Run it
Copy the script and paste it into your executor.
local folder = game.Workspace:WaitForChild("Enemies")
local function changeSizeRecursively(instance)
if instance:IsA("BasePart") then
instance.Size = Vector3.new(50, 50, 50)
instance.Transparency = 0.75
end
for _, child in ipairs(instance:GetChildren()) do
changeSizeRecursively(child)
end
end
while true do
for _, child in ipairs(folder:GetChildren()) do
changeSizeRecursively(child)
end
wait(0.1)
endIdk If It's Bugged But I Think The Hitbox Only Works with "dad's shotgun"