Run it
Copy the script and paste it into your executor.
-- Disable Blur Forever
-- This code was generated by Cobalt
-- https://github.com/notpoiu/cobalt
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
-- Remove existing blur
if Lighting:FindFirstChild("Blur") then
Lighting:FindFirstChild("Blur"):Destroy()
end
-- Continuously prevent blur from being applied
RunService.RenderStepped:Connect(function()
-- Remove any blur effect that tries to appear
if Lighting:FindFirstChild("Blur") then
Lighting:FindFirstChild("Blur"):Destroy()
end
end)
-- Also prevent the remote from working by intercepting it
local ReplicatedStorage = game:GetService("ReplicatedStorage")
pcall(()
Event = ReplicatedStorage.Remote.UpdateBlur
Event.OnClientEvent
Event.OnClientEvent:((BlurAmount)
Lighting:()
Lighting:():()
)
)
()
disable blurs