.Heartbeat:(()
states.Fling root.Parent
_, plr (Players:())
plr ~= lp plr.Character plr.Character:()
other = plr.Character.HumanoidRootPart
(other.Position - root.Position).Magnitude <
other.AssemblyLinearVelocity = (other.Position - root.Position).Unit * + .(, , )
)
connections.Fling connections.Fling:() connections.Fling =
root:() root.FlingBAV:()
(on)
states.AutoTP = on
on
.(()
states.AutoTP
root = ()
root
root.CFrame = buttonPositions[currentButtonIndex]
currentButtonIndex = currentButtonIndex % #buttonPositions +
.()
)
(on)
states.AutoPress = on
on
.(()
states.AutoPress
root = ()
root
_, v (:())
v:() (v:()
.(.(v.Name), )
.(.(v.Name), )
.(v.Name, ))
(()
(root, v, )
(root, v, )
)
.()
)
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
(() ScreenGui.Parent = :() )
ScreenGui.Parent ScreenGui.Parent = lp:()
Main = .()
Main.Name =
Main.Size = .(, , , )
Main.Position = .(, , , )
Main.BackgroundColor3 = .(, , )
Main.BorderSizePixel =
Main.Active =
Main.Draggable =
Main.ClipsDescendants =
Main.Parent = ScreenGui
.(, Main).CornerRadius = .(, )
Stroke = .()
Stroke.Color = .(, , )
Stroke.Thickness =
Stroke.Parent = Main
TitleBar = .()
TitleBar.Size = .(, , , )
TitleBar.BackgroundColor3 = .(, , )
TitleBar.BorderSizePixel =
TitleBar.Parent = Main
.(, TitleBar).CornerRadius = .(, )
Title = .()
Title.Size = .(, -, , )
Title.Position = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = .(, , )
Title.Font = .Font.GothamBold
Title.TextSize =
Title.TextXAlignment = .TextXAlignment.Left
Title.Parent = TitleBar
Minimize = .()
Minimize.Size = .(, , , )
Minimize.Position = .(, -, , )
Minimize.BackgroundTransparency =
Minimize.Text =
Minimize.TextColor3 = .(, , )
Minimize.Font = .Font.GothamBold
Minimize.TextSize =
Minimize.Parent = TitleBar
Close = .()
Close.Size = .(, , , )
Close.Position = .(, -, , )
Close.BackgroundTransparency =
Close.Text =
Close.TextColor3 = .(, , )
Close.Font = .Font.GothamBold
Close.TextSize =
Close.Parent = TitleBar
Close.MouseButton1Click:(()
ScreenGui:()
)
Content = .()
Content.Name =
Content.Size = .(, , , -)
Content.Position = .(, , , )
Content.BackgroundTransparency =
Content.Parent = Main
List = .()
List.SortOrder = .SortOrder.LayoutOrder
List.Padding = .(, )
List.Parent = Content
Padding = .()
Padding.PaddingTop = .(, )
Padding.PaddingLeft = .(, )
Padding.PaddingRight = .(, )
Padding.Parent = Content
(text, callback)
frame = .()
frame.Size = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Parent = Content
.(, frame).CornerRadius = .(, )
label = .()
label.Size = .(, -, , )
label.Position = .(, , , )
label.BackgroundTransparency =
label.Text = text
label.TextColor3 = .(, , )
label.Font = .Font.Gotham
label.TextSize =
label.TextXAlignment = .TextXAlignment.Left
label.Parent = frame
status = .()
status.Size = .(, , , )
status.Position = .(, -, , )
status.BackgroundTransparency =
status.Text =
status.TextColor3 = .(, , )
status.Font = .Font.GothamBold
status.TextSize =
status.Parent = frame
enabled =
()
status.Text = enabled
status.TextColor3 = enabled .(, , ) .(, , )
frame.BackgroundColor3 = enabled .(, , ) .(, , )
(enabled)
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
enabled = enabled
()
)
(, toggleFly)
(, toggleFloat)
(, toggleWallWalk)
(, toggleNoclip)
(, toggleFling)
(, toggleAutoTP)
(, toggleAutoPress)
flingBtn = .()
flingBtn.Size = .(, , , )
flingBtn.BackgroundColor3 = .(, , )
flingBtn.BorderSizePixel =
flingBtn.Text =
flingBtn.TextColor3 = .(, , )
flingBtn.Font = .Font.Gotham
flingBtn.TextSize =
flingBtn.Parent = Content
.(, flingBtn).CornerRadius = .(, )
flingBtn.MouseButton1Click:(()
root = ()
root
_, plr (Players:())
plr ~= lp plr.Character plr.Character:()
other = plr.Character.HumanoidRootPart
other.AssemblyLinearVelocity = .(, , ) + (other.Position - root.Position).Unit *
)
Minimize.MouseButton1Click:(()
minimized = minimized
minimized
Content.Visible =
Main.Size = .(, , , )
Minimize.Text =
Content.Visible =
Main.Size = .(, , , )
Minimize.Text =
)
lp.CharacterAdded:(()
.()
states.Fly ()
states.Float ()
states.WallWalk ()
states.Noclip ()
states.Fling ()
)
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastebin.com.
Fly wall walk noclip float fling auto press buttons auto tp buttons ( auto press buttons not working rg it will be fixed) (fly IS GLITCHED AND THIS SCRIPT IS BETA)(fling does not work for troll is a pinning tower2)

Troll is a pinning tower 2