Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
ReplicatedStorage = :()
TeleportService = :()
VirtualInputManager = :()
LocalPlayer = Players.LocalPlayer
()
.(()
.()
remoteFolder = ReplicatedStorage:()
remoteFolder remoteFolder:()
remoteFolder.TeamChange:(:().PATIENT, )
()
)
RunService = :()
Players = :()
UserInputService = :()
TeleportService = :()
player = Players.LocalPlayer
Character = player.Character player.CharacterAdded:()
Humanoid = Character:()
HumanoidRootPart = Character:()
player = .Players.LocalPlayer
playerInterface = player:()
()
_, element (playerInterface:())
element.Name ~=
element:()
()
movement = {
w = , a = , s = , d = ,
space = , shift =
}
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.W movement.w =
input.KeyCode == .KeyCode.A movement.a =
input.KeyCode == .KeyCode.S movement.s =
input.KeyCode == .KeyCode.D movement.d =
input.KeyCode == .KeyCode.Space movement.space =
input.KeyCode == .KeyCode.LeftShift input.KeyCode == .KeyCode.RightShift movement.shift =
)
UserInputService.InputEnded:((input)
input.KeyCode == .KeyCode.W movement.w =
input.KeyCode == .KeyCode.A movement.a =
input.KeyCode == .KeyCode.S movement.s =
input.KeyCode == .KeyCode.D movement.d =
input.KeyCode == .KeyCode.Space movement.space =
input.KeyCode == .KeyCode.LeftShift input.KeyCode == .KeyCode.RightShift movement.shift =
)
isNoclipping =
noclipConnection =
()
isNoclipping
isNoclipping =
noclipConnection = RunService.Heartbeat:(()
Character
_, part (Character:())
part:()
part.CanCollide =
)
()
isNoclipping =
noclipConnection
noclipConnection:()
noclipConnection =
Character
_, part (Character:())
part:()
part.CanCollide =
isFlying =
flightConnection =
flightSpeed =
()
isFlying
isFlying =
Humanoid.PlatformStand =
flightConnection = RunService.RenderStepped:(()
root = Character:()
root
cam = .CurrentCamera
forward = .(cam.CFrame.LookVector.X, , cam.CFrame.LookVector.Z).Unit
right = .(cam.CFrame.RightVector.X, , cam.CFrame.RightVector.Z).Unit
velocity = .(, , )
movement.w velocity += forward
movement.s velocity -= forward
movement.a velocity -= right
movement.d velocity += right
movement.space velocity += .(, , )
movement.shift velocity -= .(, , )
velocity.Magnitude >
velocity = velocity.Unit
root.Velocity = velocity * flightSpeed
root.RotVelocity = .(, , )
)
()
isFlying =
flightConnection
flightConnection:()
flightConnection =
Humanoid.PlatformStand =
HumanoidRootPart
HumanoidRootPart.Velocity = .(, , )
HumanoidRootPart.RotVelocity = .(, , )
waypoints = {
.(, , -),
.(, , -),
.(, , -),
.(-, , -),
.(-, , -),
.(-, , -),
.(-, , -),
.(-, , -),
.(-, , -),
.(-, , -),
.(, , -),
.(-, , -),
.(-, , )
}
(target, speed)
speed = speed
arrived =
connection
connection = RunService.RenderStepped:(()
root = Character:()
root
direction = (target - root.Position)
distance = direction.Magnitude
distance <
arrived =
root.Velocity = .(, , )
connection:()
direction = direction.Unit
root.Velocity = direction * speed
root.RotVelocity = .(, , )
root.CFrame = .(root.Position, target)
)
arrived .()
()
()
TeleportService:(.PlaceId, player)
()
()
()
i, target (waypoints)
( .. i .. .. (target))
(target, )
.()
()
()
()
()
.()
()
player.CharacterAdded:((newChar)
Character = newChar
Humanoid = newChar:()
HumanoidRootPart = newChar:()
.()
()
)
()auto escape made by grok with serverhop system auto join team all is automatically