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loadstring(game:HttpGet("https://jnkie.com/loaders/fishyhub"))()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: jnkie.com.
This Fishy Hub script for Turbo Soccer (a Rocket League-style car soccer game) uses FishyUI and opens with RightControl, hooking the game's own `Input.read` module so features write the same nine control fields (throttle, steer, pitch, yaw, roll, jump, boost, handbrake, item) the client fills, and wrapping `MatchSession.update` to capture the live session. Its ball prediction is the game's own `Sim.BallPrediction` running the real solver, so the drawn path, landing point, and bounce markers are what the server will actually produce. Shooting assist drives to the side of the ball opposite the goal so the sim's own contact sends it goalwards, with aim spots (centre, corners, far corner, away from keeper), boost-through-contact, optional flip, and an auto-detected attack direction that falls back from the car's respawn side. Driving chases the intercept point with lead, steering gain, reverse-out and powerslide options, plus throttle lock and a supersonic floor that boosts whenever speed drops under it. Boost tools top up via `SetBoost` and draw every big and small pad at the exact positions from `Sim.Const`, with a detour router that steers through pads when boost is low. Aerial adds
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